widelands build16-rc1

First rc for build16. Build16 will break savegame compatibility to all earlier versions.

Milestone information

Project:
widelands
Series:
build16
Version:
build16-rc1
Released:
 
Registrant:
SirVer
Release registered:
Active:
No. Drivers cannot target bugs and blueprints to this milestone.  

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Assigned to you:
No blueprints or bugs assigned to you.
Assignees:
4 Chuck Wilder, 1 Hans Joachim Desserud, 3 Jari Hautio, 3 Joachim Breitner, 10 Nicolai Hähnle, 1 Raul Ferriz, 2 SirVer, 12 Timowi, 1 Tino, 1 Widelands Media Developers
Blueprints:
3 Implemented
Bugs:
168 Fix Released

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last downloaded 43 weeks ago
download icon widelands-build16-rc1-mac-universal.dmg (md5, sig) Mac Os X universal binary 347
last downloaded 43 weeks ago
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last downloaded 2 weeks ago
Total downloads: 2,164

Release notes 

The Widelands Development Team is proud to announce the immediate availability of the release candidate 1 of build 16 of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage http://www.widelands.org/ to learn more.

Some of the highlights of this build are:
   * a new scripting Engine that allows for complex scenarios.
   * a new watch-me-do tutorial and a new scenario for the Atlanteans
   * win conditions for multiplayer games which add varity
   * open gl renderer
   * improvements to the ui in many places
   * more control over which wares are stored in ware houses
   * team support in multiplayer
   * shared kingdom for multiplayer, more than one player can control the same kingdom
   * new maps
   * new sounds
   * extremely many new graphics and animations

As usual, there have been many more improvements to the usability and performance, as well as numerous game-play improvements and bug-fixes.

Widelands is currently translated to 100% into the following languages: German, French and Dutch. It is > 80% translated into the following languages: Polish, Portuguese, Spanish, English (United Kingdom), Russian, Brazilian Portuguese, Galicia, Italian, Finnish, Czech. You can help out translating directly in the browser: http://translations.launchpad.net/widelands .

The new scripting engine makes it impossible to load scenario maps from build 15 or earlier. If you are in the middle of a scenario (like a campaign map), finish it in build 15, then upgrade to build 16 and continue the next map in build 16. Loading of non scenario games from build 15 is supported.

Widelands uses SDL as graphics and input library and is currently available for Linux/x86, Windows (32-bit) Mac OS X (Intel, PPC) and in source code. Both binary and source packages are available from http://launchpad.net/widelands/build16/build16-rc1

Simply download the binary package for your operating system and run the widelands executable! If your operating system is not supported, download a source package and try to compile it for yourself. See the homepage for the libraries you need to have installed.

If you like what you see, please visit our homepage, http://www.widelands.org/ . You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players.

We especially welcome every helping hand, even if you just want to contribute by helping us find bugs. Also translators for all languages are always needed. If you want to get even more involved in the further development of Widelands, you can subscribe to widelands-public@lists.sf.net on http://lists.sourceforge.net/mailman/listinfo/widelands-public to keep up with development on a daily basis or meet us in the forum.

