widelands build20-rc1

Milestone information

Project:
widelands
Series:
build20
Version:
build20-rc1
Expected:
 
Active:
Yes. Drivers can target bugs and blueprints to this milestone.  

Activities

Assigned to you:
No blueprints or bugs assigned to you.
Assignees:
30 GunChleoc, 1 Janosch Peters, 1 Nasenbaer, 1 Notabilis, 5 TiborB, 3 Tino, 1 hessenfarmer, 1 kaputtnik
Blueprints:
2 Not started, 1 Started, 1 Good progress
Bugs:
40 New, 4 Incomplete, 1 Won't Fix, 65 Confirmed, 15 Triaged, 23 In Progress, 116 Fix Committed, 1 Fix Released

4 blueprints and 265 bugs targeted

Blueprint Priority Assignee Delivery
Fresh Meat Fresh Meat 2 Low   1 Not started
Refactoring of Options Refactoring of Options 2 Low   7 Good progress
Garrison on Headquarters Garrison on Headquarters 1 Undefined GunChleoc  5 Started
Statistics saved on metaserver Statistics saved on metaserver 1 Undefined   1 Not started
Bug report Importance Assignee Status
1721126 #1721126 crashes/desyncs in multiplayer 2 Critical TiborB  0 New
1611320 #1611320 ships de-routed after port destruction (enemy) 3 High   0 New
1678987 #1678987 Long game crashes on Windows 3 High   0 New
1692569 #1692569 Multilineeditbox has size restriction 3 High   0 New
1696063 #1696063 Bugs in Save Map window 3 High   0 New
1624001 #1624001 Economy tutorial - Ware Encyclopedia section needs updating 4 Medium   0 New
1642882 #1642882 Port should clear enough land to build 4 Medium   0 New
1643279 #1643279 buildings in port area not razed when port is razed 4 Medium   0 New
1647207 #1647207 No sound at chat arrival when chat window is closed 4 Medium   0 New
1653550 #1653550 Crash in DismantleSite::draw ...RenderTarget::blit 4 Medium   0 New
1714681 #1714681 Player has acess to other player's tribe & team during game setup 4 Medium GunChleoc  0 New
1610507 #1610507 Add user info about disallowed characters in filenames 5 Low   0 New
1629013 #1629013 Remove unused supplementary win32 files 5 Low   0 New
1630904 #1630904 Finnish Lakes not apt for Empire 5 Low Nasenbaer  0 New
1645844 #1645844 Display team 0 as -- in game results screen 5 Low   0 New
1656669 #1656669 Soldiers in stopped trainings site get exchanged 5 Low   0 New
1691339 #1691339 Inform map editors not to use more than 8 players 5 Low   0 New
1699776 #1699776 Switch buildings to idle/unoccupied animation when a worker is kicked out 5 Low   0 New
1699778 #1699778 Multilineeditbox: Advance cursor to the next line when enter is hit at the end of the string being edited 5 Low   0 New
1710138 #1710138 Scrolling Boxes won't scroll 5 Low   0 New
1722213 #1722213 place_building_in_region returns nill 5 Low   0 New
1610112 #1610112 Add Mutihtreading 6 Wishlist   0 New
1610659 #1610659 Implement keyboard navigation with the Tab key for more UI elements 6 Wishlist   0 New
1619981 #1619981 Wish: don't let workers occupy a stopped building when there are still unoccupied working ones 6 Wishlist   0 New
1647208 #1647208 Chat window should only handle keys when the input field has focus 6 Wishlist   0 New
1667925 #1667925 Add "Trains at" to worker help 6 Wishlist   0 New
1678985 #1678985 Add tooltip for soldier attributes to SolderControl 6 Wishlist   0 New
1385831 #1385831 Add static analysis tool for Lua code 1 Undecided   0 New
1627374 #1627374 Chat window is still focused when minimized 1 Undecided   0 New
1630175 #1630175 screen with starting conditions is jerky 1 Undecided   0 New
1643563 #1643563 Toolbar redesign 1 Undecided   0 New
1650285 #1650285 Crossing the Horizon needs more starting iron 1 Undecided   0 New
