Atlantean bakeries are "jumping" when producing

Bug #855975 reported by ron hering
10
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Low
Chuck Wilder

Bug Description

Using the latest update of version BZR5984, frome the daily release. The buildings randomly jump about 4-5 lines then return. I am running a fully up dated version on Mint Linux with a 2.6 G processor and 800M ram. All of the version 15 games worked great, and the very first version 16 worked.

Revision history for this message
Nasenbaer (nasenbaer) wrote :

Hi ron and thanks for the bug report.
I run Widelands on Mageia Linux and can't reproduce the problem, so could you please give some more informations like:

* In what kind of games does the problem occur (only single player, multi player, scenarios, just one map)?
* Does the problem appear with all tribes / all buildings?
* Does it occur all the time or only under specific circumstances ?

Further I am not quite sure whether I completely understood, how this bug looks like, so what do you mean with "4-5 lines"? like 4-5 pixels? I currently don't know how to do this the best, but perhaps you could record a small and short video sequence and upload it here?

Changed in widelands:
status: New → Incomplete
Revision history for this message
ron hering (rhering6938) wrote : Re: [Bug 855975] Re: Buildings random jumping

--- On Thu, 9/22/11, Nasenbaer <email address hidden> wrote:

From: Nasenbaer <email address hidden>
Subject: [Bug 855975] Re: Buildings random jumping
To: <email address hidden>
Date: Thursday, September 22, 2011, 3:20 AM

Hi ron and thanks for the bug report.
I run Widelands on Mageia Linux and can't reproduce the problem, so could you please give some more informations like:

* In what kind of games does the problem occur (only single player, multi player, scenarios, just one map)?
* Does the problem appear with all tribes / all buildings?
* Does it occur all the time or only under specific circumstances ?

Further I am not quite sure whether I completely understood, how this
bug looks like, so what do you mean with "4-5 lines"? like 4-5 pixels? I
currently don't know how to do this the best, but perhaps you could
record a small and short video sequence and upload it here?

** Changed in: widelands
       Status: New => Incomplete

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https://bugs.launchpad.net/bugs/855975

Title:
  Buildings random jumping

Status in Widelands:
  Incomplete

Bug description:
  Using the latest update of version BZR5984, frome the daily release.
  The buildings randomly jump about 4-5 lines then return. I am running
  a fully up dated version on Mint Linux with a 2.6 G processor and 800M
  ram. All of the version 15 games worked great, and the very first
  version 16 worked.

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The jumping appears to be on all tribes and mostly the bakery buildings, I play at 3x speed most the time. here is a saved game.

Revision history for this message
Nasenbaer (nasenbaer) wrote : Re: Buildings random jumping

ron, the file you attached is not a saved game.
Anyway what kind of build do you use - you wrote about a daily build - did you compile yourself, or is that a precompiled version - if later, might it be that it is incompatible to your system? My idea would be along the lines, that either the system widelands was build on or alternatively your system was changed to use the new libpng 1.5, while the other system still uses libpng 1.2

Revision history for this message
ron hering (rhering6938) wrote :

I have been playing various senerios, and the only one I notice having the problem is the single player, Green Plateau with the Atlanteans, I am using BZR 5990 from the pre-compiled daily builds. The Bakeries jump 4 to 5 pixels up/down. Seems to be the only problem.

Revision history for this message
Hans Joachim Desserud (hjd) wrote :

Thanks for providing the requested information.

I see the same behaviour in bzr r6008, the Atlantean bakeries are "jumping" some pixels down when producing.. I am not sure if this is due to the conf-file or the graphics the graphics themselves.

Changed in widelands:
importance: Undecided → Low
milestone: none → build17-rc1
status: Incomplete → Confirmed
summary: - Buildings random jumping
+ Atlantean bakeries are "jumping" when producing
tags: added: atlanteans
tags: added: graphic
SirVer (sirver)
Changed in widelands:
assignee: nobody → Widelands Media Developers (widelands-media-dev)
Chuck Wilder (chuckw20)
Changed in widelands:
assignee: Widelands Media Developers (widelands-media-dev) → Chuck Wilder (chuckw20)
Revision history for this message
Chuck Wilder (chuckw20) wrote :

Fixed hot spot of working animation in r#6009.

Changed in widelands:
status: Confirmed → Fix Committed
Revision history for this message
SirVer (sirver) wrote :

Released in build17-rc1.

Changed in widelands:
status: Fix Committed → Fix Released
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