Changelog 

View the full changelog

### Build 16
- Many new graphics, new sounds.
- Added a dedicated server function for terminal use.
- Improved and refactored font handler.
- Removed barbarian Stronghold from list of buildable military sites as
  it did not have a real purpose.
- Added a help button + window function (e.g. to explain the multi player
  menu).
- Play a fanfare when a military site gets occupied and another fanfare
  when the player is under attack
- Reworked the multi player launch game menu - now different clients can
  control the same in game player together (share the kingdom) and other
  starting positions can be "shared" in as second (third, fourth, ...)
  starting position of a player.
- Add a new Atlantean campaign map.
- Add rudimentary support for ships (you can build them, but they are not yet
  useful)
- Add support for multiplayer scenarios. No scenario is shipped yet though.
- Added column for the maximal number of players to the map selection menu.
- Reordered wares and workers in logical groups (e.g. food production, ...).
  Also fix the Economy Preferences Menu to be similar to the new Warehouse
  windows.
- Barbarian lumberjacks now need a felling_axe which is produce in the metal
  workshop. The axe is now only produced in the war mill and the axe factory.
  This delays barbarian soldier production in the early game, giving the other
  tribes more time to equalize their military production. (bug #667286)
- Give Empire +1 basket so that two vineyards can be build right away to fully
  saturate the first marble mine.
- Buttons that represent a toggable state are now really toggable buttons in
  the user interface.
- Changed the way compressed files are generated (maps, savegames) and read.
  Now it is possible to rename maps and savegames but it is not possible
  to load maps from version after this change with versions before this change
- Added a dotted frame border to the mini map.
- Work area preview is now on by default.
- New maps: Desert Tournament, Swamp Monks.
- Improved and added many new animations for workers
- Improved and added fighting animations for soldiers
- Implemented teamview for allied players
- Implemented shared kingdom mode, where two or more players control the same
  player.
- Added two new maps.
- Added possibility to create and play multiplayer scenarios.
- Do not show building statistic informations of opposing players anymore
- Gave foresters more intelligence - now they do not remove young trees to
  replant another anymore and plant the trees that suit the terrain the best.
- Added host commands like /announce, /kick, ... (type /help in chat window
  to get a list of available commands).
- Improved defaultAI's behaviour.
- Added "real" work animations for builders and play "idle" animation, if
  the builder has nothing to do.
- Made Empire baracks more useful.
- Added player number user interface and automatic start position placement in
  random generated maps.
- Improved the heigth generation algorithm of the map autogenerator to produce
  more playable maps.
- Added notification messages for players, when military sites are occupied.
- Added teams (alliances can now be defined before start)
- Now the builder does nomore cause the finished building to see its vision
  range.
- Many improvements of the graphic rendering engine
- Implemented "stop storing", "out source", "prefare ware" settings for
  warehouses.
- Improved military site's and training site's user interface.
- Improved health bar and level icons for soldiers.
- Improved all exisiting campaigns to use lua.
- Added an interactive "start from no knowledge" tutorial.
- Added new music tracks.
- Added winning conditions (endless game, autocrat, collectors, land lord,
  wood gnome).
- Added basic opengl rendering support.
