Change log for angband package in Ubuntu
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Published in oracular-release |
Published in noble-release |
Deleted in noble-proposed (Reason: Moved to noble) |
angband (1:4.2.5+dfsg1-1) unstable; urgency=low [ Chris Carr ] * remove upstream fonts (Closes: #1053478) -- Chris Carr <email address hidden> Sun, 15 Oct 2023 19:05:54 +0200
Available diffs
- diff from 1:3.5.1-2.5 to 1:4.2.5+dfsg1-1 (3.8 MiB)
Superseded in noble-release |
Published in mantic-release |
Published in lunar-release |
Obsolete in kinetic-release |
Published in jammy-release |
Deleted in jammy-proposed (Reason: Moved to jammy) |
angband (1:3.5.1-2.5) unstable; urgency=medium * Non-maintainer upload. * Drop menu file and its pixmap, since angband already provides .desktop files - drop the imagemagick build dependency, no more needed now -- Pino Toscano <email address hidden> Fri, 31 Dec 2021 08:56:39 +0100
Available diffs
- diff from 1:3.5.1-2.4 to 1:3.5.1-2.5 (2.3 KiB)
Superseded in jammy-release |
Obsolete in impish-release |
Obsolete in hirsute-release |
Obsolete in groovy-release |
Deleted in groovy-proposed (Reason: moved to Release) |
angband (1:3.5.1-2.4) unstable; urgency=medium * Non-maintainer upload. * switch b-d from python-docutils to python3-docutils; Closes: #942949 -- Sandro Tosi <email address hidden> Sat, 30 May 2020 01:55:02 -0400
Available diffs
- diff from 1:3.5.1-2.3 to 1:3.5.1-2.4 (526 bytes)
Superseded in groovy-release |
Published in focal-release |
Obsolete in eoan-release |
Obsolete in disco-release |
Deleted in disco-proposed (Reason: moved to release) |
angband (1:3.5.1-2.3) unstable; urgency=medium * Non-maintainer upload. * Add Breaks against buggy angband-audio which mishandles angband-data's sound.cfg. (See: #793668) * Whitespace cleanup. -- Andreas Beckmann <email address hidden> Mon, 17 Sep 2018 12:23:33 +0200
Available diffs
Superseded in disco-release |
Obsolete in cosmic-release |
Deleted in cosmic-proposed (Reason: moved to release) |
angband (1:3.5.1-2.2build1) cosmic; urgency=medium * No-change rebuild for ncurses soname changes. -- Matthias Klose <email address hidden> Thu, 03 May 2018 14:13:18 +0000
Available diffs
Superseded in cosmic-release |
Published in bionic-release |
Obsolete in artful-release |
Obsolete in zesty-release |
Deleted in zesty-proposed (Reason: moved to release) |
angband (1:3.5.1-2.2) unstable; urgency=medium * Non-maintainer upload. * Apply pie.patch and fix FTBFS due to extra hardening. Thanks to Adrian Bunk for the patch. (Closes: #837394) -- Markus Koschany <email address hidden> Mon, 28 Nov 2016 18:38:29 +0100
Available diffs
Superseded in zesty-release |
Obsolete in yakkety-release |
Published in xenial-release |
Deleted in xenial-proposed (Reason: moved to release) |
angband (1:3.5.1-2.1ubuntu1) xenial; urgency=medium * Fix FTBFS with a pie by default toolchain. -- Dimitri John Ledkov <email address hidden> Tue, 19 Apr 2016 13:14:07 +0100
Available diffs
angband (1:3.5.1-2.1) unstable; urgency=medium * Non-maintainer upload. * debian/rules: Build --with autotools_dev and fix FTBFS on ppc64el that prevents the package from migrating to testing. Thanks to Erwan Prioul for the report and patch. (Closes: #795478) -- Markus Koschany <email address hidden> Tue, 05 Jan 2016 15:13:19 +0100
Available diffs
Superseded in xenial-release |
Obsolete in wily-release |
Obsolete in vivid-release |
Deleted in vivid-proposed (Reason: moved to release) |
