Comment 20 for bug 571796

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wl-zocker (wl-zocker) wrote :

I have checked the Atlantean conf files. Most of them are not okay.
Bakery, burner’s house, crystal mine, coalmine, goldmine, gold weaver, horse farm, iron mine, mill, sawmill, smelting works, smokery, tool smithy, weaving-mill and weapon smithy have the following order:
return
consume
sleep
animate
//some buildings have playFX or mine statements
produce

As described in comment #12, these buildings drop from 100% to 0% very fast when their output is needed, but their input wares are not available. (Tested with the bakery which drops from 100% to 0% in about 5 seconds.)

The spider farm has sleep, return, consume, animate, produce. I do not think that that is a problem because it only has one kind of output, but it should be changed to be consistent.

I did also a test with the armor smithy (which has the desired order return, sleep, consume, animate, produce). It took about 42 seconds to drop by 5% (sleep time is 32 seconds; I do not know why it differs).

@comment #19: I do not know what you are referring to. In case it was bug 1332455, please re-read it: It was not about productivity dropping too fast, but about converging to 35%. Since none of the farms has a return or a consume statement, this does not matter here.