Merge lp:~rotolonico/tubeout/tubeout into lp:tubeout
- tubeout
- Merge into trunk
Proposed by
Domenico Rotolo
Status: | Merged | ||||
---|---|---|---|---|---|
Approved by: | Paolo Rotolo | ||||
Approved revision: | 2 | ||||
Merged at revision: | 2 | ||||
Proposed branch: | lp:~rotolonico/tubeout/tubeout | ||||
Merge into: | lp:tubeout | ||||
Diff against target: |
486 lines (+138/-131) 5 files modified
Tube Out/game.xml (+13/-14) Tube Out/game.xml.bak (+10/-11) Tube Out/resources/data.xml (+6/-6) Tube Out/scenes/2.xml (+101/-92) Tube Out/snippets/list.xml (+8/-8) |
||||
To merge this branch: | bzr merge lp:~rotolonico/tubeout/tubeout | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Paolo Rotolo | merge-approved | Approve | |
Review via email: mp+166574@code.launchpad.net |
Commit message
Description of the change
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Revision history for this message
Paolo Rotolo (paolorotolo) wrote : | # |
merge-approved
review:
Approve
(merge-approved)
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1 | === modified file 'Tube Out/game.xml' |
2 | --- Tube Out/game.xml 2013-05-30 18:40:51 +0000 |
3 | +++ Tube Out/game.xml 2013-05-30 18:52:24 +0000 |
4 | @@ -30,12 +30,12 @@ |
5 | </group> |
6 | <group desc="" id="2" name="Other" type="snippet"> |
7 | <r id="21"/> |
8 | + <r id="6"/> |
9 | <r id="23"/> |
10 | - <r id="6"/> |
11 | + <r id="9"/> |
12 | <r id="24"/> |
13 | - <r id="9"/> |
14 | + <r id="46"/> |
15 | <r id="29"/> |
16 | - <r id="46"/> |
17 | <r id="14"/> |
18 | </group> |
19 | <group desc="" id="3" name="Saving" type="snippet"> |
20 | @@ -55,24 +55,23 @@ |
21 | <group desc="" id="4" name="Nemici"/> |
22 | </groups> |
23 | <cgroups> |
24 | + <cgroup g1="4" g2="3"/> |
25 | <cgroup g1="4" g2="1"/> |
26 | - <cgroup g1="4" g2="3"/> |
27 | <cgroup g1="4" g2="0"/> |
28 | + <cgroup g1="3" g2="3"/> |
29 | + <cgroup g1="3" g2="0"/> |
30 | <cgroup g1="1" g2="1"/> |
31 | - <cgroup g1="1" g2="3"/> |
32 | <cgroup g1="1" g2="0"/> |
33 | - <cgroup g1="3" g2="3"/> |
34 | - <cgroup g1="3" g2="0"/> |
35 | <cgroup g1="0" g2="0"/> |
36 | </cgroups> |
37 | <input> |
38 | - <key id="0" keyname="UP" name="up" vk="38" vks="38"/> |
39 | - <key id="1" keyname="DOWN" name="down" vk="40" vks="40"/> |
40 | - <key id="2" keyname="LEFT" name="left" vk="37" vks="37"/> |
41 | - <key id="3" keyname="RIGHT" name="right" vk="39" vks="39"/> |
42 | - <key id="4" keyname="Z" name="action1" vk="90" vks="90"/> |
43 | - <key id="5" keyname="X" name="action2" vk="88" vks="88"/> |
44 | - <key id="6" keyname="ENTER" name="enter" vk="10" vks="10"/> |
45 | + <key id="0" keyname="UP" name="up" vk="38"/> |
46 | + <key id="1" keyname="DOWN" name="down" vk="40"/> |
47 | + <key id="2" keyname="LEFT" name="left" vk="37"/> |
48 | + <key id="3" keyname="RIGHT" name="right" vk="39"/> |
49 | + <key id="4" keyname="Z" name="action1" vk="90"/> |
50 | + <key id="5" keyname="X" name="action2" vk="88"/> |
51 | + <key id="6" keyname="ENTER" name="enter" vk="10"/> |
52 | </input> |
53 | <attcats> |
54 | <cat id="-1" name="Default"/> |
55 | |
56 | === modified file 'Tube Out/game.xml.bak' |
57 | --- Tube Out/game.xml.bak 2013-05-30 18:40:51 +0000 |
58 | +++ Tube Out/game.xml.bak 2013-05-30 18:52:24 +0000 |
59 | @@ -55,24 +55,23 @@ |
60 | <group desc="" id="4" name="Nemici"/> |
