wadc 2.1+git3aac3015-2 source package in Ubuntu

Changelog

wadc (2.1+git3aac3015-2) unstable; urgency=low

  * Correct omissions in debian/copyright

 -- Jonathan Dowland <email address hidden>  Mon, 10 Oct 2016 07:08:43 +0100

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Uploaded by:
Jon Dowland
Uploaded to:
Sid
Original maintainer:
Jon Dowland
Architectures:
all
Section:
misc
Urgency:
Low Urgency

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Builds

Zesty: [FULLYBUILT] amd64

Downloads

File Size SHA-256 Checksum
wadc_2.1+git3aac3015-2.dsc 1.8 KiB 194507945a705005acaf14e09458b6cef54c4f7f0ba6c838bb63a73ab4e9a164
wadc_2.1+git3aac3015.orig.tar.xz 410.0 KiB 7faf5f36144a752fd4802758ea595709968136b0d391bf5d722a4e68d268724f
wadc_2.1+git3aac3015-2.debian.tar.xz 3.4 KiB 1e8e216608fd1e03670d6e9cc8fd8ff1d1583514c3f8f467bf5e13ef2bd5b671

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Binary packages built by this source

wadc: programming environment for creating Doom maps

 WadC (Wad Compiler) is an Integrated Development Environment and
 functional programming language for developing Doom-engine maps.
 It can be used to generate complex levels which can be saved in
 Doom's WAD format.
 .
 The IDE includes a text-editor component; a debug output
 pane and a 2D drawing pane which previews the current
 script's output. Also included is an experimental command line
 interface, wadccli.
 .
 An external nodes builder (such as glbsp) is required before
 the resulting WAD file can be played by a doom-engine.