FIXED Crash when starting new game after playing an existing game, if the
mouse moved to the edge of screen.
FIXED Crash on exit if one of the 2D shaders failed to load.
FIXED Fixed the documentation regarding location of save game files.
FIXED AI shouldn't have been able to see units inside enemy cities.
FIXED On city window, clicking Destroy City, then cancelling, incorrectly
returned control to the main game loop.
FIXED Load game window now shows file times in local time, not GMT.
AI Variation in AI speech.
AI Don't declare war if the AI has no cities.
AI AI sometimes considers sneak attacks (declaring war) against cities
that it thinks may be weak or likely to be undefended.
AI Reduced weighting of building improvements that only contribute to a
Civilization's Power.
AI Tweaked some AI weights for Industrial era technologies.
AI AI was missing an opportunity to build Settlers, as city size grew from
1 to 2.
RULES Fog of war: enemy units can now only be seen when near to your cities
or units. Satellites technology eliminates fog of war.
RULES Air units can now perform Reconnaissance, to reveal fog of war for that
turn.
RULES New units: Galleons, Ironclads, Dreadnoughts, Battleships. These can
accompany units attacking by sea, and defend against incoming invading
units.
RULES Entering enemy territory is now an act of war, unless you have a Right
Of Passage agreement.
RULES Contact is now made with enemy civilizations by moving adjacent to
their territory.
RULES Special bonus resources: Iron, Coal, Wine, Gold, Sheep, Fish.
RULES Sailing requires Ocean near a city to research; Iron Working requires
Hills near a city to research; The Wheel requires Forest near a city to
research.
RULES New technology: Trade.
RULES New improvement: Market.
RULES Captured cities of size 1 don't start resistance (unless already
resisting). Give player the option of using troops to deal with
resistance, for cities of size less than 10. This reduces the
population, and reduces the resistance.
UPDATED Improved performance for automated units; avoid odd behaviour for
automated units where they spend ages moving around railways in
changing directions.
UPDATED Tweaked highlight colour to be more readable.
UPDATED Don't centre map on target when the player is the one bombing an enemy
city.
UPDATED Page up/down, home and end for textfields.
UPDATED Pressing Escape now closes more windows.
ADDED Units become veterans after a successful combat, giving them a 25%
attack and defence bonus.
ADDED Pressing control plus left mouse button on player cities now brings up
shortcut menu to change production.
ADDED Pressing shift plus left mouse button on player cities now brings up
terrain info and units window.
ADDED Scores Advisor window now gives Civilizations' territory size.
ADDED Inform player when entering a new technological age.
ADDED New City Stats button in city window, to display more detailed
information on what affects city production, science and growth.
ADDED City build list displays how many turns to build each item.