- Added many new and improved exisiting translations.
- Removed unused medic code.
- Reduced healing rate of soldiers.
- New keyboard shortcuts for the message window: N, G, Delete.
- New keyboard shortcuts for quick navigation: comma, period, and (Ctrl+)0-9.
- Experience required by workers per level is no longer random.
- Made the empire barracks a little more useful.
- Improved stock menu: Use tabs and add warehouse-only tabs.
- Changed the boss key from F10 to Ctrl+F10.
- Story Message Boxes are nomore closed by right clicking.
- Added command line option to tell Widelands where to search for translations.
- Improved some of the exisiting maps.
- Improved the "user friendly" compile script and moved it to compile.sh
- Fixed the translation system - users should now be able to select any
  compiled and installed translation of Widelands.
- Removed scons and replaced it with cmake.
- Fixed two potential security issues (internet gaming)
- Fixed bug #729772: Selection of Widelands.ttf via options menu
- Fixed bug #687342: No longer complain when a master miner is transferred to
  a mine to fill a junior position.
- Fixed bug #612348: Soldiers always move out of buildings to battle
- Fixed bug #670980: Cmd_EnemyFlagAction::Write handles disappeared flag
- Fixed bug #697375: Handle state.coords == Null() correctly in soldier attack code
- Fixed bug #691909: Compatibility with old savegames with barbarian battlearena
- Fixed bug #722789: Always flush animations before loading
- Fixed bug #724169: Military site window no longer changes size erratically
- Fixed bug #708328: infinite loop(s) in building_statistics_menu.cc
- Fixed bug #720338: Options show wrong resulution as selected if no
  ~/.widelands/conf exists
- Fixed bug #536149: miner/master miner mixed up after enhancing to deep mine
- Fixed bug #580073: Objectives menu update
- Fixed bug #695735: Scrollbar damaged in multiline textboxes in (unique)
  windows in FS menu
- Fixed bug #659884: Problem with network savegame loading under windows
- Fixed bug #683082: copy constructor should take const argument
- Fixed bug #669085: Wood Lance (Empire ware) is practically invisible
  in ware encyclopedia
- Fixed bug #680207: Economy settings missing ores
- Fixed bug #583985 and #573863: Scout did not work as it was supposed to.
- Fixed bug #618449: [fetchfromflag] - building dissappeared.
- Fixed bug #537392: Computerplayer does not adhere to currently allowed
  buildings.
- Fixed bug #547090: Make barbarian weaving mill not buildable.
- Fixed bug #577891: Make atlantean small tower less strong.
- Fixed bug #615891: Commandline parameters homedir and datadir parsing.
- Fixed bug #554290: GGZ game hosting on windows was not working before.
- Fixed bug #533245: Buildings statistics were not calculated correctly.
- Fixed some filesystem bugs.
- Fixed desync bug #590458 and allowed syncstream writing without replay writing
- Fixed replay bug when using recursive destroy (pressing Ctrl while destroying)
- Fixed remaining "tabard cycling" problem and cleanup related to recent economy
  changes.
- Fixed bug #577247: When constructionsite finishes, set builder's location to
  the new building.
- Fixed bug #580377: Member function defined in .cc file should not be declared
  inline.
- Fix bug with nosound option.
- Fixed language list, to only show the found languages - that way it should be
  clearer to the user, in case when translations were not compiled.
- Fixed directory browsing in Map save dialog of the editor.
- Fixed bug #568371: Stray numbers in player table in GGZ menu.
- Fixed bug #536373: Race between "transfer" and "cancel" signals.
- Fixed bug #569737: Failed assert when trying to overwrite save
- Fixed bug #568373: Removed flag display in the building statistic menu
- Fixed many other bugs.

