nvidia-texture-tools source package in Xenial

libnvtt-bin: NVIDIA Texture Tools (Binaries)
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nvidia-texture-tools information

Current version:
2.0.8-1+dfsg-8
Uploaded:
Urgency:
Medium Urgency

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Nvidia Texture Toolstrunk

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster.

Bug supervisor: no
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There are no registered releases for the Nvidia Texture Tools ⇒ trunk.

Binary packages

Download files from current release (2.0.8-1+dfsg-8)

File Size SHA-256 Checksum
nvidia-texture-tools_2.0.8-1+dfsg-8.dsc 2.4 KiB cde8db52065df8cebd5f991eabd78aa28d28ed2893d541838c560a3b65f3a0e2
nvidia-texture-tools_2.0.8-1+dfsg.orig.tar.gz 241.5 KiB b096baf61bd813e06e40ae4b0ce3f58ee1b8561ecd440db11af919765c278714
nvidia-texture-tools_2.0.8-1+dfsg-8.debian.tar.xz 15.2 KiB 921da29145721072f93a6b6db5ea7415ac156ba9b9114a9e8d93fbc596e767aa

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