angband (1:3.5.1-2ubuntu1) vivid; urgency=medium * Really use autotools-dev. -- Matthias Klose <email address hidden> Wed, 04 Mar 2015 15:15:48 +0100
Available diffs
angband (1:3.5.1-2) unstable; urgency=low * Moved all Build-Depends-Indep to Build-Depends following autobuild failure * Created DEP-5-compliant debian/copyright file. -- Chris Carr <email address hidden> Wed, 11 Feb 2015 22:54:23 +0000
Available diffs
- diff from 1:3.5.1-1 to 1:3.5.1-2 (7.2 KiB)
angband (1:3.5.1-1) unstable; urgency=low * New upstream release with many more changes to gameplay and UI. See changelog for details. * Updated Standards-Version. Added Package-List field to debian/control. * Added Build-Depends-Indep on python-docutils, texlive-latex-extra and texlive-fonts-recommended (for the PDF manual), and on imagemagick (for the xpm menu icon) * Fix "Console mode is missing": correct ncurses dependency (Closes: #698155) * Fix "Obsolete conffiles in /etc/angband/pref/ not cleaned up on upgrade": old *.prf files now properly removed (Closes: #669954) * Fix "Please enable shared score file again": package built setgid games again now that gtk support has been removed upstream (Closes: #684166) * Fix "Various segmentation faults": gtk support removed upstream (Closes: #715515) * Fix "angband-gtk: angband-gtk does not have a window manager close button": gtk support removed upstream (Closes: #646679) * Fix "Small typo in long description ("Tolkein")": fixed typo (Closes: #648058) * Fix "menu icon entries missing": menu icon added (Closes: #737789) * Fix "please package the latest upstream version": new upstream version (Closes: #737249, LP: #1403010) -- Chris Carr <email address hidden> Sat, 17 Jan 2015 11:06:55 +0000
Superseded in vivid-release |
Obsolete in utopic-release |
Published in trusty-release |
Obsolete in saucy-release |
Obsolete in raring-release |
Obsolete in quantal-release |
angband (1:3.3.2-2.1) unstable; urgency=low * Non-maintainer upload. * Fix "removes files that were installed by another package: /usr/share/angband/*": don't remove /usr/share/angband from angband's postrm; the directory belongs to angband-data. (Closes: #684180) -- gregor herrmann <email address hidden> Wed, 22 Aug 2012 19:11:55 +0200
Available diffs
- diff from 1:3.3.2-2 (in Ubuntu) to 1:3.3.2-2.1 (575 bytes)
angband (1:3.3.2-2) unstable; urgency=low * Fixed conflict between angband-data and older versions of angband Closes: #647437 * Updated ncurses dependency to ncursesw, since Angband now speaks UTF-8 * Package now includes .desktop entries for x11, GTK and SDL modes. * Package now includes a PDF manual in addition to in-game help.
Available diffs
- diff from 1:3.2.0-1 to 1:3.3.2-2 (1.2 MiB)
angband (1:3.2.0-1) unstable; urgency=low * New upstream release with significant changes to gameplay and options. See changelog for details. * Fixed high CPU usage with -mx11 Closes: #547261 * Added suggestion for new angband-audio package (in non-free). * Updated Standards-Version. No changes. * Removed build-dep on cvs. * Removed bashism from configure.ac Closes: #619695 -- Ubuntu Archive Auto-Sync <email address hidden> Sat, 25 Jun 2011 17:06:53 +0000
Available diffs
- diff from 1:3.1.2v2-2 to 1:3.2.0-1 (656.8 KiB)
Superseded in oneiric-release |
Obsolete in natty-release |
Obsolete in maverick-release |
Superseded in maverick-release |
angband (1:3.1.2v2-2) unstable; urgency=low * Added missing build-depends on libglade2.0-dev. * Added debian/source/format per policy.
