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All assigned blueprints Assigned blueprints
Implement a sound system using OpenAL for Lucade Studios
The sound subsystem can be implemented as a totally isolated part of the project. It should be able to do the following: 1. Play background music (i.e. Stereo, non-position, streams) 2. Play 3D sound effects. Sound sources should be positional. 3. Load OGG sound files The first step is to design a set of interfaces...