Change log for angband package in Ubuntu

123 of 23 results
Published in oracular-release
Published in noble-release
Deleted in noble-proposed (Reason: Moved to noble)
angband (1:4.2.5+dfsg1-1) unstable; urgency=low

  [ Chris Carr ]
  * remove upstream fonts (Closes: #1053478)

 -- Chris Carr <email address hidden>  Sun, 15 Oct 2023 19:05:54 +0200

Available diffs

Superseded in noble-release
Published in mantic-release
Published in lunar-release
Obsolete in kinetic-release
Published in jammy-release
Deleted in jammy-proposed (Reason: Moved to jammy)
angband (1:3.5.1-2.5) unstable; urgency=medium

  * Non-maintainer upload.
  * Drop menu file and its pixmap, since angband already provides .desktop
    files
    - drop the imagemagick build dependency, no more needed now

 -- Pino Toscano <email address hidden>  Fri, 31 Dec 2021 08:56:39 +0100

Available diffs

Superseded in jammy-release
Obsolete in impish-release
Obsolete in hirsute-release
Obsolete in groovy-release
Deleted in groovy-proposed (Reason: moved to Release)
angband (1:3.5.1-2.4) unstable; urgency=medium

  * Non-maintainer upload.
  * switch b-d from python-docutils to python3-docutils; Closes: #942949

 -- Sandro Tosi <email address hidden>  Sat, 30 May 2020 01:55:02 -0400

Available diffs

Superseded in groovy-release
Published in focal-release
Obsolete in eoan-release
Obsolete in disco-release
Deleted in disco-proposed (Reason: moved to release)
angband (1:3.5.1-2.3) unstable; urgency=medium

  * Non-maintainer upload.
  * Add Breaks against buggy angband-audio which mishandles angband-data's
    sound.cfg.  (See: #793668)
  * Whitespace cleanup.

 -- Andreas Beckmann <email address hidden>  Mon, 17 Sep 2018 12:23:33 +0200
Superseded in disco-release
Obsolete in cosmic-release
Deleted in cosmic-proposed (Reason: moved to release)
angband (1:3.5.1-2.2build1) cosmic; urgency=medium

  * No-change rebuild for ncurses soname changes.

 -- Matthias Klose <email address hidden>  Thu, 03 May 2018 14:13:18 +0000
Superseded in cosmic-release
Published in bionic-release
Obsolete in artful-release
Obsolete in zesty-release
Deleted in zesty-proposed (Reason: moved to release)
angband (1:3.5.1-2.2) unstable; urgency=medium

  * Non-maintainer upload.
  * Apply pie.patch and fix FTBFS due to extra hardening.
    Thanks to Adrian Bunk for the patch. (Closes: #837394)

 -- Markus Koschany <email address hidden>  Mon, 28 Nov 2016 18:38:29 +0100
Superseded in zesty-release
Obsolete in yakkety-release
Published in xenial-release
Deleted in xenial-proposed (Reason: moved to release)
angband (1:3.5.1-2.1ubuntu1) xenial; urgency=medium

  * Fix FTBFS with a pie by default toolchain.

 -- Dimitri John Ledkov <email address hidden>  Tue, 19 Apr 2016 13:14:07 +0100
Superseded in xenial-release
Deleted in xenial-proposed (Reason: moved to release)
angband (1:3.5.1-2.1) unstable; urgency=medium

  * Non-maintainer upload.
  * debian/rules: Build --with autotools_dev and fix FTBFS on ppc64el that
    prevents the package from migrating to testing.
    Thanks to Erwan Prioul for the report and patch. (Closes: #795478)

 -- Markus Koschany <email address hidden>  Tue, 05 Jan 2016 15:13:19 +0100
Superseded in xenial-release
Obsolete in wily-release
Obsolete in vivid-release
Deleted in vivid-proposed (Reason: moved to release)
angband (1:3.5.1-2ubuntu1) vivid; urgency=medium

  * Really use autotools-dev.
 -- Matthias Klose <email address hidden>   Wed, 04 Mar 2015 15:15:48 +0100
Superseded in vivid-proposed
angband (1:3.5.1-2) unstable; urgency=low


  * Moved all Build-Depends-Indep to Build-Depends following autobuild failure
  * Created DEP-5-compliant debian/copyright file.

