Ares fixes:
* VehicleThief and CanDrive code interfering with infantry Enter action fixed
* Vehicles spuriously cloning from non-cloning facilities fixed
* Fixed Inhibitors, which could be abused using temporary one-sided alliances
* No longer allow Firestorm and Battery super weapons to stay active indefinitely
* Fixed wrong recharge time used when setting draining super weapon on hold
* Vehicles no longer disappear when entering tunnels of allied players
* Support docking Harvesters on other sides than the east of a DockUnload structure
* Only warn about an EMP attack if the warhead is Malicious=yes
* In campaign missions, allow all player controlled houses to enter occupied buildings
* Fixed dollar sign format specifiers when reading integers from INIs
* Do not log prerequisites being set to "none" as parser errors
Original game fixes:
* Fix for units using the Hover locomotor to move up cliffs
* Fixed a crash that happened because of stale pointers being kept around
* Potential fix for crashes because of damage dealing building animations
* Revealing production displays nothing else than the production cameo, if there is one
* One memory management bug when closing the game fixed