Available diffs
- diff from 1:3.1.1.1626-1 to 1:3.1.2v2-2 (313.9 KiB)
angband (1:3.1.1.1626-1) unstable; urgency=low * New maintainer. Added Manoj Srivastava to Uploaders. * New upstream release. Angband 3.1.x is a development series which contains a number of major changes - see the changelog for details. * This package is now entirely DFSG-compliant - moved to main. To achieve this, the sounds have been removed. They will be replaced in a separate angband-audio package. Closes: #511368 * Xaw support removed upstream. -- Ubuntu Archive Auto-Sync <email address hidden> Wed, 04 Nov 2009 01:45:20 +0000
Available diffs
- diff from 1:3.0.9b-3 to 1:3.1.1.1626-1 (1.3 MiB)
angband (1:3.0.9b-3) unstable; urgency=medium * pre-inst fails on upgrade from version 1:3.0.5-1, as we are not checking /var/lib/games/angband/save has any files in it - if it doesn't, then you see the failure mode described. Analysis and fix from Matthew Vernon. This closes an important bug. Closes: #494199 * /var/games/angband/data/spell.raw has wrong permissions. We set the correct permission on 4 other directories in the /var/games/angband/ hierarchy, and really, this chmod g+w was a long standing bug. While not labeled important, this is a minimal change, and is consistent with the handling of other game files. Thanks to Chris Carr. Closes: #490871 * Updated Standards-Version. No changes. -- Ubuntu Archive Auto-Sync <email address hidden> Mon, 10 Nov 2008 14:55:21 +0000
Available diffs
- diff from 1:3.0.9b-2 to 1:3.0.9b-3 (1.1 KiB)
angband (1:3.0.9b-2) unstable; urgency=low * Record the fact that this package has moved to a new git repository. * Move to the new, make -j friendly targets in debian/rules. * Added support for the SDL mode display support into angband. -- Ubuntu Archive Auto-Sync <email address hidden> Fri, 13 Jun 2008 13:58:29 +0100
Available diffs
- diff from 1:3.0.9b-1 to 1:3.0.9b-2 (9.2 KiB)
Superseded in intrepid-release |
angband (1:3.0.9b-1) unstable; urgency=low * New upstream release. Angband 3.0.9b is a bugfix version of 3.0.9. It makes the following changes on top of those mentioned below: - Monsters are back up to their pre-3.0.9 levels of smartness. - Store UI behaviour changed so that pressing Enter no longer initiates buying. - Fix detection of curses libraries using autoconf. - Fix broken install using autoconf. - Add the tvals for oil and dragon armor to the tval squelch list. - Once again dump modified colour information to pref files. - Fix warnings when compiling the SDL port. - Fix up roguelike keys in the store (vs. 3.0.9a) -- Ubuntu Archive Auto-Sync <email address hidden> Sun, 04 May 2008 16:30:47 +0100
angband (1:3.0.9-1) unstable; urgency=low * New upstream release. This is a fairly major update, and should work better than the older versions. Closes: #437001 * Added new, working watch file, based on rephial site. Closes: #450258 * Quote file names in preinst. Closes: #410363 -- Emmet Hikory <email address hidden> Wed, 13 Feb 2008 10:14:07 +0000
angband (1:3.0.6-4) unstable; urgency=low * Bug fix: "angband: error on upgrade: ... scores.raw': No such file or directory", thanks to Ross Boylan (Closes: #374580).