1654353 #1654353 crash in autosave 1 Undecided   0 New
1670120 #1670120 Crash in EditorGameBase::get_gametime() from CmdQueue::enqueue 1 Undecided   0 New
1697147 #1697147 Get rid of bold fonts in the UI 1 Undecided   0 New
1721884 #1721884 autosave crashed - while saving immovable program name 1 Undecided   0 New
1723501 #1723501 Crash from cmd_queue.cc 1 Undecided   0 New
1727987 #1727987 Placeholder campaign map dummy.wmf fails to load 1 Undecided   0 New
1730202 #1730202 Statistics Button inherits tooltip from hosts locale 1 Undecided GunChleoc  0 New
1733225 #1733225 Previous / next location not working 1 Undecided   0 New
1717363 #1717363 claiming port space without making port 3 High   1 Incomplete
1637851 #1637851 Map "Pass Through the Mountains" should be marked as "1v1" and balanced 4 Medium   1 Incomplete
990655 #990655 Ships can be at the same spot 5 Low   1 Incomplete
1500531 #1500531 Build 7535 win64, random corrupted audio (loud garbled noise) when ox breeder is working for barbarian tribe. 4 Medium   1 Incomplete
1714758 #1714758 Resource overlays in editor have a higher z-layer than critters 4 Medium   4 Won't Fix
1690519 #1690519 Random-seeming crashes in trunk 2 Critical GunChleoc  6 Confirmed
1004684 #1004684 Remove widelands-bundled minizip sources for Debian 3 High   6 Confirmed
1395238 #1395238 soldiers getting stuck 3 High   6 Confirmed
1536377 #1536377 Appveyor builds: The texture atlas must use at least 2048 as size (1024 was given) 3 High Tino  6 Confirmed
1648785 #1648785 game crashed: TextureCache::drop() assertion failed 3 High   6 Confirmed
1691336 #1691336 Building window suddenly appears after construction has finished 3 High   6 Confirmed
1716144 #1716144 impossible to restore disabled player slots from save file 3 High   6 Confirmed
1721121 #1721121 Wares invisible when carried by workers (<>carriers). 3 High   6 Confirmed
1732765 #1732765 Configure economy window disappears if only headquarter is available 3 High   6 Confirmed
1733280 #1733280 Add filenames to list of replays 3 High   6 Confirmed
536583 #536583 Add "Military site" functionality to Headquarters 4 Medium   6 Confirmed
750400 #750400 Statistics window need help functionality 4 Medium   6 Confirmed
858292 #858292 building will burn down after upgrading and moving soldiers inside 4 Medium   6 Confirmed
1311684 #1311684 Cannot chat in Japanese 4 Medium   6 Confirmed
1502559 #1502559 Implement "Suggested teams" tab in editor map options 4 Medium   6 Confirmed
1544913 #1544913 New map has always author of last saved map 4 Medium   6 Confirmed
1566167 #1566167 Ware statistic: Clicking the first time on an icon the graph flickers 4 Medium   6 Confirmed
1623375 #1623375 Map viewpoint and location markers not read in multiplayer mode 4 Medium GunChleoc  6 Confirmed
1639514 #1639514 Barbarian campaing, scenario 2: yellow brother bails out 4 Medium TiborB  6 Confirmed
1639569 #1639569 Windows Uninstaller deinstalls wrong version 4 Medium   6 Confirmed
1662425 #1662425 To make lvl 10 updates always useful, increase barbarian soldier stats 4 Medium   6 Confirmed
1724073 #1724073 ai_help_structs: Assertion `all_stats.count(pl2) > 0' failed. 4 Medium TiborB  6 Confirmed
1152674 #1152674 Remove wares from a building before dismantling or upgrading 5 Low   6 Confirmed
1290049 #1290049 Russian 'R' is shown incorrectly in-game 5 Low   6 Confirmed
1412948 #1412948 "Win Condition" vs. "Type of game" 5 Low   6 Confirmed
1574379 #1574379 Forester plants trees where probability to grow is nearly zero 5 Low   6 Confirmed