 -- Chris Carr <email address hidden>  Wed, 11 Feb 2015 22:54:23 +0000

Available diffs

Superseded in vivid-proposed
angband (1:3.5.1-1) unstable; urgency=low


  * New upstream release with many more changes to gameplay and UI. See
    changelog for details.
  * Updated Standards-Version. Added Package-List field to debian/control.
  * Added Build-Depends-Indep on python-docutils, texlive-latex-extra and
    texlive-fonts-recommended (for the PDF manual), and on imagemagick (for
    the xpm menu icon)
  * Fix "Console mode is missing": correct ncurses dependency (Closes: #698155)
  * Fix "Obsolete conffiles in /etc/angband/pref/ not cleaned up on
    upgrade": old *.prf files now properly removed (Closes: #669954)
  * Fix "Please enable shared score file again": package built setgid games
    again now that gtk support has been removed upstream (Closes: #684166)
  * Fix "Various segmentation faults": gtk support removed upstream
    (Closes: #715515)
  * Fix "angband-gtk: angband-gtk does not have a window manager close
    button": gtk support removed upstream (Closes: #646679)
  * Fix "Small typo in long description ("Tolkein")": fixed typo 
    (Closes: #648058)
  * Fix "menu icon entries missing": menu icon added (Closes: #737789)
  * Fix "please package the latest upstream version": new upstream version
    (Closes: #737249, LP: #1403010)

 -- Chris Carr <email address hidden>  Sat, 17 Jan 2015 11:06:55 +0000
Superseded in vivid-release
Obsolete in utopic-release
Published in trusty-release
Obsolete in saucy-release
Obsolete in raring-release
Obsolete in quantal-release
angband (1:3.3.2-2.1) unstable; urgency=low


  * Non-maintainer upload.
  * Fix "removes files that were installed by another package:
    /usr/share/angband/*":
    don't remove /usr/share/angband from angband's postrm; the directory
    belongs to angband-data.
    (Closes: #684180)

 -- gregor herrmann <email address hidden>  Wed, 22 Aug 2012 19:11:55 +0200
Superseded in quantal-release
Published in precise-release
angband (1:3.3.2-2) unstable; urgency=low

  * Fixed conflict between angband-data and older versions of angband
											Closes: #647437
  * Updated ncurses dependency to ncursesw, since Angband now speaks UTF-8
  * Package now includes .desktop entries for x11, GTK and SDL modes.
  * Package now includes a PDF manual in addition to in-game help.

Available diffs

Superseded in precise-release
Obsolete in oneiric-release
angband (1:3.2.0-1) unstable; urgency=low

  * New upstream release with significant changes to gameplay and options. See
    changelog for details.
  * Fixed high CPU usage with -mx11			Closes: #547261
  * Added suggestion for new angband-audio package (in non-free).
  * Updated Standards-Version. No changes.
  * Removed build-dep on cvs.
  * Removed bashism from configure.ac 		Closes: #619695
 -- Ubuntu Archive Auto-Sync <email address hidden>   Sat,  25 Jun 2011 17:06:53 +0000

Available diffs

Superseded in oneiric-release
Obsolete in natty-release
Obsolete in maverick-release
Superseded in maverick-release
angband (1:3.1.2v2-2) unstable; urgency=low

  * Added missing build-depends on libglade2.0-dev.
  * Added debian/source/format per policy.

Available diffs

Superseded in maverick-release
Obsolete in lucid-release
angband (1:3.1.1.1626-1) unstable; urgency=low

  * New maintainer. Added Manoj Srivastava to Uploaders.
  * New upstream release. Angband 3.1.x is a development series which
    contains a number of major changes - see the changelog for details.
  * This package is now entirely DFSG-compliant - moved to main. To achieve
    this, the sounds have been removed. They will be replaced in a separate
    angband-audio package.
                                                        Closes: #511368
  * Xaw support removed upstream.