61 | </groups> |
62 | <cgroups> |
63 | + <cgroup g1="4" g2="3"/> |
64 | <cgroup g1="4" g2="1"/> |
65 | - <cgroup g1="4" g2="3"/> |
66 | <cgroup g1="4" g2="0"/> |
67 | + <cgroup g1="3" g2="3"/> |
68 | + <cgroup g1="3" g2="0"/> |
69 | <cgroup g1="1" g2="1"/> |
70 | - <cgroup g1="1" g2="3"/> |
71 | <cgroup g1="1" g2="0"/> |
72 | - <cgroup g1="3" g2="3"/> |
73 | - <cgroup g1="3" g2="0"/> |
74 | <cgroup g1="0" g2="0"/> |
75 | </cgroups> |
76 | <input> |
77 | - <key id="0" keyname="UP" name="up" vk="38" vks="38"/> |
78 | - <key id="1" keyname="DOWN" name="down" vk="40" vks="40"/> |
79 | - <key id="2" keyname="LEFT" name="left" vk="37" vks="37"/> |
80 | - <key id="3" keyname="RIGHT" name="right" vk="39" vks="39"/> |
81 | - <key id="4" keyname="Z" name="action1" vk="90" vks="90"/> |
82 | - <key id="5" keyname="X" name="action2" vk="88" vks="88"/> |
83 | - <key id="6" keyname="ENTER" name="enter" vk="10" vks="10"/> |
84 | + <key id="0" keyname="UP" name="up" vk="38"/> |
85 | + <key id="1" keyname="DOWN" name="down" vk="40"/> |
86 | + <key id="2" keyname="LEFT" name="left" vk="37"/> |
87 | + <key id="3" keyname="RIGHT" name="right" vk="39"/> |
88 | + <key id="4" keyname="Z" name="action1" vk="90"/> |
89 | + <key id="5" keyname="X" name="action2" vk="88"/> |
90 | + <key id="6" keyname="ENTER" name="enter" vk="10"/> |
91 | </input> |
92 | <attcats> |
93 | <cat id="-1" name="Default"/> |
94 | |
95 | === modified file 'Tube Out/resources/data.xml' |
96 | --- Tube Out/resources/data.xml 2013-05-30 18:40:51 +0000 |
97 | +++ Tube Out/resources/data.xml 2013-05-30 18:52:24 +0000 |
98 | @@ -114,8 +114,8 @@ |
99 | <prop id="12" list="0" val="true"/> |
100 | <prop id="13" list="0" val="true"/> |
101 | <prop id="14" list="0" val="true"/> |
102 | + <prop id="15" list="0" val="true"/> |
103 | <prop id="2147483647" list="0" val="thisactor"/> |
104 | - <prop id="15" list="0" val="true"/> |
105 | <prop id="17" list="0" val="true"/> |
106 | <prop id="16" list="0" val="true"/> |
107 | <prop id="18" list="0" val="10.0"/> |
108 | @@ -219,8 +219,8 @@ |
109 | <prop id="12" list="0" val="250"/> |
110 | <prop id="13" list="0" val="65"/> |
111 | <prop id="14" list="0" val="jump-r"/> |
112 | + <prop id="2147483647" list="0" val="thisactor"/> |
113 | <prop id="15" list="0" val="jump-l"/> |
114 | - <prop id="2147483647" list="0" val="thisactor"/> |
115 | <prop id="17" list="0" val="Wall Jumping"/> |
116 | <prop id="16" list="0" val="false"/> |
117 | </s> |
118 | @@ -618,8 +618,8 @@ |
119 | <prop id="12" list="0" val="true"/> |
120 | <prop id="13" list="0" val="true"/> |
121 | <prop id="14" list="0" val="true"/> |
122 | + <prop id="15" list="0" val="true"/> |
123 | <prop id="2147483647" list="0" val="thisactor"/> |
124 | - <prop id="15" list="0" val="true"/> |
125 | <prop id="17" list="0" val="true"/> |
126 | <prop id="16" list="0" val="true"/> |
127 | <prop id="18" list="0" val="10.0"/> |
128 | @@ -648,8 +648,8 @@ |
129 | <prop id="12" list="0" val="true"/> |
130 | <prop id="13" list="0" val="true"/> |
131 | <prop id="14" list="0" val="true"/> |
132 | + <prop id="15" list="0" val="true"/> |
133 | <prop id="2147483647" list="0" val="thisactor"/> |
134 | - <prop id="15" list="0" val="true"/> |
135 | <prop id="17" list="0" val="true"/> |
136 | <prop id="16" list="0" val="true"/> |
137 | <prop id="18" list="0" val="10.0"/> |
