Changes since 0.2.8.3_beta3:
- Chat prefix spam protection. Guards against prefix spam, such as when a
user always changes their chat message color, or prefixes all messages
with a clan tag. Toggle with the PREFIX_SPAM_ENABLE setting.
- Fixed VOTING_MATURITY to use the time when the player entered as its
reference time.
- Fixed single player highscore list not containing everyone.
- Fixed generation of duplicate names in highscore lists.
- Fixed camera crash when the grid is empty.
Changes since 0.2.8.3_beta2:
- Fixed 'invincibility' bug. It really was cycles freezing in time.
- Fixed sporadic sound related crash at round end.
- setting rename: SILENCE_ALL -> SILENCE_DEFAULT.
- Sound no longer gets muted after you switch the sound settings.
- Fixed object collision detection that would sometimes pick a wrong
wall to collide with, most likely the reason behind wrongly accredited
kills.
- Fixed inability to switch viewport assignment in four player mode.
- Better handling of lag clusterbombs.
- Server disconnects now also take immediate effect even when you're
in a menu or chatting.
Changes since 0.2.8.3_beta1:
- Made ready for Armatrators
- Authentication routines now use utf8 as forward- compatibility with
trunk. Previously, non-ASCII usernames simply didn't work at all.
- Better lag slide protection: clients no longer get confused when
the server sends their cycle back in time, and the server no longer
does that for old clients.
- Fixed rare wallpassing bug; it required what whould usually be an
instakill and infinte wall length.
Changes since 0.2.8.2:
New settings and commands:
- MIN_PLAY_TIME_*: minimal play time required before you are allowed to
play on this server.
- SPAM_AUTOKICK_COUNT: minimal number of spam warning messages you get in a
row before you get kicked.
- FORTRESS_COLLAPSE_SPEED: tune the collapse speed of fortress zones.
- VOTE_KICK_REASON: default reason given on kick votes.
- "/vote" chat interface to votes; "/vote kick <player>" issues a kick vote.
- new vote type "/vote suspend <player>" suspends a player for
VOTING_SUSPEND_ROUNDS rounds.
- new vote type "/vote include <file>", includes configuration file
vote/<file>.
- new vote type "/vote command <command>" executes console command
<command>. (Both that and /vote include are by default only available
to moderators).
- VOTING_HARM_TIME: time between all harmful votes against a player
- VOTING_KICK_MINHARM: auto-transform the first few menu issued kick
votes to suspensions
- (UN)SUSPEND kicks a player to spectator mode with a timeout. Intended to
let new players watch before they play.
- VOTES_CANCEL cancels all running polls.
- VOTING_SUSPEND [<minutes>] disallows voting during a specified amount of time.
- ZONE_ALPHA_TOGGLE to override the systemwide alpha blendings setting and
have zones rendered in wireframe mode even when alpha blending is on.
- ZONE_ALPHA(_SERVER) to control intensity of zone rendering.
- SCORE_HOLE for awarding sacrifice.
- SCORE_SURVIVE for player survival and FORTRESS_HELD_SCORE for not losing
each fortress zone.
- KICK_TO and MOVE_TO: redirect a client to a different server
- DEFAULT_KICK(_TO)_MESSAGE: default reason given to players for a kick
- DEFAULT_KICK_TO_SERVER/PORT: default redirection target for KICK/MOVE_TO.
- RENAME renames a player.
- If all clients support it, PING_CHARITY_MIN/MAX can be used to constrain ping charity.
- VOTE_KICK_TO_SERVER/PORT: redirection target for vote kicks.
- SILENCE and VOICE allow to control chat of annoying players.
- SILENCE_ALL can be used on the server to inhibit all cross-team communication unless specifically voiced.
- ENABLE_CHAT can be set to 0 to disable all chat. If it is set on the server it only disables public chat and logged in players can still speak.
- LAG_*: controls game level lag compensation.
- FILTER_NAME_MIDDLE: collapses multiple whitespaces to one in player names.
- FORTRESS_CONQEST_TIMEOUT: if an enemy contact with a zone happens longer ago than
this value, it is discarded from zone memory.
- TOPOLOGY_POLICE_PARALLEL, extra topology police flag to control the checks
for walls getting copied into the grid in exactly the same place.
- CAMERA_GLANCE_*: separate settings for the glancing camera, work like CAMERA_CUSTOM_*.
Likewise, CAMERA_SERVER_GLANCE_* can replace CAMERA_SERVER_CUSTOM_* when glancing.
CAMERA_*CUSTOM_GLANCE* are server side settings that can control whether server or
clientside settings are used in various situations, see settings.cfg for details.
