Comment 6 for bug 939709

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Tino (tino79) wrote : Re: OpenGL Terrain Rendering with GLSL

I totally agree with you. The intent of this bug report was to achieve the same visual style with OpenGL as with SDL on as many hardware configurations as possible. My rather (very limited) research on the issue pointed to GLSL...

But the current solution seems much nicer, because it just don't use multitexturing any longer (or in another way) and is therefore not dependant on the very differtent support for this on older and newer hardware.

So my vote would even go to "Fixed" as long we do not find hardware which does not deliver the same OpenGL style as the SDL Renderer does.