3 blueprints and 168 bugs targeted

Blueprint Priority Assignee Delivery
Use Opengl to speed rendering up Use Opengl to speed rendering up 4 High Timowi  11 Implemented
Lua support as only way to script scenarios and win conditions Lua support as only way to script scenarios and win conditions 3 Medium SirVer  11 Implemented
Winning conditions Winning conditions 2 Low SirVer  11 Implemented
Bug report Importance Assignee Status
554290 #554290 Windows client cannot open a new multiplayer room in the online lobby 2 Critical   10 Fix Released
569737 #569737 failed assert when trying to overwrite save 2 Critical   10 Fix Released
571921 #571921 Lua Message Boxes & Autosave do not go well together 2 Critical   10 Fix Released
573863 #573863 Scout program does not run 2 Critical   10 Fix Released
574545 #574545 Tutorial freezes mouse and keyboard on first game screen 2 Critical   10 Fix Released
582979 #582979 Clicking debug button will crash the game 2 Critical Timowi  10 Fix Released
590078 #590078 DefaultAI crash in connect_flag_to_another_economy 2 Critical Timowi  10 Fix Released
590458 #590458 desyc from 05-06-2010 network game 2 Critical   10 Fix Released
618449 #618449 [fetchfromflag]: building disappeared (crash after building got destroyed) 2 Critical   10 Fix Released
642974 #642974 Scout seems to still be desyncing the game 2 Critical Timowi  10 Fix Released
645565 #645565 Unable to Compile trunk rev5524 in Ubuntu 10.4 LTS 2 Critical   10 Fix Released
647155 #647155 desync in "defeat all" as soon as victory messages are sent. 2 Critical   10 Fix Released
648270 #648270 Windows users cannot join games (maybe can't host either) 2 Critical Jari Hautio  10 Fix Released
659884 #659884 problem with network savegame loading under windows 2 Critical   10 Fix Released
667000 #667000 Buttons in Replay watcher and network observer are not toggable 2 Critical Joachim Breitner  10 Fix Released
673135 #673135 Loading a multiplayer game is bugged 2 Critical   10 Fix Released
674869 #674869 Display of colors in multiplayer lobby is broken 2 Critical   10 Fix Released
675026 #675026 Windows can't join and can't host in internet lobby 2 Critical Tino  10 Fix Released
675811 #675811 segfault in ComputerPlayer::getImplementation() 2 Critical   10 Fix Released
536024 #536024 ware: can't move from building 12386 to 7689 (not a warehous 3 High Nicolai Hähnle  10 Fix Released
536211 #536211 Fighting causes lag 3 High Raul Ferriz  10 Fix Released
536369 #536369 Carriers in second Barbarian campaign 3 High   10 Fix Released
537392 #537392 Computer Player does not adhere to currently allowed buildings 3 High   10 Fix Released
573178 #573178 PANIC save/autosave Lua API 3 High   10 Fix Released
577247 #577247 builder wanders to the wildness when building is finished 3 High Nicolai Hähnle  10 Fix Released
579925 #579925 remove scons files from trunk 3 High   10 Fix Released
593356 #593356 Widelands crashed with certain savegame 3 High Timowi  10 Fix Released
596185 #596185 Regression: Animals do not move in new map 3 High   10 Fix Released
612348 #612348 soldiers do not finish their battle 3 High   10 Fix Released
619045 #619045 make unit_test and boost_unit_test_framework optional 3 High   10 Fix Released
646657 #646657 Shared Kingdom: collectors win condition crashes the game but good 3 High   10 Fix Released
657452 #657452 Shared kingdom: when host and client switch position while loading, the client can't give commands 3 High   10 Fix Released
663734 #663734 Loading of scripts from zipped savegames fails 3 High Timowi  10 Fix Released
669138 #669138 Target quantity window for workers is broken 3 High Joachim Breitner  10 Fix Released
670604 #670604 crash in game logic caused by Worker::fetchfromflag_update() 3 High Timowi  10 Fix Released
670964 #670964 Change of worker in empire sawmill breaks saved games with empire tribe 3 High   10 Fix Released
670980 #670980 crash in map object saver 3 High   10 Fix Released
671592 #671592 General statistics are not shown in campaigns 3 High   10 Fix Released