1581784 #1581784 Timed win conditions don't react to only 1 player left 5 Low   6 Confirmed
1627326 #1627326 "out of trees" message doesn't disappear 5 Low   6 Confirmed
1629691 #1629691 Suggestion for "No AI": do nothing more thoroughly 5 Low   6 Confirmed
1636586 #1636586 Inconsistent localization of player names in Editor player menu 5 Low   6 Confirmed
1637788 #1637788 Atlantean dark root flour economy limit not considered 5 Low   6 Confirmed
1637790 #1637790 Geologists do not respect other geologists excavation sites 5 Low   6 Confirmed
1638830 #1638830 Roads overlay buildings at top left edge 5 Low   6 Confirmed
1639253 #1639253 Atlantean smoker animation only visible halfway through 5 Low   6 Confirmed
1643284 #1643284 Needs test: ships of a fleet can have the same name 5 Low   6 Confirmed
1656245 #1656245 Scrolling with mousewheel is slow in some places 5 Low   6 Confirmed
1660544 #1660544 Add separate sound level for messages 5 Low   6 Confirmed
1669103 #1669103 Confirming Dismantle building opens dismantle site window 5 Low   6 Confirmed
1686165 #1686165 State of buttons in statistics menu sometimes not shown correctly 5 Low   6 Confirmed
1697703 #1697703 Unused images are added to texture atlas 5 Low   6 Confirmed
732139 #732139 Trading 6 Wishlist   6 Confirmed
1406299 #1406299 Explain the objectives menu in the tutorial 6 Wishlist   6 Confirmed
1516785 #1516785 Redefine difficulty levels 6 Wishlist   6 Confirmed
1518704 #1518704 Reorder worker icons in warehouse window 6 Wishlist   6 Confirmed
1611329 #1611329 no information available for ship-in-build (Shipyard) 6 Wishlist   6 Confirmed
1615826 #1615826 Show full encylopedia for buildings under construction 6 Wishlist   6 Confirmed
1630174 #1630174 economy settings only reachable through flag menu 6 Wishlist   6 Confirmed
1645837 #1645837 Number of conquered artifacts should be shown in statistics 6 Wishlist   6 Confirmed
1668729 #1668729 Add a "balanced" tag to mapselect 6 Wishlist   6 Confirmed
1703570 #1703570 Add a toolbar button for game speed 6 Wishlist   6 Confirmed
1732105 #1732105 Allow terrain tilesets with up to 256px 6 Wishlist   6 Confirmed
1732106 #1732106 Change the scaling aklgorithm for animation hotspots 6 Wishlist   6 Confirmed
1732109 #1732109 Allow scaling of building overlay images 6 Wishlist   6 Confirmed
1733279 #1733279 Add in-game clock to release builds 6 Wishlist   6 Confirmed
1512093 #1512093 Add tribes directory to developer scripting reference 1 Undecided GunChleoc  6 Confirmed
1628795 #1628795 Editor: Position of Information windows 1 Undecided   6 Confirmed
1630110 #1630110 Widelands crashes on startup 1 Undecided   6 Confirmed
1637916 #1637916 Cannot Build Roads/Set Flags to end a Road in RC 1 Undecided GunChleoc  6 Confirmed
1638260 #1638260 AI (Empire) Deadlock with Fortified Village 1 Undecided   6 Confirmed
1649706 #1649706 setting water on the coast appears to remove fish 1 Undecided   6 Confirmed
1659133 #1659133 Working animation of barbarians shipyard is sharper and bigger 1 Undecided   6 Confirmed
1665083 #1665083 Attack messages are sometimes not triggered 1 Undecided   6 Confirmed
1731756 #1731756 stock menu closes when statistics menu is closed 1 Undecided   6 Confirmed
1733778 #1733778 Out Of Bounds acces in multiplayersetupgroup.cc 1 Undecided   6 Confirmed
1733812 #1733812 Deallocated Memory on teardown of Military site 1 Undecided   6 Confirmed
1683185 #1683185 Minimap can become too big at 2x Zoom 3 High   7 Triaged
