angband 1:3.0.5-1 source package in Ubuntu

Changelog

angband (1:3.0.5-1) unstable; urgency=low


  *  Bug fix: "angband: incomplete copyright file", thanks to Andrew
    Saunders. The copyright file was actually created by Joshua Kwon, who
    apparently has uploaded angband as an NMU, but I have not seen it on
    my mirror yet. In any case, the NMU was appreciated. Thanks for the
    help.                                                 (Closes: #248668).
  * New upstream release.
    - Summoned creatures appear near the caster now instead of near the
      player.
    - Made rods of detection invulnerable to electric attacks.
    - Restored the old behavior of the Glyph of Warding to protect against
      direct melee attacks when standing on it.
    - Rods can no longer be drained by monsters.
    - The minor vault "Interlock" had switched height and width definitions,
      causing it to be created in a chaotic state. (Werner Baer)
    - Spells that prompt the user for an item (identify, enchantment,
      recharging) or an monster letter (banishment) no longer use mana if
      canceled.
    - The order of mage spells in the books in the non-Lua version is now
      the same as in the Lua version.
    - Give energy to monsters and the player at the end of the game turn
      instead of at the start.  This prevents various odd effects when
      loading a saved game. (reported by Phil)
    - The activation descriptions for rings were missing with Lua scripting
      turned off. (Jeff Greene)
    - The SHATTER (earthquake) attack of monsters can cause the player to be
      pushed into another position.  Processing of the remaining blows of
      the monster should stop in that case. Otherwise the player could get
      hit "through a wall" that was created by the earthquake. (Jeff Greene)
    - Removed the autoroller delay.
    - Cleaned up the paragraph handling in the object descriptions.
      (Hallvard B Furuseth)
    - "It cannot be harmed by acid and fire" should be "... acid *or* fire".
      (Hallvard B Furuseth)
    - Piles of wands, staves, and rods can be used from the ground without
      picking them up first.
    - Fixed a problem in the Unix/Linux makefiles.  The POSIX standard
      doesn't allow a dot instead of a colon as separator for the chown
      parameters.
    - Removed an accidental use of floating point code that prevented
      Angband from running on old machines without an FPU.
    - Removed unnecessary event handlers that negativly affected performance.
    - The "pseudo graphics" used by the (n)curses version didn't support
      terrain lightning correctly.
    - The window resize control was sometimes overwritten with a black tile
      in the OS X version.
    - Removed the warning message about missing preferences from the OS X
      version.  The first thing a new player sees after starting Angband
      shouldn't be a "scary" message.
    - Added a Windows helpfile created by Jordan Hobbs.
    - Added project files for building Angband with MS Visual C++ 7.1.
      (Tasha Jessup)
  

 -- Manoj Srivastava <email address hidden>  Wed, 23 Jun 2004 01:27:08 -0500

Upload details

Uploaded by:
Ubuntu Archive Auto-Sync
Uploaded to:
Warty
Original maintainer:
Manoj
Architectures:
any
Section:
games
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section

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File Size SHA-256 Checksum
angband_3.0.5-1.dsc 580 bytes eaf11e80045045e80085ba2ed9b847fd6ed162f1b2478ae27f7e7c36912c9732
angband_3.0.5.orig.tar.gz 1.4 MiB 274224bc94444ad2de1bb57e648109dd14f009a47c2de552953d9d8139362c73
angband_3.0.5-1.diff.gz 84.5 KiB e58c655cec59545685faea4e5525125898bd60b3cdae9c4f06ea0741790c2ada

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