138 | @@ -765,8 +765,8 @@ |
139 | <prop id="12" list="0" val="250"/> |
140 | <prop id="13" list="0" val="65"/> |
141 | <prop id="14" list="0" val="jump-r"/> |
142 | + <prop id="2147483647" list="0" val="thisactor"/> |
143 | <prop id="15" list="0" val="jump-l"/> |
144 | - <prop id="2147483647" list="0" val="thisactor"/> |
145 | <prop id="17" list="0" val="Wall Jumping"/> |
146 | <prop id="16" list="0" val="false"/> |
147 | </s> |
148 | @@ -922,8 +922,8 @@ |
149 | <prop id="12" list="0" val="250"/> |
150 | <prop id="13" list="0" val="65"/> |
151 | <prop id="14" list="0" val="jump-r"/> |
152 | + <prop id="2147483647" list="0" val="thisactor"/> |
153 | <prop id="15" list="0" val="jump-l"/> |
154 | - <prop id="2147483647" list="0" val="thisactor"/> |
155 | <prop id="17" list="0" val="Wall Jumping"/> |
156 | <prop id="16" list="0" val="false"/> |
157 | </s> |
158 | |
159 | === modified file 'Tube Out/scenes/2.png' |
160 | Binary files Tube Out/scenes/2.png 2013-05-30 18:40:51 +0000 and Tube Out/scenes/2.png 2013-05-30 18:52:24 +0000 differ |
161 | === modified file 'Tube Out/scenes/2.scn' |
162 | Binary files Tube Out/scenes/2.scn 2013-05-30 18:40:51 +0000 and Tube Out/scenes/2.scn 2013-05-30 18:52:24 +0000 differ |
163 | === modified file 'Tube Out/scenes/2.xml' |
164 | --- Tube Out/scenes/2.xml 2013-05-30 18:40:51 +0000 |
165 | +++ Tube Out/scenes/2.xml 2013-05-30 18:52:24 +0000 |
166 | @@ -8,7 +8,7 @@ |
167 | <foregrounds/> |
168 | <joints/> |
169 | <regions> |
170 | - <region b="64" g="64" h="30" id="0" name="Region 0" pts="4,0.0,0.0,0.0,30.0,22.0,30.0,22.0,0.0" r="64" type="box" w="22" x="454" y="1574"/> |
171 | + <region b="64" g="64" h="30" id="0" name="Region 0" pts="4,22.0,0.0,22.0,30.0,0.0,30.0,0.0,0.0" r="64" type="box" w="22" x="454" y="1574"/> |
172 | </regions> |
173 | <terrainRegions/> |
174 | <actors> |
175 | @@ -27,16 +27,16 @@ |
176 | <actor a="0.0" aid="15" c="false" group="4" id="69" name="Freccia 15" sx="1.0" sy="1.0" x="352" y="512" z="0"/> |
177 | <actor a="0.0" aid="17" c="false" group="4" id="69" name="Freccia 17" sx="1.0" sy="1.0" x="416" y="512" z="0"/> |
178 | <actor a="0.0" aid="16" c="false" group="4" id="69" name="Freccia 16" sx="1.0" sy="1.0" x="384" y="512" z="0"/> |
179 | - <actor a="90.0" aid="19" c="false" group="4" id="69" name="Freccia 19" sx="1.0" sy="1.0" x="256" y="576" z="0"/> |
180 | + <actor a="270.0" aid="19" c="false" group="4" id="69" name="Freccia 19" sx="1.0" sy="1.0" x="256" y="576" z="0"/> |
181 | <actor a="0.0" aid="18" c="false" group="4" id="69" name="Freccia 18" sx="1.0" sy="1.0" x="448" y="512" z="0"/> |
182 | - <actor a="270.0" aid="21" c="false" group="4" id="69" name="Freccia 21" sx="1.0" sy="1.0" x="352" y="576" z="0"/> |
183 | - <actor a="90.0" aid="20" c="false" group="4" id="69" name="Freccia 20" sx="1.0" sy="1.0" x="256" y="608" z="0"/> |
184 | - <actor a="270.0" aid="22" c="false" group="4" id="69" name="Freccia 22" sx="1.0" sy="1.0" x="352" y="608" z="0"/> |
185 | - <actor a="90.0" aid="25" c="false" group="4" id="69" name="Freccia 25" sx="1.0" sy="1.0" x="256" y="640" z="0"/> |
186 | - <actor a="90.0" aid="26" c="false" group="4" id="69" name="Freccia 26" sx="1.0" sy="1.0" x="256" y="672" z="0"/> |
187 | + <actor a="90.0" aid="21" c="false" group="4" id="69" name="Freccia 21" sx="1.0" sy="1.0" x="352" y="576" z="0"/> |