1696702 #1696702 Zoom reset can end up with fuzzy building plot icons 3 High   7 Triaged
1733212 #1733212 Game information update fails with multiple items 3 High   7 Triaged
1311698 #1311698 Non-spacing sentences could not be break automatically 4 Medium GunChleoc  7 Triaged
1636511 #1636511 Buildings being upgraded not showing up in Building Statistics box. 4 Medium   7 Triaged
1651591 #1651591 Atlanteans mission 1 needs a lot of memory 4 Medium   7 Triaged
1669230 #1669230 enemy fortifications on the other side of water make game impassible in some situations 4 Medium   7 Triaged
1691000 #1691000 Ship: Explore island is disabled if port space found 4 Medium   7 Triaged
1703833 #1703833 Print console message on illegal --datadir 4 Medium   7 Triaged
1398536 #1398536 Logging on windows 5 Low Tino  7 Triaged
1618564 #1618564 Scrolling map at edges works incorrectly 5 Low   7 Triaged
1619402 #1619402 Port's work area lights up on expedition event 5 Low   7 Triaged
1638280 #1638280 Adding wrong ware per script crashes game 5 Low   7 Triaged
1640980 #1640980 Windows installer doesn't request elevation 5 Low Tino  7 Triaged
1658668 #1658668 Menu Launch Game: Switching AI player on/off changes AI setting 5 Low   7 Triaged
1377660 #1377660 Fullscreen Menu overhaul 4 Medium GunChleoc  8 In Progress
1398733 #1398733 Fullscreen Menus cannot relayout themselves 4 Medium GunChleoc  8 In Progress
1598588 #1598588 Child Windows doesn't change position when toggling to window mode 4 Medium GunChleoc  8 In Progress
669699 #669699 trainer is only a carrier 5 Low GunChleoc  8 In Progress
968984 #968984 Improve soldiers' health bar graphics 5 Low GunChleoc  8 In Progress
1234725 #1234725 Port space discovery problem 5 Low GunChleoc  8 In Progress
1377642 #1377642 Code cleanup: replace iterator loops with range based for loops 5 Low GunChleoc  8 In Progress
1631738 #1631738 Memory leak in economy/economy.cc split 5 Low GunChleoc  8 In Progress
1634750 #1634750 Convert campaigns.conf and tutorials.conf to Lua 5 Low GunChleoc  8 In Progress
1672059 #1672059 Selection is not cleared when new message arrives 5 Low GunChleoc  8 In Progress
794407 #794407 Improve soldiers status display 6 Wishlist GunChleoc  8 In Progress
951554 #951554 Impassable water 6 Wishlist kaputtnik  8 In Progress
1338204 #1338204 Add terrain affinity for tribe immovables 6 Wishlist GunChleoc  8 In Progress
1358880 #1358880 List of ships 6 Wishlist GunChleoc  8 In Progress
1505345 #1505345 Need for a new "is" value for shallow water 6 Wishlist GunChleoc  8 In Progress
1618617 #1618617 Idle ships shows "Shipping" in statistic mode = "s"-key 6 Wishlist GunChleoc  8 In Progress
1687542 #1687542 Add Empire Mission 3 6 Wishlist hessenfarmer  8 In Progress
1718745 #1718745 Please expose "allows_seafaring" in Lua interface 6 Wishlist GunChleoc  8 In Progress
1731652 #1731652 Worker program "plant": Allow "attrib:" for tribe immovables 6 Wishlist GunChleoc  8 In Progress
1307356 #1307356 Implement RTL support 1 Undecided GunChleoc  8 In Progress
1638356 #1638356 Implement support for Spritemaps 1 Undecided GunChleoc  8 In Progress
1687100 #1687100 Lua: reveal_fields after hide_fields(fields, hide_completely) does not respect seen fields 1 Undecided GunChleoc  8 In Progress
1730169 #1730169 Document AI Hints 1 Undecided GunChleoc  8 In Progress
1636966 #1636966 Segfault in battle 2 Critical   9 Fix Committed
1645842 #1645842 Segfault in launch_mpg.cc while trying to join an internet game 2 Critical   9 Fix Committed
