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build-18 release from the build18 series released 2014-02-22

Release information
Release notes:

The Widelands Development Team is proud to announce the immediate availability of build 18 of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage http://www.widelands.org/ to learn more.

Some of the highlights of this build are:
   * Seafaring enhancements: expeditions and colonization.
   * Eviction of workers from production sites.
   * Soldier preference selection in military sites.
   * Better in-game stock charts with new information.
   * new maps, sounds, music, graphics & animations.
   * On demand loading of graphics improves startup time.
   * Better performance: Widelands needs less CPU and memory.
...

Changelog:

### Build 18
- Added a preview for the costs of a building and the resources gained
  through the dismantling of a building.
- Added a button to productionsites for evicting a worker.
- Added control to exchange stationed soldiers of a militarysite
  with soldiers of a higher resp. lower level.
- Added seafaring expedition and colonization.
- Added new win condition: Territorial time similar to territorial lord.
- Added a game result screen showing a summary of the game once the game is over
- Added support for a "message of the day" to Widelands and the Widelands' dedicated server.
- Added new game tips.
- Improved start up time through on demand loading of graphics.
- Improved Widelands' rich text rendering engine and improved
  much of text in many different places.
- Improved OpenGL rendering leading to a huge speed up.
- Improved the handling of soldiers inside trainingssites:
  Soliders that did not receive training for some time are now evicted automatically
- Improved the old stock charts and added some new ones.
- Improved graphics and animations in many places.
- Improved graphics used in road building mode to indicate the steepness.
- Improved multiplayer scenario "Smugglers".
- Improved Empire Inn to be backward compatible.
- Improved the handling of game saving
- Improved Widelands' translations and added some new ones.
- Fixed a bunch of memory leaks.
- Fixed a bunch of compiler warnings.
- Fixed an editor crash when trying to save a map inside a subdirectory.
- Fixed bug #535806: Loading images takes a tremendous amount of time
- Fixed bug #536110: Some Map Editor tools (Resources) are not translatable
- Fixed bug #536161: Widelands bundles internal copy of unzip.cc
- Fixed bug #536482: Downgrade skilled workers when possible
- Fixed bug #536507: Autosave after reaching objective
- Fixed bug #536548: Allow control of stationed Soldiers in Military Buildings
- Fixed bug #536571: Empire Inns should be able to produce rations.
- Fixed bug #537194: Unable to see full list of bobs on debug
- Fixed bug #566970: Unable to attack castle
- Fixed bug #576347: show game results screen
- Fixed bug #580905: write building status in a different font color for construction sites
- Fixed bug #657285: Multiple tooltips may be shown when opening building information
- Fixed bug #674600: Long titles in message inbox overlap with time sent
- Fixed bug #674930: Rare bug in soldiers code
- Fixed bug #704637: Does not start (could not set video mode) using too large resolution in fullscreen mode
- Fixed bug #706284: Default save file name is always the first in list
- Fixed bug #706284: Default save file name is always the first in list
- Fixed bug #714036: Add evict worker button to productionsites
- Fixed bug #722087: hard to empty warehouse
- Fixed bug #723113: Weird green granite in the editor on Blackland maps
- Fixed bug #726139: Numeric wares display in warehouses not updating correctly
- Fixed bug #732142: Please choose lighter blue player color
- Fixed bug #738643: Pause game while in 'save'-dialog
- Fixed bug #738895: Show a message when the game is autosaving
- Fixed bug #740401: Preview required building costs before building or upgrading
- Fixed bug #744595: clang llvm 2.9 compiler widelands crash
- Fixed bug #751836: Loading games memory usage
- Fixed bug #763567: Sort Messages in Message Inbox to be most recent on top
- Fixed bug #787217: editor crashes on map load