- CYCLE_BOOST_? and CYCLE_BOOSTFACTOR_? for boosts when breaking away from walls,
see settings.cfg or config.html for details
- CYCLE_ACCEL_TUNNEL, works like CYCLE_ACCEL_SLINGSHOT, but is active when
none of the two walls you're in between is your own.
- CYCLE_WIDTH for making it impossible to squeeze through tight tunnels,
see settings.cfg for details
- VOTING_MATURITY controls how long you have to wait after login before
you can issue kick votes.
- CYCLE_DELAY_DOUBLEBIND_BONUS is an extra factor applied to CYCLE_DELAY
for turns in the same direction. Can be used to limit the advantage
doublebinders get while not punishing players who press both left and
right at the same time.
- LAG_O_METER_(TRESHOLD|BLEND|USE_OLD): Configure the minimal size of the
Lag-O-Meter, its color and whether to scrap it all and stick with the old
one.
- ALLOW_TEAM_CHANGE: if set to 0 players won't be able to join a team, create
a new team or change to another team.
- ALLOW_TEAM_CHANGE_PLAYER/DISALLOW_TEAM_CHANGE_PLAYER: allow/disallow specific
players to switch teams
- INTERCEPT_COMMANDS is a space-delimited list of chat commands that shall be
intercepted by an external script. Example value: /login /admin /teamleave
/teamshuffle /shuffle /team
- INTERCEPT_UNKNOWN_COMMANDS is a boolean specifying if an external script
wishes to handle unrecognized chat commands. This would allow hooking
arbitrary things like /foobarz or /mode ctf
- CONSOLE_LADDER_LOG boolean places the ladderlog on stdout prefixed with
"[L] "
- PLAYER_MESSAGE <user ID or name> <Message>: Like /msg, but from the
console
- All ladderlog outputs can be enabled or disabled separately by using
LADDERLOG_WRITE_*. LADDERLOG_WRITE_ALL enables or disables all ladderlog
output alltogether.
- CHAT_LOG controls whether to write a machine-readable chatlog to
var/chatlog.txt
- CONSOLE_DECORATE_TIMESTAMP write a timestamp for every console message?
- LADDERLOG_DECORATE_TIMESTAMP prefix every ladderlog message with a timestamp?
- SLAP <player> [points] sends a message to everyone and subtracts a number
of points (default: 1) from <player>'s score. Negative points are
supported.
- AUTO_TEAM_SPEC_SPAM to disable the spectator join/leave messages you get
when AUTO_TEAM is enabled
If --enable-armathentication was activated:
- /lock, /unlock, /invite and /uninvite team management chat for players of
access level ACCESS_LEVEL_TEAM or better.
- /teams chat command that rougly prints team layout.
- ACCESS_LEVEL_IPS to let admins see IPs of players in the list.
- ACCESS_LEVEL_SPY_MSG/TEAM to let admins spy on team/private messages.
- CASACL to temporarily raise the access level
- ACCESS_LEVEL to modify the required access level to change settings
- AUTHORITY_WHITELIST and AUTHORITY_BLACKLIST to filter authorities you want on your server.
- GLOBAL_ID_ENABLED to toggle remote accounts
- LOCAL_USER, LOCAL_TEAM for local login accounts
- MD5_PREFIX/MD5_SUFFIX for additional password scrambling
- USER_LEVEL to grant users various access levels
- RESERVE_SCREEN_NAME to reserve a screen name to a certain player
- USER_ALIAS to bend authentication names around
- (UN)BAN_USER to ban really stupid users based on their global user ID,
BAN_USER_LIST to show a list.
- ACCESS_LEVEL_OP/ADMIN/CHAT/PLAY/PLAY_SLIDING to control who can do which things
- /login chat command then uses the more secure hashed base logins
- new chat commands /op and /deop to change other players' access rights
Featurelets:
- Added Polish language file
- clientside play time tracking and server controlled minimal required experience
to be allowed to play.
- color codes in chat increase the spam level logarithmically.
- /team messages get a reduced spam level; reduction factor is given by
(team size)/(number of total players).
- /team messages can be used by spectators to chat with other spectators only.
- Performance optimizations. Using OpenGL display lists to cache geometry.
- Removed ztrick, antialiasing and perspective correction settings. They all had only one right
setting and caused us some interesting bug reports.
- Added PLAYER_RANDOM_COLOR for lazy people who just want to have a
color that differs from everyone else on the server.
- Configuration files get reloaded on SIGHUP
- all admin commands now also accept partial name matches, like /msg, and check for case sensitive
matches in the screen name first, then the user name, then case insensitive matches in the two.
- --enable-krawallserver has been actually implemented now, and it enables secure logins
to accounts local to the server and not-so-secure logins managed by authentication servers.
- A subculture list for server groups that are not managed by our main master servers
- A friends list and filter for the server browser that shows you only servers with
your friends on them.