188 | + <actor a="270.0" aid="20" c="false" group="4" id="69" name="Freccia 20" sx="1.0" sy="1.0" x="256" y="608" z="0"/> |
189 | + <actor a="90.0" aid="22" c="false" group="4" id="69" name="Freccia 22" sx="1.0" sy="1.0" x="352" y="608" z="0"/> |
190 | + <actor a="270.0" aid="25" c="false" group="4" id="69" name="Freccia 25" sx="1.0" sy="1.0" x="256" y="640" z="0"/> |
191 | + <actor a="270.0" aid="26" c="false" group="4" id="69" name="Freccia 26" sx="1.0" sy="1.0" x="256" y="672" z="0"/> |
192 | <actor a="0.0" aid="28" c="false" group="4" id="69" name="Freccia 28" sx="1.0" sy="1.0" x="288" y="704" z="0"/> |
193 | - <actor a="270.0" aid="34" c="false" group="4" id="69" name="Freccia 34" sx="1.0" sy="1.0" x="352" y="640" z="0"/> |
194 | - <actor a="270.0" aid="35" c="false" group="4" id="69" name="Freccia 35" sx="1.0" sy="1.0" x="352" y="672" z="0"/> |
195 | + <actor a="90.0" aid="34" c="false" group="4" id="69" name="Freccia 34" sx="1.0" sy="1.0" x="352" y="640" z="0"/> |
196 | + <actor a="90.0" aid="35" c="false" group="4" id="69" name="Freccia 35" sx="1.0" sy="1.0" x="352" y="672" z="0"/> |
197 | <actor a="0.0" aid="38" c="false" group="4" id="69" name="Freccia 38" sx="1.0" sy="1.0" x="352" y="928" z="0"/> |
198 | <actor a="0.0" aid="39" c="false" group="4" id="69" name="Freccia 39" sx="1.0" sy="1.0" x="256" y="928" z="0"/> |
199 | <actor a="0.0" aid="36" c="false" group="4" id="69" name="Freccia 36" sx="1.0" sy="1.0" x="160" y="512" z="0"/> |
200 | @@ -45,6 +45,15 @@ |
201 | <actor a="0.0" aid="43" c="false" group="4" id="69" name="Freccia 43" sx="1.0" sy="1.0" x="384" y="768" z="0"/> |
202 | <actor a="0.0" aid="40" c="false" group="4" id="69" name="Freccia 40" sx="1.0" sy="1.0" x="416" y="1280" z="0"/> |
203 | <actor a="0.0" aid="41" c="false" group="4" id="69" name="Freccia 41" sx="1.0" sy="1.0" x="448" y="1280" z="0"/> |
204 | + <actor a="0.0" aid="46" c="false" group="4" id="69" name="Freccia 46" sx="1.0" sy="1.0" x="352" y="1568" z="0"/> |
205 | + <actor a="0.0" aid="47" c="false" group="4" id="69" name="Freccia 47" sx="1.0" sy="1.0" x="320" y="1568" z="0"/> |
206 | + <actor a="0.0" aid="44" c="false" group="4" id="69" name="Freccia 44" sx="1.0" sy="1.0" x="416" y="1568" z="0"/> |
207 | + <actor a="0.0" aid="45" c="false" group="4" id="69" name="Freccia 45" sx="1.0" sy="1.0" x="384" y="1568" z="0"/> |
208 | + <actor a="0.0" aid="51" c="false" group="4" id="69" name="Freccia 51" sx="1.0" sy="1.0" x="192" y="1568" z="0"/> |
209 | + <actor a="0.0" aid="50" c="false" group="4" id="69" name="Freccia 50" sx="1.0" sy="1.0" x="224" y="1568" z="0"/> |
210 | + <actor a="0.0" aid="49" c="false" group="4" id="69" name="Freccia 49" sx="1.0" sy="1.0" x="256" y="1568" z="0"/> |
211 | + <actor a="0.0" aid="48" c="false" group="4" id="69" name="Freccia 48" sx="1.0" sy="1.0" x="288" y="1568" z="0"/> |
212 | + <actor a="0.0" aid="52" c="false" group="4" id="69" name="Freccia 52" sx="1.0" sy="1.0" x="160" y="1568" z="0"/> |
213 | </actors> |
214 | <snippets> |
215 | <s enabled="true" id="38"> |
216 | @@ -62,103 +71,103 @@ |
217 | </snippets> |
218 | <terrain> |
219 | <p pts="3,32.0,32.0,0.0,32.0,32.0,0.0" x="320.0" y="1120.0"/> |
220 | - <p pts="2,0.0,0.0,0.0,64.0" x="480.0" y="928.0"/> |
221 | - <p pts="2,64.0,0.0,0.0,0.0" x="352.0" y="416.0"/> |
