Stratagus 2.2.7

Milestone information

Project:
Stratagus
Series:
trunk
Version:
2.2.7
Released:
2012-08-20  
Registrant:
Pali
Release registered:
2012-08-20
Active:
No. Drivers cannot target bugs and blueprints to this milestone.  

Download RDF metadata

Activities

Assigned to you:
No blueprints or bugs assigned to you.
Assignees:
9 Joris Dauphin, 6 Pali, 3 cybermind
Blueprints:
No blueprints are targeted to this milestone.
Bugs:
25 Fix Released

Download files for this release

After you've downloaded a file, you can verify its authenticity using its MD5 sum or signature. (How do I verify a download?)

File Description Downloads
download icon Stratagus-2.2.7.exe (md5, sig) Windows 32 bit version 6,096
last downloaded today
download icon Stratagus-2.2.7-x86_64.exe (md5, sig) Windows 64 bit version 4,252
last downloaded today
download icon stratagus_2.2.7.orig.tar.gz (md5, sig) Source 3,608
last downloaded today
Total downloads: 13,956

Release notes 

This release does not have release notes.

Changelog 

View the full changelog

  * Added CclCreateMissile function to create missiles from Lua code. from Cybermind)
  * Added MissileType::SmokeParticle (same use as SmokeMissile).(from Cybermind)
  * Alllow same units to get upgrade-to in one click.(from Cybermind)
  * CclGetUnitVariable and CclSetUnitVariable now can get and set the Max, Increase and Enable fields.(from Cybermind)
  * Added OnHit Lua callback parameter for UnitType to create some effects if unit is hit. (from Cybermind)
  * Reworked the button's popup system to achieve more flexibility (from Cybermind)
  * Added Preference.ShowNameDelay and Preference.ShowNameTime to show a popup for unit under cursor (from Cybermind)
  * Code compile now with Lua 5.2 (from Joris Dauphin).
  * Fix bug #901393: Always "network out of sync" in multiplayer mode (from Cybermind)
  * Fix bug #710187: OpenGL is slower than without OpenGL (from Cybermind)
  * Fix bug #909454: compile errors on OpenBSD. (from Pali Rohár)
  * Fix compilation for maemo. (from Pali Rohár)
  * Fix bug #910078: worker unable to do anything after building structure. (patch from Neil Tan)
  * Fix bug #912904: Fix pathfinfing problem with unit near of goal. (patch from Neil Tan)
  * Fix bug #911062: Fix segfault. (patch from Neil Tan)
  * Fix bug #841133: Fix Action resource and DeassignWorkerFromMine. (from Joris Dauphin)
  * Fix some regression in pathFinding. (from Joris Dauphin)
  * Rearchitecturing of COrder and CAnimation. (from Joris Dauphin)
  * Add DefineDefaultResourceMaxAmounts() to define max value per resource (like tiberium from C&C). Add "Storing" in UnitType to increase MaxResourceAmount (from Cybermind)
  * New unitType flag:"Wall" which create "connection" with its neighboors. (from Cybermind)
  * New unitType flag:"NonSolid" for unit which don't forbid other unit to be in the same place. (from Cybermind)
  * New missile class "missile-class-treacer" which seek towards its target. (from Cybermind)
  * New missile class "missile-class-clip-to-target" which is clipped to the target, then animate once before deal the damege. (from Cybermind)
  * Add parameter "use-unit-var" to "spawn-missile" spell to use caster's damage. (from Cybermind)
  * Rework animation parser to have access to some variables. (from Cybermind)
  * Add impact by type. (from Cybermind)
  * Add "AlwaysFire" flag to missile to shoot even if target is dead.(from Cybermind)
  * Fix some saving issues.(from Joris Dauphin)
  * Activate AutocastSpell for non moving unit. (from Cybermind)
  * Disable buggy multithreading support. (from Pali Rohár)
  * Fixed mouse scroll speed (from Pali Rohár)
  * Fix bug #913621: Replace the abort and core dump by a lua_Error when unitType is unknown (from Joris Dauphin)
  * Fix bug #976937: Fix crashing issue when loadnig a game with more than 3 ai-forces (from Joris Dauphin)
  * Fix bug #993364: Fix compilation when using lua 5.2 (from Joris Dauphin)
  * Fix bug #1001999: Do not overwrite CMAKE_CXX_FLAGS and CMAKE_EXE_LINKER_FLAGS variables, make install paths configurable (from hasufell)
  * Fix bug #1013694: Fix compilation when MNG support is active (from Joris Dauphin)
  * Fix bug #1020858: Fix Assert in Action_Attack (from Joris Dauphin)
  * Fix bug #1022272: Fix Assert in pathfinding (from Joris Dauphin)

