This effect can be reproduced only with VertexP3T2() buffer type for spheres (SphereType_Unlit and SphereType_Fisheye). In OpenGL1 mode Stellarium used SphereType_Lit for sphere and makes a settings with correct color value.
This effect can be reproduced only with VertexP3T2() buffer type for spheres (SphereType_Unlit and SphereType_ Fisheye) . In OpenGL1 mode Stellarium used SphereType_Lit for sphere and makes a settings with correct color value.