222 | - <p pts="2,0.0,64.0,0.0,0.0" x="480.0" y="1280.0"/> |
223 | - <p pts="2,0.0,0.0,0.0,64.0" x="480.0" y="1376.0"/> |
224 | - <p pts="2,0.0,64.0,0.0,0.0" x="160.0" y="1248.0"/> |
225 | - <p pts="4,0.32000732,0.0,0.32000732,32.0,0.0,32.0,0.0,0.0" x="159.68" y="1088.0"/> |
226 | - <p pts="3,32.0,0.0,0.0,32.0,0.0,0.0" x="160.0" y="416.0"/> |
227 | + <p pts="4,0.32000732,0.0,0.32000732,32.0,0.0,32.0,0.0,0.0" x="159.68" y="160.0"/> |
228 | + <p pts="2,0.0,64.0,0.0,0.0" x="480.0" y="480.0"/> |
229 | + <p pts="3,32.0,32.0,0.0,32.0,0.0,0.0" x="224.0" y="1120.0"/> |
230 | + <p pts="2,0.0,0.0,0.0,64.0" x="160.0" y="1312.0"/> |
231 | + <p pts="2,0.0,64.0,0.0,0.0" x="160.0" y="1376.0"/> |
232 | <p pts="2,0.0,64.0,0.0,0.0" x="160.0" y="96.0"/> |
233 | - <p pts="3,32.0,32.0,0.0,32.0,0.0,0.0" x="160.0" y="1056.0"/> |
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237 | - <p pts="3,32.0,32.0,0.0,32.0,32.0,0.0" x="448.0" y="992.0"/> |
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239 | + <p pts="2,64.0,0.0,0.0,0.0" x="256.0" y="1312.0"/> |
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241 | + <p pts="3,32.0,32.0,0.0,32.0,32.0,0.0" x="448.0" y="288.0"/> |
242 | <p pts="4,32.0,0.0,32.0,0.3199997,0.0,0.3199997,0.0,0.0" x="224.0" y="31.68"/> |
243 | - <p pts="2,0.0,0.0,0.0,64.0" x="480.0" y="1440.0"/> |
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245 | + <p pts="3,32.0,32.0,0.0,32.0,32.0,0.0" x="384.0" y="352.0"/> |
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247 | <p pts="2,0.0,0.0,0.0,64.0" x="480.0" y="32.0"/> |
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398 | - <p pts="2,0.0,0.0,64.0,0.0" x="416.0" y="32.0"/> |
399 | + <p pts="2,0.0,0.0,0.0,64.0" x="480.0" y="928.0"/> |
400 | + <p pts="2,0.0,64.0,0.0,0.0" x="480.0" y="1184.0"/> |
401 | </terrain> |
402 | </scene> |
403 | |
404 | === modified file 'Tube Out/snippets/list.xml' |
405 | --- Tube Out/snippets/list.xml 2013-05-30 18:40:51 +0000 |
406 | +++ Tube Out/snippets/list.xml 2013-05-30 18:52:24 +0000 |
407 | @@ -131,8 +131,8 @@ |
408 | <number default="250" desc="Angle used when jumping towards the left<br><br> default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/> |
409 | <number default="65" desc="Amount of force to apply during the jump<br><br> default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/> |
410 | <animation default="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/> |
411 | + <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
412 | <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/> |
413 | - <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
414 | <text default="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/> |
415 | <boolean default="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/> |
416 | <blocks> |
417 | @@ -377,8 +377,8 @@ |
418 | <number default="250" desc="Angle used when jumping towards the left<br><br> default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/> |
419 | <number default="65" desc="Amount of force to apply during the jump<br><br> default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/> |
420 | <animation default="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/> |
421 | + <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
422 | <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/> |