0 blueprints and 25 bugs targeted

Bug report Importance Assignee Status
909532 #909532 stratagus-game-launcher.h not working on windows 2 Critical Pali  10 Fix Released
710187 #710187 OpenGL is slower than without OpenGL 3 High cybermind  10 Fix Released
901393 #901393 Always "network out of sync" in multiplayer mode 3 High cybermind  10 Fix Released
1013694 #1013694 New Compiling Bugs 3 High Joris Dauphin  10 Fix Released
681733 #681733 bug with buildings cost 1 Undecided cybermind  10 Fix Released
871354 #871354 Assertion failed at unit/unit.cpp:340: RestoreOrder: !this->CurrentOrder()->HasGoal() 1 Undecided   10 Fix Released
885041 #885041 Another Compiling Problem. Visual C++ 2010 1 Undecided Joris Dauphin  10 Fix Released
909454 #909454 stratagus 2.2.6 not compiling on OpenBSD 5.0 GENERIC.MP#59 i386 - patches included 1 Undecided Pali  10 Fix Released
910978 #910978 worker unable to do anything after building structure 1 Undecided Pali  10 Fix Released
911062 #911062 segfault in unit.cpp function HitUnit in stratagus 2.2.6 1 Undecided Pali  10 Fix Released
912904 #912904 unit unable to find path to goal if unit is next to goal 1 Undecided Pali  10 Fix Released
913621 #913621 abort occurs when processing unknown unit type in map file in stratagus 2.2.6 1 Undecided Joris Dauphin  10 Fix Released
914076 #914076 abort after worker builds refinery in stratagus 2.2.6 1 Undecided   10 Fix Released
937353 #937353 I'm so close to compiling Successfully! 1 Undecided   10 Fix Released
951780 #951780 Getting kicked out during campaign mission play 1 Undecided   10 Fix Released
958933 #958933 Builds::8145, 8148 and 8150 bugs 1 Undecided   10 Fix Released
960299 #960299 Build 8152 not loading games from savegame files 1 Undecided Joris Dauphin  10 Fix Released
976242 #976242 Build 8174 not loading saved games 1 Undecided   10 Fix Released
976937 #976937 Saved games won't load at all! 1 Undecided Joris Dauphin  10 Fix Released
982532 #982532 Units don't repair buildings 1 Undecided   10 Fix Released
986012 #986012 Another Bug loading a game - build 8231 1 Undecided Joris Dauphin  10 Fix Released
992273 #992273 Orc Lumber Mill Upgrade kickng me out of the game 1 Undecided Joris Dauphin  10 Fix Released
993364 #993364 Stratagus doesn't build for lua 5.2. I have created a patch. 1 Undecided Joris Dauphin  10 Fix Released
1001999 #1001999 build system ignores LDFLAGs and lacks proper PATHs 1 Undecided Pali  10 Fix Released
1022272 #1022272 Crash: Assertion failed at src/pathfinder/astar.cpp:534: CostMoveToCallBack_Default: 0 1 Undecided Joris Dauphin  10 Fix Released
This milestone contains Public information
Everyone can see this information.