1648178 #1648178 Fatal Exception: Bad Cast 2 Critical   9 Fix Committed
1678598 #1678598 END OF EXPEDITION due to time-out schip.cc assertion failed 2 Critical   9 Fix Committed
1695701 #1695701 Crash when a militarysite window is open while the enemy conquers it 2 Critical   9 Fix Committed
1696062 #1696062 Crash in save game dialog 2 Critical   9 Fix Committed
1714806 #1714806 Closing watch window blocks mouse pointer 2 Critical   9 Fix Committed
1714808 #1714808 Zooming is difficult in editor 2 Critical   9 Fix Committed
1459529 #1459529 Fullscreen toggle with the f button doesn't work properly 3 High   9 Fix Committed
1627537 #1627537 Editor: Release mouse button does not work when placing things and mouse gets under a window 3 High   9 Fix Committed
1638217 #1638217 Spectator View is missing the Reset Zoom Button 3 High   9 Fix Committed
1638890 #1638890 Segfault right after colony harbour is constructed 3 High   9 Fix Committed
1643209 #1643209 No-cost workers are not removed correctly 3 High   9 Fix Committed
1644553 #1644553 Crash when buildhelp icon is clicked twice 3 High   9 Fix Committed
1647033 #1647033 Editor: packet 'Immovable' incompatibility in B19 3 High   9 Fix Committed
1653254 #1653254 Action window of Road stays open under some circumstance 3 High   9 Fix Committed
1653460 #1653460 UI::Panel::get_inner_h() const: Assertion `tborder_ + bborder_ <= h_' failed. 3 High   9 Fix Committed
1654989 #1654989 Editor terrain menu: washy images 3 High   9 Fix Committed
1655168 #1655168 statistic window: switch ealier to hours instead of minutes 3 High   9 Fix Committed
1658317 #1658317 Regression test suite is broken in trunk 3 High   9 Fix Committed
1658593 #1658593 Click on minimap zooming on the Nile can crash the game 3 High   9 Fix Committed
1658616 #1658616 InputQueue prevents old savegames from being loaded 3 High   9 Fix Committed
1662479 #1662479 Crash with set_wares in warfare tutorial 3 High   9 Fix Committed
1664052 #1664052 Memory corruption in the gui 3 High   9 Fix Committed
1668200 #1668200 Segfault on exit with GCC 6.3.0 Release Builds 3 High   9 Fix Committed
1674243 #1674243 road_program: Assertion `start.owner != nullptr || end.owner != nullptr' failed. 3 High   9 Fix Committed
1685511 #1685511 cannot switch tribe for 2nd multiplayer setup in bzr8339 3 High   9 Fix Committed
1685645 #1685645 Workertable in buildings is broken 3 High   9 Fix Committed
1687043 #1687043 Memory leak in Multilineeditbox 3 High   9 Fix Committed
1691335 #1691335 Multiplayer clients crashes if no map has been selected 3 High   9 Fix Committed
1696064 #1696064 Resources disappear in editor 3 High   9 Fix Committed
1711394 #1711394 Terrain tool no longer displays the selection on the triangles, but on the nodes 3 High   9 Fix Committed
1711816 #1711816 Black terrains on fullscreen switch 3 High   9 Fix Committed
1713255 #1713255 Drag-and-drop no longer works in the editor 3 High   9 Fix Committed
1717696 #1717696 Mouse click-selector can't reach bottom and right side when switching to fullscreen 3 High   9 Fix Committed
1191295 #1191295 Seafaring: builder not listed in expedition list in port 4 Medium   9 Fix Committed
1407396 #1407396 MP Game Setup - UI errors 4 Medium   9 Fix Committed
1545647 #1545647 Upgraded workers not requested properly in productionsites 4 Medium   9 Fix Committed
1611323 #1611323 ships can be built in non-floating spaces (shipyard) 4 Medium   9 Fix Committed
1636976 #1636976 Watch window incorrectly drawn 4 Medium   9 Fix Committed
1638394 #1638394 Crash on rendering roads 4 Medium Janosch Peters  9 Fix Committed
