.egg-sulant!

Written for World Of Tactics Map Generator by Kill Animals on 2013-03-02

To kick the project off, I have created what will basically serve as the building block template for the preliminary generator. Basically, a .egg file is a 3d model written in basic c++, which is render-able by panda3d. The .egg file is not compressed, and as of now, we are sitting around about a 2 kb size per tile. Why is this neat? Because this means 500 unique tile files can be downloaded in about a second (and even less if we convert them into binary files). This is decent for server load, but consider this; each tile file really only has 5 variables [in our initial generator at least]: Variables 1-4 are the height values of the top corners of a tile, Variable 5 is the texture. If we really wanted to lower our server load; we could just get the client to generate its own tiles based on a few bytes of information sent from a database.

I think we are looking pretty good so far. The next goal is a simple one, which is to identify the 4 height variables.

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