Currently, empire mines consist two work cycles. If either fails, there is not training.
If a player has some wine/foodstuff production but not enought, typically the first cycle succeeds and 2nd fails. This leads to mine exhaustion without worker training.
If this change was implemented, training would be affected.
How would this affect training?
Currently, empire mines consist two work cycles. If either fails, there is not training.
If a player has some wine/foodstuff production but not enought, typically the first cycle succeeds and 2nd fails. This leads to mine exhaustion without worker training.
If this change was implemented, training would be affected.