haskell-sdl-gfx 0.6.0-2build2 source package in Ubuntu
Changelog
haskell-sdl-gfx (0.6.0-2build2) precise; urgency=low * Rebuild for new GHC ABIs. -- Colin Watson <email address hidden> Mon, 14 Nov 2011 08:43:22 +0000
Upload details
- Uploaded by:
- Colin Watson
- Uploaded to:
- Precise
- Original maintainer:
- Debian Haskell Group
- Architectures:
- any all
- Section:
- haskell
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
haskell-sdl-gfx_0.6.0.orig.tar.gz | 33.6 KiB | 61278eb60bc6178cfae8b8eca1a45388585e1b4b82bdde4037916773ca77a891 |
haskell-sdl-gfx_0.6.0-2build2.debian.tar.gz | 3.0 KiB | 6561799f77b3edeb9b266463d5de143f0eef0645ab48cd6bcdcf74ec9bef1caf |
haskell-sdl-gfx_0.6.0-2build2.dsc | 2.4 KiB | c20b05c43bfd46917b7c026acf6f7123d597043a1cb89c0c4b37234b78c59ce2 |
Available diffs
- diff from 0.6.0-2build1 to 0.6.0-2build2 (338 bytes)
Binary packages built by this source
- libghc-sdl-gfx-dev: Haskell SDL gfx binding for GHC
This package provides the SDL gfx library bindings for the Haskell
programming language. SDL gfx is an extension to the SDL library which
provides basic antialiased drawing routines such as lines, circles or
polygons, an interpolating rotozoomer for SDL surfaces, framerate control
and MMX image filters.
- libghc-sdl-gfx-doc: Haskell SDL gfx binding for GHC - documentation
This package provides the documentation for the SDL gfx library bindings
for the Haskell programming language. SDL gfx is an extension to the SDL
library which provides basic antialiased drawing routines such as lines,
circles or polygons, an interpolating rotozoomer for SDL surfaces,
framerate control and MMX image filters.
- libghc-sdl-gfx-prof: Haskell SDL gfx binding for GHC - profiling libraries
This package provides the SDL gfx library bindings for the Haskell
programming language, compiled for profiling. SDL gfx is an extension
to the SDL library which provides basic antialiased drawing routines
such as lines, circles or polygons, an interpolating rotozoomer for SDL
surfaces, framerate control and MMX image filters.