nvidia-texture-tools source package in Oracular

libnvtt-bin: NVIDIA Texture Tools (Binaries)
libnvtt-bin-dbgsym: debug symbols for libnvtt-bin
libnvtt-dev: NVIDIA Texture Tools (Header)
libnvtt2: NVIDIA Texture Tools
libnvtt2-dbgsym: debug symbols for libnvtt2

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nvidia-texture-tools information

Current version:
2.0.8-1+dfsg-8.2build8
Uploaded:
Urgency:
Medium Urgency

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Nvidia Texture Toolstrunk

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

Bug supervisor: no
Bug tracker: no
Branch: no

There are no registered releases for the Nvidia Texture Tools ⇒ trunk.

Releases in Ubuntu

Binary packages

Download files from current release (2.0.8-1+dfsg-8.2build8)

File Size SHA-256 Checksum
nvidia-texture-tools_2.0.8-1+dfsg.orig.tar.gz 241.5 KiB b096baf61bd813e06e40ae4b0ce3f58ee1b8561ecd440db11af919765c278714
nvidia-texture-tools_2.0.8-1+dfsg-8.2build8.debian.tar.xz 16.8 KiB 73aac1a736afb2df71d4fa46be3807b8523b4dfa08e37fdf8823241c9e3ece3e
nvidia-texture-tools_2.0.8-1+dfsg-8.2build8.dsc 2.6 KiB c9398a8e5211fc03cb04eae4d546c612d1f1f6ed0d91b179d8677fee29d527c1

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