673227 #673227 Graphics Missing in Atlantean Campaign 3 High Chuck Wilder  10 Fix Released
673255 #673255 (Campaigns branch) Rename deckhand to shipwright 3 High   10 Fix Released
675805 #675805 [regression] can not remove player via editor 3 High   10 Fix Released
676816 #676816 Text skipped in Jundlina's first memoirs in Atlantean Campaign 3 High   10 Fix Released
691909 #691909 Loading savegame with build 5784 does not work anymore 3 High   10 Fix Released
693021 #693021 Starting multiplayer game with an unused player number crash the game with assertion error 3 High   10 Fix Released
700389 #700389 textarea not redrawn when it should be updated 3 High Nicolai Hähnle  10 Fix Released
717667 #717667 Broken compilation with GCC 4.6 3 High   10 Fix Released
723379 #723379 Chat messages are escaped in an unsafe way 3 High   10 Fix Released
533321 #533321 crash when starting network game due to immediate autosave 4 Medium   10 Fix Released
536076 #536076 add missing playercolor masks and ditch old playercolor code 4 Medium Timowi  10 Fix Released
536260 #536260 bad choice of strings in the editor event menu 4 Medium   10 Fix Released
536343 #536343 buildcat needs updating to include maps 4 Medium   10 Fix Released
536533 #536533 Tutorials for Atlantean culture 4 Medium   10 Fix Released
538288 #538288 make optimizepics only goes throuh pics/ 4 Medium   10 Fix Released
539935 #539935 Barbarian tut. 3: Red player can be circumvent 4 Medium   10 Fix Released
540670 #540670 Barbarian tutorial 2: food economy objectives not shown 4 Medium   10 Fix Released
544039 #544039 Enable automatic codecheck 4 Medium   10 Fix Released
561308 #561308 Cmake fails to recreate locale and/or po directory correctly when .pot or .po files have changed in source 4 Medium   10 Fix Released
563285 #563285 Locales are not found if selected, and LANG states non-default (subcategory) name 4 Medium   10 Fix Released
564986 #564986 player viewpoint moves inefficiently in scenarios 4 Medium   10 Fix Released
564988 #564988 Unable to recall previous message in the tutorial 4 Medium   10 Fix Released
566246 #566246 The building statistics menu is broken 4 Medium Nicolai Hähnle  10 Fix Released
566250 #566250 Since the UI pepups, double clicking a building no longer activates the view area 4 Medium   10 Fix Released
571237 #571237 Breaking tutorial script 4 Medium   10 Fix Released
577496 #577496 Screenshot (F11) not working under Windows 4 Medium Timowi  10 Fix Released
583774 #583774 endless loop in RealFSImpl::EnsureDirectoryExists( 4 Medium Nicolai Hähnle  10 Fix Released
583985 #583985 Scout fails to scout properly 4 Medium   10 Fix Released
615891 #615891 commandline parameter "homedir" is ignored and with "datadir" the hardcoded defaultdirs were parsed 4 Medium   10 Fix Released
622888 #622888 arena shows wrong failure message 4 Medium   10 Fix Released
625954 #625954 Fish and meat unused in training camp 4 Medium   10 Fix Released
638416 #638416 Half-built roads will crash the tutorial 4 Medium   10 Fix Released
638854 #638854 Castle Village Starting condition crashes the game if there is not enough space for all buildings 4 Medium   10 Fix Released
641684 #641684 Builder waiting animation not being completely played 4 Medium   10 Fix Released
642897 #642897 The tutorial may crash when building roads preparing for warfare scenario 4 Medium   10 Fix Released
646664 #646664 Shared kingdom: game internals need some refactoring badly 4 Medium   10 Fix Released
647583 #647583 Player interaction with roads and flags during replays will crash the game 4 Medium   10 Fix Released
647670 #647670 land lord win condition is slow as molasse 4 Medium   10 Fix Released
662045 #662045 test_widelands_scripting compilation fails 4 Medium   10 Fix Released
668857 #668857 in spectator mode buttons in headquarters are missing 4 Medium Joachim Breitner  10 Fix Released
669401 #669401 Improve and complete the new Multiplayer UI 4 Medium   10 Fix Released
671484 #671484 Inconsitency gold stone/ore 4 Medium   10 Fix Released
