wadc 2.1+git3aac3015-2 source package in Ubuntu
Changelog
wadc (2.1+git3aac3015-2) unstable; urgency=low * Correct omissions in debian/copyright -- Jonathan Dowland <email address hidden> Mon, 10 Oct 2016 07:08:43 +0100
Upload details
- Uploaded by:
- Jon Dowland
- Uploaded to:
- Sid
- Original maintainer:
- Jon Dowland
- Architectures:
- all
- Section:
- misc
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
wadc_2.1+git3aac3015-2.dsc | 1.8 KiB | 194507945a705005acaf14e09458b6cef54c4f7f0ba6c838bb63a73ab4e9a164 |
wadc_2.1+git3aac3015.orig.tar.xz | 410.0 KiB | 7faf5f36144a752fd4802758ea595709968136b0d391bf5d722a4e68d268724f |
wadc_2.1+git3aac3015-2.debian.tar.xz | 3.4 KiB | 1e8e216608fd1e03670d6e9cc8fd8ff1d1583514c3f8f467bf5e13ef2bd5b671 |
No changes file available.
Binary packages built by this source
- wadc: programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and
functional programming language for developing Doom-engine maps.
It can be used to generate complex levels which can be saved in
Doom's WAD format.
.
The IDE includes a text-editor component; a debug output
pane and a 2D drawing pane which previews the current
script's output. Also included is an experimental command line
interface, wadccli.
.
An external nodes builder (such as glbsp) is required before
the resulting WAD file can be played by a doom-engine.