 -- Ubuntu Archive Auto-Sync <email address hidden>   Wed,  04 Nov 2009 01:45:20 +0000

Available diffs

Superseded in lucid-release
Obsolete in karmic-release
Obsolete in jaunty-release
angband (1:3.0.9b-3) unstable; urgency=medium

  * pre-inst fails on upgrade from version 1:3.0.5-1, as we are not
    checking /var/lib/games/angband/save has any files in it - if it
    doesn't, then you see the failure mode described. Analysis and fix
    from Matthew Vernon. This closes an important bug.  Closes:  #494199
  * /var/games/angband/data/spell.raw has wrong permissions. We set the
    correct permission on 4 other directories in the /var/games/angband/
    hierarchy, and really, this chmod g+w was a long standing bug. While
    not labeled important, this is a minimal change, and is consistent
    with the handling of other game files. Thanks to Chris Carr.
                                                        Closes: #490871
  * Updated Standards-Version. No changes.

 -- Ubuntu Archive Auto-Sync <email address hidden>   Mon,  10 Nov 2008 14:55:21 +0000

Available diffs

Superseded in jaunty-release
Obsolete in intrepid-release
angband (1:3.0.9b-2) unstable; urgency=low

  * Record the fact that this package has moved to a new git repository.
  * Move to the new, make -j friendly targets in debian/rules.
  * Added support for the SDL mode display support into angband.

 -- Ubuntu Archive Auto-Sync <email address hidden>   Fri,  13 Jun 2008 13:58:29 +0100

Available diffs

Superseded in intrepid-release
angband (1:3.0.9b-1) unstable; urgency=low

  * New upstream release.  Angband 3.0.9b is a bugfix version of 3.0.9.
    It makes the following changes on top of those mentioned below:
     - Monsters are back up to their pre-3.0.9 levels of smartness.
     - Store UI behaviour changed so that pressing Enter no longer
       initiates buying.
     - Fix detection of curses libraries using autoconf.
     - Fix broken install using autoconf.
     - Add the tvals for oil and dragon armor to the tval squelch list.
     - Once again dump modified colour information to pref files.
     - Fix warnings when compiling the SDL port.
     - Fix up roguelike keys in the store (vs. 3.0.9a)

 -- Ubuntu Archive Auto-Sync <email address hidden>   Sun,  04 May 2008 16:30:47 +0100
Superseded in intrepid-release
Obsolete in hardy-release
angband (1:3.0.9-1) unstable; urgency=low

  * New upstream release. This is a fairly major update, and should work
    better than the older versions.                       Closes: #437001
  * Added new, working watch file, based on rephial site. Closes: #450258
  * Quote file names in preinst.                          Closes: #410363

 -- Emmet Hikory <email address hidden>   Wed,  13 Feb 2008 10:14:07 +0000
Superseded in hardy-release
Obsolete in gutsy-release
Obsolete in feisty-release
angband (1:3.0.6-4) unstable; urgency=low

  * Bug fix: "angband: error on upgrade: ... scores.raw': No such file or
    directory", thanks to Ross Boylan                     (Closes: #374580).

Superseded in feisty-release
Obsolete in edgy-release
Obsolete in dapper-release
Superseded in dapper-release
angband (1:3.0.6-1) unstable; urgency=low