- Fixed bug #787464: Hard to tell the difference between actual flags and possible flags for
                      the yellow player
- Fixed bug #796673: Roads "light up" in the fog of war
- Fixed bug #796690: Atleantean resource signs have a red tint
- Fixed bug #802432: wreck sail is blue instead of white
- Fixed bug #803284: While building, show range of the building on construction site
- Fixed bug #818823: Multiplayer game kicked out players after being paused for a while (Broken pipe)
- Fixed bug #825957: Warnings at compile-time (GCC)
- Fixed bug #846409: Improving the load game dialog
- Fixed bug #858517: Counter for 50% of the land in territorial lord doesn't reset
- Fixed bug #861840: building near shoreline
- Fixed bug #898129: Workarea color policy
- Fixed bug #900784: Screen resolution can be set too large in windowed mode
- Fixed bug #902464: Upgrading building: number of wares in stock window not updated
- Fixed bug #902558: Workers returning to a building being dismantled will attempt to enter it
- Fixed bug #913369: Warnings at compile-time (clang/llvm)
- Fixed bug #923702: soldier "lost" if the building he is returning to has been destroyed
- Fixed bug #933747: Text refers to bug #1951113
- Fixed bug #939026: Sea expedition and colonization
- Fixed bug #939709: Make OpenGL terrain rendering less demanding on hardware
- Fixed bug #955908: Open stockstatistics with a button
- Fixed bug #957750: Add Portspace tool doesn't use the toolsize.
- Fixed bug #960370: Atlantean Ship Shows "flashes" on the Hull
- Fixed bug #961548: widelands executable links against boost_unit_test_framework in Debug mode
- Fixed bug #963697: Port build help icon shown, though no port can be build
- Fixed bug #963802: Add option to burn a ship
- Fixed bug #963963: Game crashes when ship construction site cannot be cleared for a new ship
- Fixed bug #965052: Cannot see which map I am currently playing
- Fixed bug #970264: Missing SDL_* libraries lead to rather useless messages
- Fixed bug #970840: new graph: availability of wares
- Fixed bug #972759: barbarian beer icons misleading
- Fixed bug #974679: Inconsistent behaviour in soldier creation leads to irregular economy state
- Fixed bug #975091: Ship freezes loaded with wares upon destruction of destination port
- Fixed bug #975495: lua bug in "Together we are strong" map
- Fixed bug #975840: test_routing.cc:97 Same expression on both sides of '-'
- Fixed bug #975847: increase and decrese resource tool has methods with multiple consecutive returns
- Fixed bug #975852: lua_map has a statement after a return which will never be executed
- Fixed bug #976077: x\y axis in ware statistics are wrong
- Fixed bug #976551: ftbfs with gcc 4.7 if not including <unistd.h>
- Fixed bug #976698: Atlantean saw has misleading description
- Fixed bug #978123: Small icons for wares on ships
- Fixed bug #978169: Global militarysites icons not updated
- Fixed bug #979937: Coal can be replaced by other ressources in the editor
- Fixed bug #982364: Editor in Windows XP suffers high CPU, memory leak
- Fixed bug #982620: "no use for ships on this map" blocks building ships in first Atlantis campaign
                      (atl01.wmf)
- Fixed bug #983448: Improve OpenBSD support
- Fixed bug #984110: memory leak in src/ai/defaultai.cc:1439
- Fixed bug #984165: Make the increase/reduce wares buttons repeatable
- Fixed bug #984197: Suggestion: Confirmation window for dismantling production building
- Fixed bug #985109: Decreasing vision for node that is not seen
- Fixed bug #986526: Clarify "X player teams" map filter
- Fixed bug #986534: Improve in-game checkboxes
- Fixed bug #986910: Multiplayer game setup does not show team suggestions for maps
- Fixed bug #988498: Suggestion: remove cppcheck related stuff from build
- Fixed bug #988870: Barbarian weaving mill produces endless cloth
- Fixed bug #989483: Widelands host crashes if a client connection breaks
- Fixed bug #989489: After leaving an internet game, Widelands freezes in the lobby
- Fixed bug #990623: Checkboxes should react when hovered by the mouse cursor
- Fixed bug #992466: dedicated server regression: not able to choose map
- Fixed bug #993293: EnsureDirectoryExists() does only work with a path deepth of 1.
