Ares 0.5

A stealthy release: More options for cloaking, features restored from Tiberian Sun like Sensor Arrays and CloakStop, and more which is not decided upon yet.

Milestone information

Project:
Ares
Series:
0.5
Version:
0.5
Released:
 
Registrant:
AlexB
Release registered:
Active:
No. Drivers cannot target bugs and blueprints to this milestone.  

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Assigned to you:
No blueprints or bugs assigned to you.
Assignees:
41 AlexB
Blueprints:
21 Implemented, 1 Informational
Bugs:
19 Fix Released

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download icon ares_0.5.zip (md5) Ares Standalone Package 0.5 3,137
last downloaded 14 weeks ago
Total downloads: 3,137

Release notes 

Ares 0.5 re-introduces several features known from Tiberian Sun, like Tiberium Heal and Damage, Storage and Silos, Chain Reactions, and Sensor Arrays. Cloak has been expanded, and several properties are now customizable for each type. The AttachEffect got some more options, and the Crew system has been extended to also work with buildings and to support side-specific Engineers and Technician. Also included are several minor fixes.

Changelog 

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- Consider many types as one for Type Selection
- Tiberium Heal added
- Tiberium Damage added
- Tiberium Explosions (Chain Reactions)
- Tiberium Explosive (Harvesters blowing up)
- Storage restored
- Tiberium PipScale for buildings
- Sensor Arrays restored
- Hover units cloakable
- Cloakable if deployed, idle (CloakStop), powered
- Units never cloakable, not even under Cloak Generators
- Visceroids
- Hide Insignia from enemy players
- Spread tiberium on destruction
- Side-specific Engineer and Technican
- Ripple effect won't rock hover units any more
- C4 veteran ability restored
- Animations with Custom Palettes no longer visible through shroud
- Several minor changes and improvements

22 blueprints and 19 bugs targeted

Blueprint Priority Assignee Delivery
Chain Reactions Chain Reactions 3 Medium AlexB  11 Implemented
PipScale=Tiberium PipScale=Tiberium 3 Medium AlexB  11 Implemented
Reenable/Fix Ore Storage Logic Reenable/Fix Ore Storage Logic 3 Medium AlexB  11 Implemented
Threshold for Explodes=yes on Overlay Threshold for Explodes=yes on Overlay 3 Medium AlexB  11 Implemented
Tiberium Damage Tiberium Damage 3 Medium AlexB  11 Implemented
Tiberium Explosive Tiberium Explosive 3 Medium AlexB  11 Implemented
Tiberium Heal Tiberium Heal 3 Medium AlexB  11 Implemented
Tiberium Spill Tiberium Spill 3 Medium AlexB  11 Implemented
Visceroids Visceroids 3 Medium AlexB  11 Implemented
"Unit Lost" EVA customizable "Unit Lost" EVA customizable 2 Low AlexB  11 Implemented
Cloak Logic Enhancements Cloak Logic Enhancements 2 Low AlexB  11 Implemented
Disallow Cloaking Disallow Cloaking 2 Low AlexB  11 Implemented
Engineer per Side Engineer per Side 2 Low AlexB  11 Implemented
Hide Enemy Veterancy Insignia Hide Enemy Veterancy Insignia 2 Low AlexB  11 Implemented
Suppress Sensor Array Notifications Suppress Sensor Array Notifications 2 Low AlexB  11 Implemented
Technician per Side Technician per Side 2 Low AlexB  11 Implemented
Tiberium Remains Tiberium Remains 2 Low AlexB  11 Implemented
Type Selection Groups Type Selection Groups 2 Low AlexB  11 Implemented
Restore the "CloakStop" function Restore the "CloakStop" function 1 Undefined AlexB  11 Implemented
Tiberium Chain Reaction Customization Tiberium Chain Reaction Customization 1 Undefined AlexB  11 Implemented
Re-enable Tiberium effects Re-enable Tiberium effects 1 Undefined AlexB  11 Implemented
Allow buildings to decloak and fire upon cloaked units. Allow buildings to decloak and fire upon cloaked units. Informational 1 Undefined AlexB  12 Informational
Bug report Importance Assignee Status
987890 #987890 Custom palette anims visible through shroud 3 High AlexB  10 Fix Released
1236019 #1236019 Crash when slaves enters into the Slave miner 3 High AlexB  10 Fix Released
1248448 #1248448 AlphaImage in animations. 3 High AlexB  10 Fix Released
1248566 #1248566 TiberiumSpill and Storage 3 High AlexB  10 Fix Released
1250502 #1250502 Shrapnel weapon Ivanbomb crash 3 High AlexB  10 Fix Released
895521 #895521 CloakGenerator bug with hover vehicles 4 Medium AlexB  10 Fix Released
896080 #896080 Hover locomotor weird rocking 4 Medium AlexB  10 Fix Released
896110 #896110 Hover units cannot cloak 4 Medium AlexB  10 Fix Released
896200 #896200 Powered units are still cloaked when offline 4 Medium AlexB  10 Fix Released
896216 #896216 Animations using a custom palette will not be dimmed on maps with dim lighting 4 Medium AlexB  10 Fix Released
896279 #896279 Cloak Generators vs Sonar SonarPulse SW 4 Medium AlexB  10 Fix Released
1004906 #1004906 Map Action #98 (Play Sound Effect at random Waypoint) crashes if more than 100 waypoints are present 4 Medium AlexB  10 Fix Released
1008047 #1008047 Boris bugs and C4 [Ares 0.2] 5 Low AlexB  10 Fix Released
894912 #894912 Allow buildings to decloak and fire upon cloaked units. 6 Wishlist AlexB  10 Fix Released
894950 #894950 Re-enable Tiberium effects 6 Wishlist AlexB  10 Fix Released
894978 #894978 Restore the "CloakStop" function 6 Wishlist AlexB  10 Fix Released
896360 #896360 Powered cloakable buildings 6 Wishlist AlexB  10 Fix Released
1227300 #1227300 Cloakable.Allowed=no units can still pick up cloak crate 1 Undecided AlexB  10 Fix Released
1227331 #1227331 CloakRadiusInCells still checked when placing SensorArray structures 1 Undecided AlexB  10 Fix Released
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