Superseded in feisty-release |
Obsolete in edgy-release |
Obsolete in dapper-release |
Superseded in dapper-release |
angband (1:3.0.6-1) unstable; urgency=low * New upstream release - Wands and staves are no longer destroyed when a recharge attempt backfires. Instead all the charges are drained. - Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that name is mentioned for the sword of Beren in Tolkien's notes. (suggested by Tyler Witter) - Added a new type of subwindow for displaying the dungeon area around the player. - Added a new subwindow type "Display player (compact)" that displays the left-hand-side of the main term (player stats, hitpoints, gold, ...) in a separate window. - Added a new window type that displays the info from the status line. - Turned the "scroll map while targetting" option permanently on. - Added a display of the temporary resists to the status line. The resists are only displayed if there is enough room after the dungeon level (when using a main or status term with at least 85 cols). The verbosity of the output (between "Acid Elec Fire Cold Pois" and "AEFCP") depends on the term width. - Display the player's speed in the character dump and on the info page. - Identified scrolls can now look different from unidentified ones. This allows the use of the individual scroll tiles created by David Gervais. - Allow the ammo-branding activation of 'Cubragol' to be aborted without using up the charge. (Diego Gonzalez and Jeff Greene) - Use actual monster and object symbols instead of a list of hardcoded symbols when hallucinating. - Added Craig Oliver's Sound FX Patch version 1.1 that adds about 120 new sound events to the game. (see also http://www.chambrook.org/angband/soundfx.php) - Scroll the map when the player is 1/4th of the visible grids away from the edge of the map display. - Allow the OS X version to be started from a read-only medium, for example from a disk image or a central installation under 'Applications'. All user-specific files like savefiles, scores, char-dumps, and saved preferences are stored in 'Library/Preferences/Angband/' and its subfolders inside the user's home directory. - The Mac OS X application bundle now includes all the necessary files from the lib folder. The separate lib folder in the distribution is no longer necessary. This means that the OS X version can now be installed by simply dragging the application icon to the target directory. - The OS X version would crash when changing the sound or graphics options before a character was created or loaded. (reported by Patrick Hughes) - Don't save the Mac OS X preferences on exit if the game hasn't been initialized properly to prevent corruption of the preference file in case of an error at startup. Skip loading the preference file if it is broken. (problem reported by Matt Stone) - Include the basic Angband sound files per default in the OS X version. - Made the tile size independent of the font size in the X11 version. Store various window settings like the window size between sessions. - Don't add a hardcoded 'games' subdirectory to the installation path on multi-user machines. - Allow all user created files to be saved in subdirectories under ~/.angband/Angband/ when PRIVATE_USER_PATH is defined. - Allow the use of the 'vcs' display module on systems with devfs-style '/dev/vc/*' terminals. - The virtual console (vcs) front-end does now implement cursor visibility and bigscreen support. (Alexander Ulyanov) - Enable cursor visibility in the "gcu" front-end on Linux systems. (Alexander Ulyanov) - Fixed a bug in the Xaw frontend, which made Angband crash if the main window geometry was specified as an X resource. (Alexander Ulyanov) - Make X11 frontends show floors as centered dots, walls as blocks, and treasures as diamonds. (Alexander Ulyanov) - Removed the restriction of bigtile mode to the main window in the X11 version. - Added Alexander Ulyanov's Linux framebuffer display module from: http://posband.earthsea.org/misc/angband-lfb-20050220.tar.gz - Added compile instructions for MinGW/MSYS on Windows. (Tuomas Härkönen) - Added compile instructions for gcc on Mac OS X. - Fixed a stupid bug that could cause the game to hang or crash when killing quest monsters near the edge of the dungeon. (Ivan Tuckwell and Dr. Andrew White) - Added missing tiles and tile assignments for the 32x32 tiles. (Ivan Jekic and David Gervais) - The charges of rods of perception weren't handled correctly when compiling with scripting turned off. (reported by "Twilight" and Jeff Greene) - Cursed speed rings should not increase