I should have seen this coming...
But why not. :-)
After looking at the existing tests, I think most of the new test shouldn't be a problem. I am missing two functions, though.
- There does not seem a way to get the ware currently carried by a worker. But this can be circumvented by a simple delay until the woodcutter felled his tree.
- It seems to be impossible to set a warehouse to "remove from here" by script. Am I missing something or do I have to add this functionality?
Oh, and am I seeing this right? I create a test which crashes the game in trunk but should run fine in the branch?
I should have seen this coming...
But why not. :-)
After looking at the existing tests, I think most of the new test shouldn't be a problem. I am missing two functions, though.
- There does not seem a way to get the ware currently carried by a worker. But this can be circumvented by a simple delay until the woodcutter felled his tree.
- It seems to be impossible to set a warehouse to "remove from here" by script. Am I missing something or do I have to add this functionality?
Oh, and am I seeing this right? I create a test which crashes the game in trunk but should run fine in the branch?