- Fixed bug #994712: GPL Text should maybe not be translateable
- Fixed bug #995011: They can attack me but I can't attack them
- Fixed bug #996965: Fail to build on amd64
- Fixed bug #998828: Only coal can be placed in the editor
- Fixed bug #1005955: Start using C++11 features in Widelands sources
- Fixed bug #1008861: Massive memory leak after closing stats window when OpenGL rendering enabled.
- Fixed bug #1016104: The stock plot is quite wrong
- Fixed bug #1019585: Building window background "jumping" when previewing upgrade build cost
- Fixed bug #1020736: CrossPlatform Path fix: remove ":" in path names on Windows
- Fixed bug #1022267: stock chart counts wares in every building
- Fixed bug #1023264: Scouts explore consistently to the west
- Fixed bug #1024549: Crash in Build Cost Preview in Observer Mode
- Fixed bug #1025014: segmentation fault in widelands
- Fixed bug #1025848: --version prints more and less than it should
- Fixed bug #1027058: Connection lost after some time if all players pause in multiplayer
- Fixed bug #1033213: Assertion in nethost is always true
- Fixed bug #1033216: Undefined identifiers used
- Fixed bug #1033615: Consider checking for more warnings when compiling Widelands
- Fixed bug #1044933: Branch condition evaluates to a garbage value in io/filesystem/filesystem.cc
- Fixed bug #1044935: Assigned value is garbage or undefined in graphic/render/terrain_sdl.h
- Fixed bug #1044939: Dead assignment or increment (variables which have values assigned,
                      but are then never read again)
- Fixed bug #1050431: Worker icons should not contain letters for levels
- Fixed bug #1063233: Starting game while savegame is still being transferred
- Fixed bug #1074655: FPS slowly drops when playing with stock screen open
- Fixed bug #1074979: r6433 has an economy mismatch after building a third port
- Fixed bug #1090433: dedicated server module not working on windows
- Fixed bug #1090887: buildcosts and "wares that get recycled" preview moves the window
- Fixed bug #1093848: Remove ware removes wares without placing them outside the building
- Fixed bug #1094711: Fisher runs out of fish even with double breeders
- Fixed bug #1094750: Usability Suggestion: move economy configuration button to a more obvious location
                      / clarify its location in documentation and tips.
- Fixed bug #1095022: Division by zero in ui_basic/slider.cc
- Fixed bug #1095028: Called C++ object pointer is null in ui_basic/table.cc
- Fixed bug #1095034: Called C++ object pointer is null in network/nethost.cc
- Fixed bug #1095695: Middle-clicking in any window will crash the game (assertion error)
- Fixed bug #1095702: Game crashed with OpenGL ERROR: out of memory
- Fixed bug #1096362: Crash when increasing speed in a internet game as observer
                      (only happens on dedicated servers)
- Fixed bug #1096632: Open windows cause game to stall after several hours
- Fixed bug #1096651: Windowed graphics resolution change does not resize window
- Fixed bug #1096786: Indicate direction of steepness in road building mode
- Fixed bug #1097420: Window tabs in map editor cause exception
- Fixed bug #1098263: Widelands does not start if PC has OpenGL problems
- Fixed bug #1099094: Tutorial description bug
- Fixed bug #1100045: Carriers can/can't be removed from Warehouses
- Fixed bug #1101788: Atlantean stone economy target too low
- Fixed bug #1104462: Untranslatable strings
- Fixed bug #1108083: Construction site window does not display specific building name
- Fixed bug #1115664: Extremely slow framerate/performance with OpenGL
- Fixed bug #1121396: Assertion error upon starting WL (regression after latest opengl changes)
- Fixed bug #1125539: Roads not rendered in road building mode
- Fixed bug #1128114: segmentation fault when running with --dedicated