  * New upstream release
     - Wands and staves are no longer destroyed when a recharge attempt
       backfires.  Instead all the charges are drained.
     - Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that
       name is mentioned for the sword of Beren in Tolkien's notes.
       (suggested by Tyler Witter)
     - Added a new type of subwindow for displaying the dungeon area around
       the player.
     - Added a new subwindow type "Display player (compact)" that displays
       the left-hand-side of the main term (player stats, hitpoints, gold,
       ...) in a separate window.
     - Added a new window type that displays the info from the status line.
     - Turned the "scroll map while targetting" option permanently on.
     - Added a display of the temporary resists to the status line.  The
       resists are only displayed if there is enough room after the dungeon
       level (when using a main or status term with at least 85 cols).
       The verbosity of the output (between "Acid Elec Fire Cold Pois" and
       "AEFCP") depends on the term width.
     - Display the player's speed in the character dump and on the info page.
     - Identified scrolls can now look different from unidentified ones.
       This allows the use of the individual scroll tiles created by David
       Gervais.
     - Allow the ammo-branding activation of 'Cubragol' to be aborted without
       using up the charge. (Diego Gonzalez and Jeff Greene)
     - Use actual monster and object symbols instead of a list of hardcoded
       symbols when hallucinating.
     - Added Craig Oliver's Sound FX Patch version 1.1 that adds about 120
       new sound events to the game.
       (see also http://www.chambrook.org/angband/soundfx.php)
     - Scroll the map when the player is 1/4th of the visible grids away from
       the edge of the map display.
     - Allow the OS X version to be started from a read-only medium, for
       example from a disk image or a central installation under
       'Applications'.  All user-specific files like savefiles, scores,
       char-dumps, and saved preferences are stored in
       'Library/Preferences/Angband/' and its subfolders inside the user's
       home directory.
     - The Mac OS X application bundle now includes all the necessary files
       from the lib folder.  The separate lib folder in the distribution is
       no longer necessary.  This means that the OS X version can now be
       installed by simply dragging the application icon to the target
       directory.
     - The OS X version would crash when changing the sound or graphics
       options before a character was created or loaded. (reported by Patrick
       Hughes)
     - Don't save the Mac OS X preferences on exit if the game hasn't been
       initialized properly to prevent corruption of the preference file in
       case of an error at startup.  Skip loading the preference file if it
       is broken. (problem reported by Matt Stone)
     - Include the basic Angband sound files per default in the OS X version.
     - Made the tile size independent of the font size in the X11 version.
       Store various window settings like the window size between sessions.
     - Don't add a hardcoded 'games' subdirectory to the installation path on
       multi-user machines.
     - Allow all user created files to be saved in subdirectories under
       ~/.angband/Angband/ when PRIVATE_USER_PATH is defined.
     - Allow the use of the 'vcs' display module on systems with devfs-style
       '/dev/vc/*' terminals.
     - The virtual console (vcs) front-end does now implement cursor
       visibility and bigscreen support.  (Alexander Ulyanov)
     - Enable cursor visibility in the "gcu" front-end on Linux systems.
       (Alexander Ulyanov)
     - Fixed a bug in the Xaw frontend, which made Angband crash if the main
       window geometry was specified as an X resource. (Alexander Ulyanov)
     - Make X11 frontends show floors as centered dots, walls as blocks, and
       treasures as diamonds. (Alexander Ulyanov)
     - Removed the restriction of bigtile mode to the main window in the X11
       version.
     - Added Alexander Ulyanov's Linux framebuffer display module from:
       http://posband.earthsea.org/misc/angband-lfb-20050220.tar.gz
     - Added compile instructions for MinGW/MSYS on Windows. (Tuomas
       Härkönen)
     - Added compile instructions for gcc on Mac OS X.
     - Fixed a stupid bug that could cause the game to hang or crash when
       killing quest monsters near the edge of the dungeon. (Ivan Tuckwell
       and Dr. Andrew White)
     - Added missing tiles and tile assignments for the 32x32 tiles. (Ivan
       Jekic and David Gervais)
     - The charges of rods of perception weren't handled correctly when
       compiling with scripting turned off. (reported by "Twilight" and Jeff
       Greene)
     - Cursed speed rings should not increase the level feeling. (Anssi
       Ramela and Jeff Greene)
     - Refresh the list of visible monsters after (Mass) Banishment,
       Earthquake, and Destruction spells, when using the 'delete nearby
       monsters' function in debug mode, as well as when pressing Ctrl-R.
       ("Twilight")
     - Don't try to write zero-length blocks when saving the lib/data/*.raw
       files. (suggested by Juha Niemimaki)
     - Corrected the item description for scrolls of recharging. (reported by
       Hugo Kornelis)
     - Fixed a Angband 3.0.6 alpha 1 specific crash with the Mac OS X 10.4
       (Tiger) caused by releasing a reference that should not be released.
       (reported by Harry Erwin)
     - The experience loss as a result of one of the One Ring's activations
       is now 1/4 of both max and current experience instead of the
       unintended reduction of max exp by 3/16 of the current experience.
       (Hugo Kornelis)
     - Cleaned up the handling of experience draining when the player has
       Hold Life. The fixed part of the exp drain by nether breaths is now
       also reduced by Hold Life. (Hugo Kornelis)
     - The 'star ball' activation fired one ball more when scripting was
       enabled.  (Hugo Kornelis)
     - The object description for the 'cure wounds' activation reads
       "activates for cure wounds (4d7)", but it actually cures 4d8 points of
       damage.  The description has been fixed. (Hugo Kornelis)
     - The "recharge item" artifact activation can now be canceled at the
       "Recharge which item" prompt without draining the artifact's charge.
       (Hugo Kornelis)
     - The symbol for the Shield of Deflection was a light blue [ instead of
       a ) like all other shields. (Hugo Kornelis)
     - Reduced the price for "Raal's Tome of Destruction". (Hugo Kornelis and
       Timo Pietila)

