A cross-platform multimedia library written in modern C++ style.
The Ghulbus Library provides facilities for diagnostics, graphics, sound, Lua-scripting and more in a modular, modern C++ way.
Based on the current C++11 ISO standard and using only well-established, portable third-party libraries, the Ghulbus Library aims at providing powerful abstractions for multimedia applications and games, portable between all major desktop platforms. It is constantly tested and maintained on a variety of operating systems and compiler toolchains.
The Ghulbus Library is currently still under heavy development, but it is a dedicated goal to keep breaking changes to established interfaces at a minimum.
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trunk series is the current focus of development.
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Example: Normal mapping
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Cubemap support
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Render to Texture
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Release 1.0
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