423 | - <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
424 | <text default="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/> |
425 | <boolean default="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/> |
426 | <blocks> |
427 | @@ -754,8 +754,8 @@ |
428 | <number default="250" desc="Angle used when jumping towards the left<br><br> default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/> |
429 | <number default="65" desc="Amount of force to apply during the jump<br><br> default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/> |
430 | <animation default="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/> |
431 | + <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/> |
432 | <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
433 | - <animation default="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/> |
434 | <text default="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/> |
435 | <boolean default="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/> |
436 | <blocks> |
437 | @@ -853,8 +853,8 @@ |
438 | <number default="100.0" desc="The distance the actor will be moving to the right." dropdown="" fullname="Distance Right" hidden="false" id="18" name="_DistanceRight" order="6"/> |
439 | <boolean default="true" desc="If selected, the actor will change the movement direction when colliding.<br /> If unselected, the actor will try to keep on moving in the current direction." dropdown="" fullname="Change Direction on Collision" hidden="false" id="20" name="_ChangeDirectiononCollision" order="7"/> |
440 | <number default="0" desc="" dropdown="" fullname="Start" hidden="true" id="13" name="_Start" order="1"/> |
441 | - <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
442 | <number default="0" desc="" dropdown="" fullname="End" hidden="true" id="15" name="_End" order="2"/> |
443 | + <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
444 | <blocks/> |
445 | <events> |
446 | <event displayName="Updated" enabled="true" id="1" name="step" order="2" repeats="true"/> |
447 | @@ -886,8 +886,8 @@ |
448 | <events/> |
449 | </snippet> |
450 | <snippet attachedevent="false" class="scripts.Design_71_71_SaveStatus" desc="This behavior will automaticaly save a list of actor attributes when the scene is in transition, and load these attributes when the actor is created.<br> <br> If the actor has the behavior Health, the attributes will only be saved if the Current Health is greater than 0." description="This behavior will automaticaly save a list of actor attributes when the scene is in transition, and load these attributes when the actor is created.<br> <br> If the actor has the behavior Health, the attributes will only be saved if the Current Health is greater than 0." design="true" drawOrder="0" id="71" language="" name="Save Status" oid="-1" package="" scenespecific="false" shared="false" type="actor"> |
451 | + <game-attribute default="" desc="A Game Attribute of the type List to hold all the actor attributes you want to save." dropdown="" fullname="Character Information List" hidden="false" id="1" name="_CharacterInformationList" order="2"/> |
452 | <text default="" desc="" dropdown="" fullname="Dummy Behavior" hidden="true" id="16" name="_DummyBehavior" order="10"/> |
