Ares 0.d
Milestone information
- Active:
- No. Drivers cannot target bugs and blueprints to this milestone.
Activities
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- No blueprints or bugs assigned to you.
- Assignees:
- 46 AlexB
- Blueprints:
- 24 Implemented, 3 Informational
- Bugs:
- 20 Fix Released
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Release notes
Ares 0.D is a feature release with several bugfixes and optimizations.
Changelog
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27 blueprints and 20 bugs targeted
Blueprint | Priority | Assignee | Delivery | |
---|---|---|---|---|
Break Previous Cursor Definitions | Break Previous Cursor Definitions | 4 High | AlexB | 11 Implemented |
Breaking changes to ArmorTypes | Breaking changes to ArmorTypes | 4 High | AlexB | 11 Implemented |
Breaking changes to UnitDelivery SW | Breaking changes to UnitDelivery SW | 4 High | AlexB | 11 Implemented |
A way to combine Abduction weapons with Temporal warheads | A way to combine Abduction weapons with Temporal warheads | 2 Low | AlexB | 11 Implemented |
Ability to attach an "Deathbomb" to an enemy and remotely activate it. | Ability to attach an "Deathbomb" to an enemy and remotely activate it. | 2 Low | AlexB | 11 Implemented |
Ability to set an ivan bomb explode on sell | Ability to set an ivan bomb explode on sell | 2 Low | AlexB | 11 Implemented |
Additional Unit Cursors | Additional Unit Cursors | 2 Low | AlexB | 11 Implemented |
Allow modders to choose how many of a certain building each type of AI can build Easy medium hard | Allow modders to choose how many of a certain building each type of AI can build Easy medium hard | 2 Low | AlexB | 11 Implemented |
AmbientDamage=0 Railguns | AmbientDamage=0 Railguns | 2 Low | AlexB | 11 Implemented |
Buildup and Sell Time per Building | Buildup and Sell Time per Building | 2 Low | AlexB | 11 Implemented |
Civilian vehicles should not be driveable when there is no KillDriver.Owner=civilian | Civilian vehicles should not be driveable when there is no KillDriver.Owner=civilian | 2 Low | AlexB | 11 Implemented |
Custom Cursors on normal Weapons | Custom Cursors on normal Weapons | 2 Low | AlexB | 11 Implemented |
Customizable Fall Rates | Customizable Fall Rates | 2 Low | AlexB | 11 Implemented |
Dig Animation and Sound | Dig Animation and Sound | 2 Low | AlexB | 11 Implemented |
Modification to custom mouse pointers logic. | Modification to custom mouse pointers logic. | 2 Low | AlexB | 11 Implemented |
Optionally Consider Health for Temporal Weapons | Optionally Consider Health for Temporal Weapons | 2 Low | AlexB | 11 Implemented |
Pre-deployed MCVs in Multiplayer Games | Pre-deployed MCVs in Multiplayer Games | 2 Low | AlexB | 11 Implemented |
RandomSelectionWeight for AI | RandomSelectionWeight for AI | 2 Low | AlexB | 11 Implemented |
Repair mode tweak for buildings | Repair mode tweak for buildings | 2 Low | AlexB | 11 Implemented |
Separate TurretROT | Separate TurretROT | 2 Low | AlexB | 11 Implemented |
Starting Units Customization | Starting Units Customization | 2 Low | AlexB | 11 Implemented |
TeamTypes should use the Country's Paradrop Plane | TeamTypes should use the Country's Paradrop Plane | 2 Low | AlexB | 11 Implemented |
Turn Off the Iron Curtain Flash | Turn Off the Iron Curtain Flash | 2 Low | AlexB | 11 Implemented |
Unhardcore Organic and Mechanical warheads | Unhardcore Organic and Mechanical warheads | 2 Low | AlexB | 11 Implemented |
Tracking Bug for Custom Cursors | Tracking Bug for Custom Cursors | 2 Low | 12 Informational | |
deuelopment for ai. | deuelopment for ai. | 2 Low | AlexB | 12 Informational |
request for AI make AI build a specific building and (how many) of that building example [AMRADR] AIforceBuildThis=yes,no ;force ai to build this building AIBuildThisNum=0,1,100 ;ect. how many buildings of this type of building i will build? | request for AI make AI build a specific building and (how many) of that building example [AMRADR]... | 1 Undefined | AlexB | 12 Informational |