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Add "grows" property
for Cyphesis
Currently plants have ability to grow, given the changes in the metabolism code this should be moved into property too.
I suggest making numerical property with "set_handler" that will account for check for changes in the mass of entity and increase the bbox and model accordingly.
Possibly we should implement growin...
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Add a "metabolizing" property
for Cyphesis
Move the metabolizing code in Plant.cpp and Character.cpp into a property "metabolizing".
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Create models and corresponding modeldefinitons for steppe nomad outfit.
Namely: footwear, pants, leather jacket, bow, gorytos and sword/knife.
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Implementing iron smelting process
for Cyphesis
Implement iron smelting process which covers: mining an ore, smelting it in the bloomery and forging bloom(sponge iron) into bars.
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