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Navigating the camera for Game Management System
The user should be able to choose different viewports for the camera. The camera shouldn't *lag* after the change of the viewport, it should happen in real time. An orthographic view would be good, too.
Desktop effects plug for Pantheon Plugs
# Expected functionality: - switch between profiles (no effects, standard experience, rich effects) (ORLY?) - enable/disable some effects one by one (shell blur, wobbly windows, etc) # Mockups: http://grvrulz.deviantart.com/art/Desktop-Effects-Plug-256159463 # Upstream design: http://ubuntu.sun.ac.za/wiki/images...