Kazphysics2 is a physics engine library designed for (and only for!) 2D platform games.
The basic logic of the library is based on the comprehensive Sonic Physics Guide ( http://
Current Status
This library is very early in development. Currently the following are implemented:
1. World creation - Generating a world, adding 2D triangle geometry
2. Character creation - Generating a character entity, currently modelled by a size, position and two downward rays.
3. Gravity, Friction, Slope-sliding
4. Collision response with the floor, adjustment of character rotation depending on the floor collision angle
View full history Series and milestones
trunk series is the current focus of development.
All code Code
- Version control system:
- Bazaar
- Programming languages:
- C++, C