I've linked nhas current opengl branch. I am not sure if he does use GLSL, but i can confirm that the terrain multitexturing is working with his code on win32. It looks very good and promising...
I've linked nhas current opengl branch. I am not sure if he does use GLSL, but i can confirm that the terrain multitexturing is working with his code on win32.
It looks very good and promising...