Ares 0.d

Milestone information

Project:
Ares
Series:
0.d
Version:
0.d
Released:
2017-06-10  
Registrant:
AlexB
Release registered:
2017-06-11
Active:
No. Drivers cannot target bugs and blueprints to this milestone.  

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Assigned to you:
No blueprints or bugs assigned to you.
Assignees:
46 AlexB
Blueprints:
24 Implemented, 3 Informational
Bugs:
20 Fix Released

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File Description Downloads
download icon ares_0.D.zip (md5) Ares Standalone Package 0.D 232
last downloaded 12 weeks ago
Total downloads: 232

Release notes 

Ares 0.D is a feature release with several bugfixes and optimizations.

Changelog 

View the full changelog

- Mouse Cursors
- Mechanics and Ambulances
- Starting Units, start with Construction Yard
- Ivan Death Bombs
- AI builds more than one of a type
- Customizable fall rates and dig animations

27 blueprints and 20 bugs targeted

Blueprint Priority Assignee Delivery
Break Previous Cursor Definitions Break Previous Cursor Definitions 4 High AlexB  11 Implemented
Breaking changes to ArmorTypes Breaking changes to ArmorTypes 4 High AlexB  11 Implemented
Breaking changes to UnitDelivery SW Breaking changes to UnitDelivery SW 4 High AlexB  11 Implemented
A way to combine Abduction weapons with Temporal warheads A way to combine Abduction weapons with Temporal warheads 2 Low AlexB  11 Implemented
Ability to attach an "Deathbomb" to an enemy and remotely activate it. Ability to attach an "Deathbomb" to an enemy and remotely activate it. 2 Low AlexB  11 Implemented
Ability to set an ivan bomb explode on sell Ability to set an ivan bomb explode on sell 2 Low AlexB  11 Implemented
Additional Unit Cursors Additional Unit Cursors 2 Low AlexB  11 Implemented
Allow modders to choose how many of a certain building each type of AI can build Easy medium hard Allow modders to choose how many of a certain building each type of AI can build Easy medium hard 2 Low AlexB  11 Implemented
AmbientDamage=0 Railguns AmbientDamage=0 Railguns 2 Low AlexB  11 Implemented
Buildup and Sell Time per Building Buildup and Sell Time per Building 2 Low AlexB  11 Implemented
Civilian vehicles should not be driveable when there is no KillDriver.Owner=civilian Civilian vehicles should not be driveable when there is no KillDriver.Owner=civilian 2 Low AlexB  11 Implemented
Custom Cursors on normal Weapons Custom Cursors on normal Weapons 2 Low AlexB  11 Implemented
Customizable Fall Rates Customizable Fall Rates 2 Low AlexB  11 Implemented
Dig Animation and Sound Dig Animation and Sound 2 Low AlexB  11 Implemented
Modification to custom mouse pointers logic. Modification to custom mouse pointers logic. 2 Low AlexB  11 Implemented
Optionally Consider Health for Temporal Weapons Optionally Consider Health for Temporal Weapons 2 Low AlexB  11 Implemented
Pre-deployed MCVs in Multiplayer Games Pre-deployed MCVs in Multiplayer Games 2 Low AlexB  11 Implemented
RandomSelectionWeight for AI RandomSelectionWeight for AI 2 Low AlexB  11 Implemented
Repair mode tweak for buildings Repair mode tweak for buildings 2 Low AlexB  11 Implemented
Separate TurretROT Separate TurretROT 2 Low AlexB  11 Implemented
Starting Units Customization Starting Units Customization 2 Low AlexB  11 Implemented
TeamTypes should use the Country's Paradrop Plane TeamTypes should use the Country's Paradrop Plane 2 Low AlexB  11 Implemented
Turn Off the Iron Curtain Flash Turn Off the Iron Curtain Flash 2 Low AlexB  11 Implemented
Unhardcore Organic and Mechanical warheads Unhardcore Organic and Mechanical warheads 2 Low AlexB  11 Implemented
Tracking Bug for Custom Cursors Tracking Bug for Custom Cursors Informational 2 Low   12 Informational
deuelopment for ai. deuelopment for ai. Informational 2 Low AlexB  12 Informational
request for AI make AI build a specific building and (how many) of that building example [AMRADR] AIforceBuildThis=yes,no ;force ai to build this building AIBuildThisNum=0,1,100 ;ect. how many buildings of this type of building i will build? request for AI make AI build a specific building and (how many) of that building example [AMRADR]... Informational 1 Undefined AlexB  12 Informational
Bug report Importance Assignee Status
1655347 #1655347 ToolTipColor broken 3 High AlexB  10 Fix Released
1693952 #1693952 Waypoint connecting line showing beacon animation 3 High AlexB  10 Fix Released
1697193 #1697193 Block Enemy War Factory and Refinery Exploit 3 High AlexB  10 Fix Released
913570 #913570 Iterated entries messes up the internal array list 4 Medium AlexB  10 Fix Released
1261064 #1261064 3 actions using mouse.sha frame #384 4 Medium AlexB  10 Fix Released
1691923 #1691923 VehicleThieves and Drivers, and units under Iron Curtain 4 Medium AlexB  10 Fix Released
1691954 #1691954 Units failing to find the nearest dock 4 Medium AlexB  10 Fix Released
1691958 #1691958 Agent-Saboteur would spy on Spyable=no buildings 4 Medium AlexB  10 Fix Released
1423516 #1423516 Medics are unable to enter grindrers 5 Low AlexB  10 Fix Released
1539214 #1539214 Problem with neutral vehicles being always capturable 5 Low AlexB  10 Fix Released
1619631 #1619631 if KillDriver=yes ,AffectsAllies=no is invalid 5 Low AlexB  10 Fix Released
1691959 #1691959 Subterranean units could accidentally leave the map 5 Low AlexB  10 Fix Released
1692262 #1692262 Infantry in Occupiable Structures not Promoted Immediately 5 Low AlexB  10 Fix Released
894893 #894893 Modification to custom mouse pointers logic. 6 Wishlist AlexB  10 Fix Released
894895 #894895 Additional Unit Cursors 6 Wishlist AlexB  10 Fix Released
894909 #894909 Allow modders to choose how many of a certain building each type of AI can build Easy medium hard 6 Wishlist AlexB  10 Fix Released
895251 #895251 Custom Cursors on normal Weapons 6 Wishlist AlexB  10 Fix Released
895330 #895330 Buildup tweaks 6 Wishlist AlexB  10 Fix Released
895598 #895598 Unhardcore Organic and Mechanical warheads 6 Wishlist AlexB  10 Fix Released
1616741 #1616741 Vehicle CloningFacility can't set assembly stations? 1 Undecided AlexB  10 Fix Released
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