- The client now can handle network traffic while it is waiting for the graphics
card to swap buffers.
- The dedicated server no longer uses a fixed delay, but a select() call (that
returns when network data arrives) to idle. When data arrives, it does
the minimum amount of work before it sends out the responses, resulting in
lower latency. It is now safe to decrease DEDICATED_FPS to 20 or 10, latency
is no longer influenced by that setting.
- Game level lag compensation. When a command arrives from a client that is delayed,
it is backdated to the time it was issued, provided enough "lag credit" is left.
The client is informed of the delay so it can compensate in the future, which it does
by forging the game timer.
- Nonnormalized axes and axes with odd turning directions are now properly supported
- The camera has a memory which player you like to watch. Every time you manually switch
the camera and your favorite player is not dead, the favorite is set to the currently
watched player. The next time the camera doesn't know what to watch, your favorite
will be selected.
- Players leaving to spectator mode with <0.2.8.2 clients are handled like
spectators of 0.2.8.2 clients: they stay visible to the others.
- Kick statistics are now persistent across server runs.
- MESSAGE_OF_DAY is now displayed fullscreen if both server and client support it
- Manual fullscreen messages can be triggered with
FULLSCREEN_MESSAGE <timeout> <message content>
- Axes Indicators by meriton, can be enabled using the AXES_INDICATORS
setting.
- New "About" menu item in the main menu displays the version of
Armagetron Advanced, the paths it uses, links to the main site, wiki
and forums and the names of the project admins.
- New entries in ladderlog.txt:
- GAME_TIME <time> (only if enabled via the LADDERLOG_GAME_TIME_INTERVAL
setting): The time that has passed since the last start of a round
- BASEZONE_CONQUERED <team> <x> <y>: A fortress zone belonging to <team>
at the coordinates (<x>, <y>) has been conquered
- BASEZONE_CONQUERER <player>: at the time of the last BASEZONE_CONQUERED
message, <player> has been in the conquered zone
- ONLINE_PLAYER <player> [<ping [<team>]]: At the beginning of the round,
<player> had <ping> and was on <team>. This line is not printed for bots
- NUM_HUMANS <n>: There are <n> players that are not AIs and are part of a
team.
- ROUND_SCORE has the player's team name appended.
- ROUND_SCORE_TEAM: score a team accumulated during the last round.
- WAIT_FOR_EXTENAL_SCRIPT: printed if the setting of the same name is
enabled. In this case the server will delay the start of the next round
until WAIT_FOR_EXTENAL_SCRIPT_TIMEOUT is reached or the setting is
disabled.
- Wrapped console lines are indented by an amount of spaces that can be
specified using the setting CONSOLE_INDENT.
- /help command that supports multiple help topics. Use
HELP_INTRODUCTORY_BLURB and ADD_HELP_TOPIC to control its contents
- /rtfm command that allows moderators to send help messages to newbies
- /players now shows the players' color and allows searching
- TEAM_ELIMINATION_MODE sets the way ArmagetronAd removes teams when there's too much teams.
Bugfixes:
- Added compensation for drifting timers (observed often with
overclocked mainboards)
- Text input fields now let the text wrap correctly and make use of the space allocated
for them in a not-completely-dumb way. And *sigh* depending on the text field, color
codes are either ignored (for the usernames) or both displayed in text and rendered.
- "KICK 2pack" no longer kicks user 2 instead of player 2pack.
- Fixed various trail end related extrapolation/simulation inaccuracies that looked
like lag.
- When extrapolating, the game's sensors never detected own or teammates' walls,
it mistook them for enemy walls.
- The acceleration and boost system always used settings for enemy walls instead of
settings for team players' walls. That means that old clients connecting to a
0.2.8.3+ server that has CYCLE_ACCEL_ENEMY and CYCLE_ACCEL_TEAM set to different
values experience syncing problems. The default behavior therefore is to lock 0.2.8.2
and earlier out of your server if you set one of them away from the default.
If you want to set both accelerations away from the default, but to the same value,
there won't be a compatibility problem; in that case, set CYCLE_ACCEL_ENEMY_OVERRIDE
and CYCLE_ACCEL_TEAM_OVERRIDE to 0 and old clients will be allowed in. However, you
should manually lock out players with 0.2.7 clients, for example by modifying
CYCLE_ACCEL_RIM a tiny bit.
- "Team Red" bug. If the server allows maximally two teams, no team ever
gets to be Team Red.
- Phasing made even more difficult; nice side effect of the fix is
reduced network bandwidth usage.
- Speed gauge resets between rounds.
- More accurate Lag-O-Meter by meriton.
- Zones were sometimes invisible.
Internals:
- A complete netsync cycle is now sn_Receive(); nNetObject::SyncAll(); sn_SendPlanned();.
- Ping charity is now completely server controlled.