1656192 #1656192 Economy tutorial assumes window is open 4 Medium   9 Fix Committed
1656671 #1656671 Wares are not always transported to construction site 4 Medium TiborB  9 Fix Committed
1657117 #1657117 differentiating fish breeder messages 4 Medium   9 Fix Committed
1663490 #1663490 Ships can have multiple windows 4 Medium   9 Fix Committed
1668052 #1668052 Shift doesn't trigger selected signal in tables 4 Medium   9 Fix Committed
1670065 #1670065 random tree growth can block building sites needed to progress in scenario 4 Medium   9 Fix Committed
1689604 #1689604 dropdown tribe selection to small 4 Medium   9 Fix Committed
1695879 #1695879 gcc7: trunk fails to compile a release build 4 Medium   9 Fix Committed
1697192 #1697192 Cleanup after move to boost.net 4 Medium   9 Fix Committed
1705771 #1705771 Stack smashing detected 4 Medium TiborB  9 Fix Committed
1726269 #1726269 work area preview doesn´t cover unseen fields 4 Medium   9 Fix Committed
1727673 #1727673 Second builder on colonizing port constructionsite 4 Medium   9 Fix Committed
883808 #883808 Player's role not shown to other players if the player rejoined to the same role in multiplayer setup 5 Low   9 Fix Committed
886343 #886343 Replays time listed is easily confused as 'duration' instead of as 'start time." 5 Low   9 Fix Committed
963799 #963799 shortsighted shipwright (ship in pond) 5 Low   9 Fix Committed
978160 #978160 Add playercolor to building pictures in messages 5 Low   9 Fix Committed
1258667 #1258667 Compilation warnings with Clang (3.5) 5 Low   9 Fix Committed
1290045 #1290045 minimized construction window gets maximized when construction ends 5 Low   9 Fix Committed
1307199 #1307199 Player spots have randomly colored borders in multiplayer setup 5 Low   9 Fix Committed
1343138 #1343138 New soldiers are not made when needed most 5 Low   9 Fix Committed
1388228 #1388228 Tests for camel_case_for_classes codecheck fails 5 Low   9 Fix Committed
1395631 #1395631 Reimplement image_transformations with OpenGL programs 5 Low   9 Fix Committed
1619208 #1619208 Codecheck rule "missing_space_after_access_type_symbol" conflicts with clang-format 5 Low   9 Fix Committed
1623996 #1623996 Economy tutorial - sleep longer for the Stock 5 Low   9 Fix Committed
1624216 #1624216 Limit amount of units fleeing a destroyed warehouse / headquarters 5 Low   9 Fix Committed
1625502 #1625502 Add game and editor tips to in-game help 5 Low   9 Fix Committed
1634736 #1634736 Game speed won't resume after "continue playing" at victory 5 Low   9 Fix Committed
1635808 #1635808 Display of worker in training sites is not updated 5 Low   9 Fix Committed
1637386 #1637386 Militarysites warn about allies 5 Low   9 Fix Committed
1647274 #1647274 Atlantean Tower + Hightower hotspots are off 5 Low   9 Fix Committed
1648075 #1648075 flags of buildhelp overlay does not fit with roads 5 Low   9 Fix Committed
1656619 #1656619 Problems with smooth Scrolling and screen resolution 5 Low   9 Fix Committed
1658533 #1658533 Issues with the new map-movement feature 5 Low   9 Fix Committed
1668243 #1668243 Add new game and editor tips 5 Low   9 Fix Committed
1690901 #1690901 Multiplayer Game Setup: Strange sign 5 Low   9 Fix Committed
1698061 #1698061 BOOST ... disabled expansion of recursive macro 5 Low   9 Fix Committed
1704640 #1704640 Add osx build for Travis 5 Low   9 Fix Committed
1722376 #1722376 AI builds Barbarian Weaving Mill on non-seafaring maps 5 Low   9 Fix Committed