 -- Manoj Srivastava <email address hidden>  Tue, 28 Jun 2005 00:53:03 -0500
Obsolete in breezy-release
Obsolete in hoary-release
Obsolete in warty-release
angband (1:3.0.5-1) unstable; urgency=low


  *  Bug fix: "angband: incomplete copyright file", thanks to Andrew
    Saunders. The copyright file was actually created by Joshua Kwon, who
    apparently has uploaded angband as an NMU, but I have not seen it on
    my mirror yet. In any case, the NMU was appreciated. Thanks for the
    help.                                                 (Closes: #248668).
  * New upstream release.
    - Summoned creatures appear near the caster now instead of near the
      player.
    - Made rods of detection invulnerable to electric attacks.
    - Restored the old behavior of the Glyph of Warding to protect against
      direct melee attacks when standing on it.
    - Rods can no longer be drained by monsters.
    - The minor vault "Interlock" had switched height and width definitions,
      causing it to be created in a chaotic state. (Werner Baer)
    - Spells that prompt the user for an item (identify, enchantment,
      recharging) or an monster letter (banishment) no longer use mana if
      canceled.
    - The order of mage spells in the books in the non-Lua version is now
      the same as in the Lua version.
    - Give energy to monsters and the player at the end of the game turn
      instead of at the start.  This prevents various odd effects when
      loading a saved game. (reported by Phil)
    - The activation descriptions for rings were missing with Lua scripting
      turned off. (Jeff Greene)
    - The SHATTER (earthquake) attack of monsters can cause the player to be
      pushed into another position.  Processing of the remaining blows of
      the monster should stop in that case. Otherwise the player could get
      hit "through a wall" that was created by the earthquake. (Jeff Greene)
    - Removed the autoroller delay.
    - Cleaned up the paragraph handling in the object descriptions.
      (Hallvard B Furuseth)
    - "It cannot be harmed by acid and fire" should be "... acid *or* fire".
      (Hallvard B Furuseth)
    - Piles of wands, staves, and rods can be used from the ground without
      picking them up first.
    - Fixed a problem in the Unix/Linux makefiles.  The POSIX standard
      doesn't allow a dot instead of a colon as separator for the chown
      parameters.
    - Removed an accidental use of floating point code that prevented
      Angband from running on old machines without an FPU.
    - Removed unnecessary event handlers that negativly affected performance.
    - The "pseudo graphics" used by the (n)curses version didn't support
      terrain lightning correctly.
    - The window resize control was sometimes overwritten with a black tile
      in the OS X version.
    - Removed the warning message about missing preferences from the OS X
      version.  The first thing a new player sees after starting Angband
      shouldn't be a "scary" message.
    - Added a Windows helpfile created by Jordan Hobbs.
    - Added project files for building Angband with MS Visual C++ 7.1.
      (Tasha Jessup)
  

 -- Manoj Srivastava <email address hidden>  Wed, 23 Jun 2004 01:27:08 -0500
123 of 23 results