453 | - <game-attribute default="" desc="A Game Attribute of the type List to hold all the actor attributes you want to save." dropdown="" fullname="Character Information List" hidden="false" id="1" name="_CharacterInformationList" order="2"/> |
454 | <list default="list" desc="" dropdown="" fullname="Character Information" hidden="true" id="2" name="_CharacterInformation" order="3"/> |
455 | <boolean default="false" desc="" dropdown="" fullname="Initialized" hidden="true" id="9" name="_Initialized" order="1"/> |
456 | <boolean default="false" desc="" dropdown="" fullname="Loaded" hidden="true" id="10" name="_Loaded" order="4"/> |
457 | @@ -905,8 +905,8 @@ |
458 | <text order="3" value="Experience"/> |
459 | </list> |
460 | <list default="list" desc="" dropdown="" fullname="Dummy List" hidden="true" id="14" name="_DummyList" order="8"/> |
461 | + <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
462 | <text default="" desc="" dropdown="" fullname="Dummy Attribute" hidden="true" id="15" name="_DummyAttribute" order="9"/> |
463 | - <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
464 | <blocks/> |
465 | <events> |
466 | <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/> |
467 | @@ -933,8 +933,8 @@ |
468 | <animation default="" desc="" dropdown="" fullname="Left Animation (Idle)" hidden="false" id="41" name="_LeftAnimationIdle" order="10"/> |
469 | <boolean default="true" desc="If selected, the actor will not be able to turn while moving." dropdown="" fullname="Stop Turning" hidden="false" id="46" name="_StopTurning" order="8"/> |
470 | <animation default="" desc="" dropdown="" fullname="Right Animation" hidden="false" id="44" name="_RightAnimation" order="13"/> |
471 | - <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
472 | <boolean default="true" desc="If selected, the animation attributes will be used, otherwise they will be ignored." dropdown="" fullname="Use Animations" hidden="false" id="45" name="_UseAnimations" order="9"/> |
473 | + <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
474 | <blocks/> |
475 | <events> |
476 | <event displayName="Updated" enabled="true" id="3" name="step" order="5" repeats="true"/> |
477 | @@ -1009,8 +1009,8 @@ |
478 | <boolean default="false" desc="" dropdown="" fullname="Shoot at 6 o'clock" hidden="false" id="12" name="_Shootat6oclock" order="13"/> |
479 | <boolean default="false" desc="" dropdown="" fullname="Shoot at 7 o'clock" hidden="false" id="13" name="_Shootat7oclock" order="14"/> |
480 | <boolean default="false" desc="" dropdown="" fullname="Shoot at 8 o'clock" hidden="false" id="14" name="_Shootat8oclock" order="15"/> |
481 | + <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
482 | <boolean default="false" desc="" dropdown="" fullname="Shoot at 9 o'clock" hidden="false" id="15" name="_Shootat9oclock" order="16"/> |
483 | - <actor default="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/> |
484 | <boolean default="false" desc="" dropdown="" fullname="Shoot at 11 o'clock" hidden="false" id="17" name="_Shootat11oclock" order="18"/> |
485 | <boolean default="false" desc="" dropdown="" fullname="Shoot at 10 o'clock" hidden="false" id="16" name="_Shootat10oclock" order="17"/> |
486 | <number default="10.0" desc="" dropdown="" fullname="Speed of projectile" hidden="false" id="18" name="_Speedofprojectile" order="3"/> |
Good job. Approve!