672683 #672683 (campaign branch) shipyards should be disabled in normal games 4 Medium   10 Fix Released
673731 #673731 Add dummy scenario map to avoid questions like "the next level does not show up" 4 Medium   10 Fix Released
674244 #674244 segfault when using Warehouse:set_wares 4 Medium   10 Fix Released
674914 #674914 Atlantean campaign: too much whitespace in messages 4 Medium   10 Fix Released
676250 #676250 buttons in target quantity are not repeating 4 Medium   10 Fix Released
680207 #680207 Economy settings missing ores 4 Medium   10 Fix Released
688832 #688832 apple gcc 4.0.1 compilation broken 4 Medium   10 Fix Released
695735 #695735 scrollbar damaged in multiline textboxes in (unique) windows in FS menus 4 Medium   10 Fix Released
708328 #708328 infinite loop(s) in building_statistics_menu.cc 4 Medium   10 Fix Released
720916 #720916 Scrollbar appears strange when in small windows (error messages) 4 Medium   10 Fix Released
722789 #722789 Assertion in load_animations: m_animations not empty 4 Medium   10 Fix Released
724169 #724169 size change of miltary building windows when mouse over soldier's icons 4 Medium   10 Fix Released
533245 #533245 building statistics window needs statistic overlay 5 Low   10 Fix Released
535906 #535906 translations are recompiled when nothing changed 5 Low   10 Fix Released
536177 #536177 empire confuses users: sawmill employs toolsmith 5 Low Chuck Wilder  10 Fix Released
536244 #536244 list worker window is highly annoying 5 Low Nicolai Hähnle  10 Fix Released
536249 #536249 Soldier's list updating too slow in miltary buildings 5 Low   10 Fix Released
536297 #536297 Multi tree-cuts 5 Low   10 Fix Released
536308 #536308 winning condition 5 Low   10 Fix Released
536359 #536359 duck on land 5 Low   10 Fix Released
536552 #536552 Soldiers' Life bar visibiliy 5 Low   10 Fix Released
538230 #538230 Decide what is a "Node" and what is a "Field" 5 Low   10 Fix Released
538976 #538976 I can see the productivity and the fail reasons of enemy buildings 5 Low   10 Fix Released
540677 #540677 Barbarian tutorial 2: cannot create snacks to support deep mine 5 Low   10 Fix Released
543287 #543287 Balancing: Make Empire Barracks more useful 5 Low   10 Fix Released
547090 #547090 Weaving mill useless for barbarians 5 Low   10 Fix Released
548745 #548745 Small typo in scenario-emp01.wmf 5 Low   10 Fix Released
551716 #551716 CMake should offer a switch to disable GGZ support even if GGZ is found 5 Low   10 Fix Released
565712 #565712 Road looks black 5 Low Jari Hautio  10 Fix Released
568368 #568368 Global Stock window not using tabs like warehouse window 5 Low Nicolai Hähnle  10 Fix Released
568371 #568371 Player Name in Metaserver page has some number under it 5 Low Nicolai Hähnle  10 Fix Released
569686 #569686 Gametype is selectable when loading a multiplayer game 5 Low   10 Fix Released
577891 #577891 Atlantean small tower needs adjusting 5 Low   10 Fix Released
580073 #580073 objectives menu update 5 Low   10 Fix Released
582561 #582561 problem with non absolute path 5 Low   10 Fix Released
582738 #582738 Barbarian Donjon overlaps with surrounding roads. 5 Low Widelands Media Developers  10 Fix Released
586892 #586892 Could not find slider.png 5 Low   10 Fix Released
593348 #593348 road has two carriers from type 2 and no human worker 5 Low Timowi  10 Fix Released
612325 #612325 Show Widelands icon instead of default program icon in taskbar 5 Low   10 Fix Released
646666 #646666 In Multiplayer, the client sees the name of the file of the staring condition, not it's name 5 Low   10 Fix Released
647454 #647454 options: in-game resolution jumps to 640x480 32bit when changing the language 5 Low   10 Fix Released
648411 #648411 You are defeated - even if i'm don't 5 Low   10 Fix Released
654085 #654085 Land Lord win condition also counts lava, snow 5 Low   10 Fix Released
660869 #660869 Savegames do not store name of the win condition 5 Low   10 Fix Released
671958 #671958 background pics have different size and aspect ratio 5 Low Chuck Wilder  10 Fix Released
