Please update glmark2 to 2012.08

Bug #1039736 reported by Ricardo Salveti
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
glmark2 (Ubuntu)
Fix Released
Medium
Ricardo Salveti

Bug Description

The glmark2 package we have at the archive is almost 1 year old, and since then upstream pushed a bunch of fixes and improvements for the benchmark .

This is useful to test and stress the OpenGL ES2.0 support available at the ARM boards, and as we don't have Unity 2D anymore for Quantal, it's good to provide up-to-date tools for users to test and report issues with specific OpenGL ES2.0 drivers used.

Related branches

Changed in glmark2 (Ubuntu):
importance: Undecided → Medium
assignee: nobody → Ricardo Salveti (rsalveti)
status: New → Confirmed
Revision history for this message
Ricardo Salveti (rsalveti) wrote :
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The new package, based on the upstream 2012.08 version, is available at http://people.linaro.org/~rsalveti/glmark2/ and https://launchpad.net/~rsalveti/+archive/ppa/+packages?field.name_filter=&field.status_filter=published&field.series_filter=quantal

Packaging diff: http://paste.ubuntu.com/1160073/ (not including the orig diff)

Buildlog: https://launchpadlibrarian.net/113169572/buildlog_ubuntu-quantal-armhf.glmark2_2012.08-0ubuntu1_BUILDING.txt.gz

Also tested the generated package on my Panda (with quantal):

root@ubuntu-desktop:~# glmark2-es2
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR: Imagination Technologies
    GL_RENDERER: PowerVR SGX 540
    GL_VERSION: OpenGL ES 2.0 build 1.9@2120756
=======================================================
[build] use-vbo=false: FPS: 138 FrameTime: 7.246 ms
[build] use-vbo=true: FPS: 162 FrameTime: 6.173 ms
[texture] texture-filter=nearest: FPS: 188 FrameTime: 5.319 ms
[texture] texture-filter=linear: FPS: 182 FrameTime: 5.495 ms
[texture] texture-filter=mipmap: FPS: 175 FrameTime: 5.714 ms
[shading] shading=gouraud: FPS: 127 FrameTime: 7.874 ms
[shading] shading=blinn-phong-inf: FPS: 130 FrameTime: 7.692 ms
[shading] shading=phong: FPS: 111 FrameTime: 9.009 ms
[bump] bump-render=high-poly: FPS: 72 FrameTime: 13.889 ms
[bump] bump-render=normals: FPS: 149 FrameTime: 6.711 ms
[bump] bump-render=height: FPS: 136 FrameTime: 7.353 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 57 FrameTime: 17.544 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 16 FrameTime: 62.500 ms
[pulsar] light=false:quads=5:texture=false: FPS: 176 FrameTime: 5.682 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 15 FrameTime: 66.667 ms
[desktop] effect=shadow:windows=4: FPS: 76 FrameTime: 13.158 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 78 FrameTime: 12.821 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 63 FrameTime: 15.873 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 82 FrameTime: 12.195 ms
[ideas] speed=duration: FPS: 45 FrameTime: 22.222 ms
[jellyfish] <default>: FPS: 46 FrameTime: 21.739 ms
[terrain] <default>: FPS: 3 FrameTime: 333.333 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 181 FrameTime: 5.525 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 98 FrameTime: 10.204 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 182 FrameTime: 5.495 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 137 FrameTime: 7.299 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 80 FrameTime: 12.500 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 137 FrameTime: 7.299 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 105 FrameTime: 9.524 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 73 FrameTime: 13.699 ms
=======================================================
                ...

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Revision history for this message
Launchpad Janitor (janitor) wrote :

This bug was fixed in the package glmark2 - 2012.08-0ubuntu1

---------------
glmark2 (2012.08-0ubuntu1) quantal; urgency=low

  * New upstream release 2012.08 (LP: #1039736)
    - Avoid crashing if gl used is not >= 2.0 (LP: #842279)
  * Bumping dh compatibility level to v9
  * debian/control:
    - Update Standards-Version to 3.9.3.
    - Add libjpeg-dev build dependency.
    - Use libegl1-x11-dev as an build-dep alternative instead of libegl1-dev.
    - Update description of glmark2-data binary package.
  * debian/copyright:
    - Refresh copyright based on the current upstrem version
  * debian/rules:
    - Clean compiled python code from unpacked waflib/ directory, as
      described in http://wiki.debian.org/UnpackWaf
 -- Ricardo Salveti de Araujo <email address hidden> Tue, 21 Aug 2012 15:38:09 -0300

Changed in glmark2 (Ubuntu):
status: Confirmed → Fix Released
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