Tha mi an sàs ann an eadar-theangachadh aig geamannan coimpiutair dhan Ghàidhlig. Gheibh sibh liosta shlàn dhe na geamannan a tha rim faighinn air an làrach-lìn agam.
All bugs in progress Assigned bugs
|#1358880 List of ships|
|#1618617 Idle ships shows "Shipping" in statistic mode = "s"-key|
|#1653254 Action window of Road stays open under some circumstance|
|#1645842 Segfault in launch_mpg.cc while trying to join an internet game|
|#536489 Dropdown button|
All assigned blueprints Assigned blueprints
Garrison on Headquarters for widelands
Nowadays there is no way to control soldier on headquarters. The next method will be provided: -A HQ has 'number of defenders' (called garrison, ok ;-) ) -A HQ will never expell soldiers if soldiers inside is lower than garrison (only to defend own HQ flag) -If HQ has not enought soldiers to fill garrison, it will t...
Headquarters class for widelands
Create a new class: Headquarters Headquarters should have same functionality that a warehouse with addition of implement Attackable and SoldierControl. Warehouse should not implement Attackable or soldiercontrol, it is only a storage building! Update 2016: Since we also want this functionality for ports, it makes m...