675046 #675046 with the new multiplayer menu, player names get crazy 5 Low   10 Fix Released
677656 #677656 Campaign dialogs should be tall enough to fit images to avoid scrollbars with short text 5 Low   10 Fix Released
695016 #695016 Regression: Military Site window is not redrawn when soldiers heal 5 Low Nicolai Hähnle  10 Fix Released
695018 #695018 Enhancing a stronghold to a barrier looks funny now 5 Low   10 Fix Released
707147 #707147 Goldstone in Barbarians strings 5 Low   10 Fix Released
720338 #720338 Options show wrong resolution as selected if no ~/.widelands/conf exists 5 Low   10 Fix Released
728057 #728057 Tutorial does not show error dialog if an error is discovered during load 5 Low   10 Fix Released
729772 #729772 Unable to select font Widelands.ttf 5 Low   10 Fix Released
536439 #536439 Share kingdom on multiplayer 6 Wishlist   10 Fix Released
536450 #536450 Different game types. 6 Wishlist   10 Fix Released
536491 #536491 Rendering speedup with openGL 6 Wishlist Timowi  10 Fix Released
536505 #536505 Animated Citizens/Carrierers 6 Wishlist   10 Fix Released
536537 #536537 Add second view mode of stock 6 Wishlist   10 Fix Released
536565 #536565 blocking storage of wares in warehouse 6 Wishlist Timowi  10 Fix Released
536580 #536580 Add commands for manipulating wares to debug UI 6 Wishlist   10 Fix Released
541024 #541024 Add "remove" button to ingame savegame menu 6 Wishlist   10 Fix Released
550315 #550315 CMake cleanup necessary 6 Wishlist   10 Fix Released
564529 #564529 let cmake selectively build locales 6 Wishlist   10 Fix Released
566253 #566253 Opening a building window should not hide this building on the map 6 Wishlist   10 Fix Released
566477 #566477 Add possibility for another graphic when a builder enters a constructionsite 6 Wishlist   10 Fix Released
566932 #566932 Add an additional graphic for builder worker to differentiate between idle and working 6 Wishlist   10 Fix Released
569534 #569534 Improve soldier list in building windows 6 Wishlist   10 Fix Released
642278 #642278 Multiplayer games do not support scenarios 6 Wishlist   10 Fix Released
669918 #669918 Priority system for transportation 6 Wishlist   10 Fix Released
726993 #726993 Semi-transparent buildhelp icons 6 Wishlist   10 Fix Released
536103 #536103 the event message box buttons are too small for their texts 1 Undecided   10 Fix Released
574500 #574500 Crash on preload in trunk rev5287 1 Undecided Nicolai Hähnle  10 Fix Released
577391 #577391 frontier stones look much too big 1 Undecided Chuck Wilder  10 Fix Released
582905 #582905 Barbarian tutorial two should allow player to build Fisher's Hut 1 Undecided Hans Joachim Desserud  10 Fix Released
587291 #587291 Displayed wares do not correspond to stored wares 1 Undecided   10 Fix Released
590472 #590472 Lua unit tests crash on win32/VS2008 build 1 Undecided Jari Hautio  10 Fix Released
606925 #606925 In-game resolutions internationalization 1 Undecided   10 Fix Released
634789 #634789 Small typos 1 Undecided   10 Fix Released
642853 #642853 When restarting the game after changing language, it is in English 1 Undecided   10 Fix Released
642854 #642854 Changing back to 'try system language' from another language does not seem to do anything 1 Undecided   10 Fix Released
645513 #645513 Tutorial not localized 1 Undecided   10 Fix Released
648397 #648397 wrong statistics 1 Undecided   10 Fix Released
653262 #653262 Tutorial crash after "Expanding you territory"-dialog 1 Undecided   10 Fix Released
656224 #656224 Tutorial crashes without auto-build-road option 1 Undecided   10 Fix Released
656843 #656843 Barbarian tutorial 3 will crash at the end (after defeating enemies) 1 Undecided   10 Fix Released
678136 #678136 Missing translations 1 Undecided   10 Fix Released
685957 #685957 editor crashes when loading a map 1 Undecided   10 Fix Released
720834 #720834 Size Icons Too Big in Building Statistics Window 1 Undecided   10 Fix Released
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