nvidia-texture-tools package in Ubuntu
libnvtt-bin: NVIDIA Texture Tools (Binaries)
libnvtt-bin-dbgsym: debug symbols for libnvtt-bin
libnvtt-dev: NVIDIA Texture Tools (Header)
libnvtt2: NVIDIA Texture Tools
libnvtt2-dbgsym: debug symbols for libnvtt2
This package has 0 new bugs and 0 open questions.
Package information
- Maintainer:
- Ubuntu Developers
- Urgency:*
- Medium Urgency
- Architectures:*
- amd64 arm64 armel armhf i386 kfreebsd-amd64 kfreebsd-i386 powerpc ppc64 ppc64el
- Latest upload:
- 2.0.8-1+dfsg-8.2build8
*actual publishing details may vary in this distribution, these are just the package defaults.
Upstream connections
The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.
- Bug supervisor:
- Bug tracker:
- Branch:
There are no registered releases for the Nvidia Texture Tools ⇒ trunk.
The Plucky Puffin (current stable release) | ||
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The Focal Fossa (supported) | ||
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The Xenial Xerus (supported) | ||
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