1725724 #1725724 assert ai_data.remaining_buildings_size in bzr8464[trunk] 5 Low   9 Fix Committed
536461 #536461 Suggest a zooming function using the mouse wheel 6 Wishlist   9 Fix Committed
536489 #536489 Dropdown button 6 Wishlist   9 Fix Committed
778540 #778540 Editor: Make display of resources switchable 6 Wishlist   9 Fix Committed
863185 #863185 Show census information as long as fires burn 6 Wishlist   9 Fix Committed
1075562 #1075562 Implement a casern for soldier recruting 6 Wishlist GunChleoc  9 Fix Committed
1460725 #1460725 Make story message boxes closeable with enter 6 Wishlist   9 Fix Committed
1502562 #1502562 Add visual feedback for map origin in editor 6 Wishlist   9 Fix Committed
1660258 #1660258 Implement glossary checks and glossary generation 6 Wishlist   9 Fix Committed
1728006 #1728006 AI crashes when a producer is also supporter 6 Wishlist   9 Fix Committed
1377066 #1377066 Editor: Set how many items are in a row 1 Undecided   9 Fix Committed
1422158 #1422158 A trainer should be created before soldiers 1 Undecided   9 Fix Committed
1426465 #1426465 Introduce delay between completion of an objective and the trigger of a dialog popup 1 Undecided   9 Fix Committed
1455763 #1455763 Compilation warnings with GCC5 1 Undecided   9 Fix Committed
1512076 #1512076 Post one_tribe cleanup 1 Undecided   9 Fix Committed
1556620 #1556620 Silkweavers Song 1 Undecided   9 Fix Committed
1610731 #1610731 Cleanup codecheck to be compatible with clang-format 1 Undecided   9 Fix Committed
1618557 #1618557 Swapped keyboard keys not always recognized 1 Undecided   9 Fix Committed
1636774 #1636774 Empty list of wares/workers/buildings in encylopedia after scrolling 1 Undecided   9 Fix Committed
1638409 #1638409 Pressing "center" button to fast in message window leads to crash 1 Undecided   9 Fix Committed
1639444 #1639444 Workers with wares inside ships can crash the game 1 Undecided   9 Fix Committed
1649958 #1649958 Work on Toggle-Editor-Views with discussion on shortcuts/hotkeys 1 Undecided   9 Fix Committed
1658456 #1658456 Imperials: Soldier target quantity not changable 1 Undecided   9 Fix Committed
1658489 #1658489 Expedition tab in Port window messed up some times 1 Undecided   9 Fix Committed
1658535 #1658535 Wrong tip 1 Undecided   9 Fix Committed
1661220 #1661220 Review campaigns in regard of needed barracks 1 Undecided   9 Fix Committed
1662080 #1662080 Let buildings window stay open when stop/start is clicked 1 Undecided   9 Fix Committed
1669971 #1669971 Linking libnote_sound.a fails on OSX / ports 1 Undecided   9 Fix Committed
1675179 #1675179 Implement lua functions needed for Empire scenario 3 1 Undecided   9 Fix Committed
1685331 #1685331 Barracks can't be built with old savegames 1 Undecided   9 Fix Committed
1688655 #1688655 lua func "place_building_in_region" not work for mines 1 Undecided   9 Fix Committed
1690649 #1690649 crash in NetClient::is_connected() 1 Undecided   9 Fix Committed
1697242 #1697242 trunk 8377 MacOSX 10.12 assertion failure on FullscreenMenuAbout() 1 Undecided   9 Fix Committed
1697262 #1697262 Tribe selection broken after resolution change 1 Undecided   9 Fix Committed
1704449 #1704449 Assertion waitcmd_ == IGPCMD_GAME_OPEN on WIN10 1 Undecided Notabilis  9 Fix Committed
1716166 #1716166 DefaultAI::calculate_strength assert fails 1 Undecided   9 Fix Committed
1729856 #1729856 AI enhances past its building limit 1 Undecided   9 Fix Committed
1652923 #1652923 Misnamed Buildings (En_GB translation) 1 Undecided   10 Fix Released
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