Ares 0.a
Milestone information
- Active:
- No. Drivers cannot target bugs and blueprints to this milestone.
Activities
- Assigned to you:
- No blueprints or bugs assigned to you.
- Assignees:
- 51 AlexB
- Blueprints:
- 24 Implemented
- Bugs:
- 27 Fix Released
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Release notes
Ares 0.A improves performance while also adding new features and fixing bugs. Big logics like Firestorm Walls and Solid Buildings were reworked in large parts, and optimized for speed, which should be observable. Several bugs have been fixed, like players not being able to change home airport for aircraft, or the exploits related to selling construction yards.
Changelog
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24 blueprints and 27 bugs targeted
Blueprint | Priority | Assignee | Delivery | |
---|---|---|---|---|
Restore ability to change a plane's home airport | Restore ability to change a plane's home airport | 3 Medium | AlexB | 11 Implemented |
Add Dune 2000 Saboteur Logic | Add Dune 2000 Saboteur Logic | 2 Low | AlexB | 11 Implemented |
Allow Player@X functionality for more script related functions | Allow Player@X functionality for more script related functions | 2 Low | AlexB | 11 Implemented |
CrushDamage like the Dune 2000 Sardaukar | CrushDamage like the Dune 2000 Sardaukar | 2 Low | AlexB | 11 Implemented |
Custom EMP sparkles | Custom EMP sparkles | 2 Low | AlexB | 11 Implemented |
Custom Missiles firing Weapons when exploding | Custom Missiles firing Weapons when exploding | 2 Low | AlexB | 11 Implemented |
Customizable CrushDamage Warhead | Customizable CrushDamage Warhead | 2 Low | AlexB | 11 Implemented |
DeathWeapon.Suppress= expansion | DeathWeapon.Suppress= expansion | 2 Low | AlexB | 11 Implemented |
Different Levels of Solidness for Buildings | Different Levels of Solidness for Buildings | 2 Low | AlexB | 11 Implemented |
Disallow units to eject their Passengers manually | Disallow units to eject their Passengers manually | 2 Low | AlexB | 11 Implemented |
Fast Splash Screen | Fast Splash Screen | 2 Low | AlexB | 11 Implemented |
Garrisonable Building Immunity to Assaulter (and Override) | Garrisonable Building Immunity to Assaulter (and Override) | 2 Low | AlexB | 11 Implemented |
Improved OmniCrusher unit AI | Improved OmniCrusher unit AI | 2 Low | AlexB | 11 Implemented |
KillBelowPercent-Type Flag for TechnoTypes | KillBelowPercent-Type Flag for TechnoTypes | 2 Low | AlexB | 11 Implemented |
Letting Allied Bullets Ignore Solid Buildings | Letting Allied Bullets Ignore Solid Buildings | 2 Low | AlexB | 11 Implemented |
Overhaul turning off Visual Effects on low Frames per Sec | Overhaul turning off Visual Effects on low Frames per Sec | 2 Low | AlexB | 11 Implemented |
Prevent players from manually selecting Targets | Prevent players from manually selecting Targets | 2 Low | AlexB | 11 Implemented |
Quickly exit the game without asking for confirmation | Quickly exit the game without asking for confirmation | 2 Low | AlexB | 11 Implemented |
Refinement of CanPassiveAquire | Refinement of CanPassiveAquire | 2 Low | AlexB | 11 Implemented |
Restore DamageToFirestormDamageCoefficient | Restore DamageToFirestormDamageCoefficient | 2 Low | AlexB | 11 Implemented |
Restore Map actions for the Firestorm defense SW | Restore Map actions for the Firestorm defense SW | 2 Low | AlexB | 11 Implemented |
Specific Passengers | Specific Passengers | 2 Low | AlexB | 11 Implemented |
Suppress Death Weapon | Suppress Death Weapon | 2 Low | AlexB | 11 Implemented |
Trivial Structure Damage | Trivial Structure Damage | 2 Low | AlexB | 11 Implemented |