Crash with late join in LAN

Bug #1805325 reported by GunChleoc
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

Clients can try to join a still running game again after a desync, resulting in a server crash. We don't support late joins yet, so the client shouldn't join at all.

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Revision history for this message
Notabilis (notabilis27) wrote :

I can confirm the crash even without a desync. Just starting a LAN game and trying to join the running game is enough to crash the server.

Changed in widelands:
assignee: nobody → Notabilis (notabilis27)
status: New → Confirmed
Notabilis (notabilis27)
Changed in widelands:
status: Confirmed → In Progress
GunChleoc (gunchleoc)
Changed in widelands:
status: In Progress → Fix Committed
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build20-rc1

Changed in widelands:
assignee: Notabilis (notabilis27) → nobody
status: Fix Committed → Fix Released
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