the level feeling. (Anssi Ramela and Jeff Greene) - Refresh the list of visible monsters after (Mass) Banishment, Earthquake, and Destruction spells, when using the 'delete nearby monsters' function in debug mode, as well as when pressing Ctrl-R. ("Twilight") - Don't try to write zero-length blocks when saving the lib/data/*.raw files. (suggested by Juha Niemimaki) - Corrected the item description for scrolls of recharging. (reported by Hugo Kornelis) - Fixed a Angband 3.0.6 alpha 1 specific crash with the Mac OS X 10.4 (Tiger) caused by releasing a reference that should not be released. (reported by Harry Erwin) - The experience loss as a result of one of the One Ring's activations is now 1/4 of both max and current experience instead of the unintended reduction of max exp by 3/16 of the current experience. (Hugo Kornelis) - Cleaned up the handling of experience draining when the player has Hold Life. The fixed part of the exp drain by nether breaths is now also reduced by Hold Life. (Hugo Kornelis) - The 'star ball' activation fired one ball more when scripting was enabled. (Hugo Kornelis) - The object description for the 'cure wounds' activation reads "activates for cure wounds (4d7)", but it actually cures 4d8 points of damage. The description has been fixed. (Hugo Kornelis) - The "recharge item" artifact activation can now be canceled at the "Recharge which item" prompt without draining the artifact's charge. (Hugo Kornelis) - The symbol for the Shield of Deflection was a light blue [ instead of a ) like all other shields. (Hugo Kornelis) - Reduced the price for "Raal's Tome of Destruction". (Hugo Kornelis and Timo Pietila) -- Manoj Srivastava <email address hidden> Tue, 28 Jun 2005 00:53:03 -0500
angband (1:3.0.5-1) unstable; urgency=low * Bug fix: "angband: incomplete copyright file", thanks to Andrew Saunders. The copyright file was actually created by Joshua Kwon, who apparently has uploaded angband as an NMU, but I have not seen it on my mirror yet. In any case, the NMU was appreciated. Thanks for the help. (Closes: #248668). * New upstream release. - Summoned creatures appear near the caster now instead of near the player. - Made rods of detection invulnerable to electric attacks. - Restored the old behavior of the Glyph of Warding to protect against direct melee attacks when standing on it. - Rods can no longer be drained by monsters. - The minor vault "Interlock" had switched height and width definitions, causing it to be created in a chaotic state. (Werner Baer) - Spells that prompt the user for an item (identify, enchantment, recharging) or an monster letter (banishment) no longer use mana if canceled. - The order of mage spells in the books in the non-Lua version is now the same as in the Lua version. - Give energy to monsters and the player at the end of the game turn instead of at the start. This prevents various odd effects when loading a saved game. (reported by Phil) - The activation descriptions for rings were missing with Lua scripting turned off. (Jeff Greene) - The SHATTER (earthquake) attack of monsters can cause the player to be pushed into another position. Processing of the remaining blows of the monster should stop in that case. Otherwise the player could get hit "through a wall" that was created by the earthquake. (Jeff Greene) - Removed the autoroller delay. - Cleaned up the paragraph handling in the object descriptions. (Hallvard B Furuseth) - "It cannot be harmed by acid and fire" should be "... acid *or* fire". (Hallvard B Furuseth) - Piles of wands, staves, and rods can be used from the ground without picking them up first. - Fixed a problem in the Unix/Linux makefiles. The POSIX standard doesn't allow a dot instead of a colon as separator for the chown parameters. - Removed an accidental use of floating point code that prevented Angband from running on old machines without an FPU. - Removed unnecessary event handlers that negativly affected performance. - The "pseudo graphics" used by the (n)curses version didn't support terrain lightning correctly. - The window resize control was sometimes overwritten with a black tile in the OS X version. - Removed the warning message about missing preferences from the OS X version. The first thing a new player sees after starting Angband shouldn't be a "scary" message. - Added a Windows helpfile created by Jordan Hobbs. - Added project files for building Angband with MS Visual C++ 7.1. (Tasha Jessup) -- Manoj Srivastava <email address hidden> Wed, 23 Jun 2004 01:27:08 -0500
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