Open Outpost 0.3

There are four new features to add.

Colonists:
* Each person is an individual object.

Building active check:
* The colony connected structure list can manage the production of colony structures
* Structure objects (or the structure manager) can check if the structure has the needed power to function.

Food production and consumption:
* Argidomes now produce food, colonists consume them
* Inadequate food production can damage colonist health

Colonist birth and death:
* Some code exists in the old pygame prototype, investigate feasibility
* Death will be implemented first
* Birth will be implemented next, as it is more complicated (tracking women who can have children, and track their pregencies. Each turn will currently represent a month for simplicity. Details in blueprint)

Additional refinements will be made for existing code and structure along the way.

Milestone information

Project:
Open Outpost
Series:
trunk
Version:
0.3
Expected:
 
Active:
Yes. Drivers can target bugs and blueprints to this milestone.  

Activities

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Blueprints:
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Bugs:
1 Fix Released

0 blueprints and 1 bug targeted

Bug report Importance Assignee Status
332774 #332774 Client exception on exit keeps from exiting 3 High   10 Fix Released
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