- Fixed bug #1130469: Textarea does not place cursor correctly on mouse click (map description in the editor)
- Fixed bug #1130905: OpenGL switch to Software Rendering crash
- Fixed bug #1132238: Open buildingwindow after closing of constructionsitewindow when
                      construction has finished
- Fixed bug #1132466: Evicted workers will become stuck if the are away from home and the building is
                      not conencted to the road network
- Fixed bug #1132469: List of workers in building window not updating properly
- Fixed bug #1132473: soldier hangs at one point
- Fixed bug #1132476: change yellow color in white(?) - building menu % is unreadable
- Fixed bug #1132774: Assertion in image cache while loading first barbarian campaign
- Fixed bug #1137765: displaying tooltips in fullscreen causes crash
- Fixed bug #1139666: New buildcap allows larger buildings in smaller spaces
- Fixed bug #1142781: Current BZR version leads to compiler errors on Windows
- Fixed bug #1144465: Builder gets "lost" after dismantling site
- Fixed bug #1145376: Dark box when hovering over buildings
- Fixed bug #1150455: Dedicated servermode segfaults on non-existing maps
- Fixed bug #1150517: Crash when closing widelands
- Fixed bug #1153361: OpenPandora patch for FAT FS
- Fixed bug #1159000: Building WL should check whether gettext is installed
- Fixed bug #1159432: Warnings at compile-time in GCC 4.8
- Fixed bug #1159968: Crash in opengl fonthandler_cc:99
- Fixed bug #1162918: Workers exiting warehouse do not follow flag
- Fixed bug #1162920: Shovel icon is unclear
- Fixed bug #1162936: After eviction of a worker, a worker of the same level is requested instead of
                      the original worker type
- Fixed bug #1167234: Terrain preview in editor shows nothing
- Fixed bug #1170086: Imperial sentry returns more wares when dismantled than it needed
- Fixed bug #1171131: Revision 6559 FTBFS on GNU/Linux due to compile_assert failing
- Fixed bug #1171233: Opening a Widelands file makes all strings appear in English
- Fixed bug #1172197: Seefaring doesn't work on nightly Build
- Fixed bug #1174066: Setting the origin of a map disrupts it
- Fixed bug #1178327: Empire does not have economy target for marble
- Fixed bug #1181132: Random Map: Randomize positioning of start positions
- Fixed bug #1182010: fish breeder does not work
- Fixed bug #1183479: Evict Worker code possibly incomplete
- Fixed bug #1184151: Cant load a saved game after update
- Fixed bug #1186906: Remove entries from the message list that have become obsolete
- Fixed bug #1189615: WL crashes down while ship makes expedition
- Fixed bug #1191554: Game crashes when ship with open window is loaded for expedition
- Fixed bug #1191556: Port window not updated ("Cancel the expedition" starts a new one)
- Fixed bug #1191568: Expedition feature does not work properly in replay mode
- Fixed bug #1191889: Ship loads ware but does not transport it
- Fixed bug #1194194: Show build progress of the current ship
- Fixed bug #1195639: Ports build into water
- Fixed bug #1196194: Game freezes when exploring coast when not at coast
- Fixed bug #1197429: Fail to build in Ubuntu 12.04 LTS
- Fixed bug #1198624: A player should be considered defeated in Autocrat after losing all warehouses,
                      rather than all buildings
- Fixed bug #1198921: Returning null reference in scripting/lua_game.cc
- Fixed bug #1198930: Use-after-free in wui/building_ui.cc
- Fixed bug #1199653: Unseen port crashes the game when saving
- Fixed bug #1199808: Use-after-free in wui/shipwindow.cc
- Fixed bug #1199812: Use-after-free in economy/economy.cc
- Fixed bug #1199957: Segmentation fault during combat
- Fixed bug #1200952: Make error: /wui/buildingwindow.cc
- Fixed bug #1201081: Building with boost 1.54: "Boost.Signals is no longer being maintained and is
                      now deprecated. Please switch to Boost.Signals2."
- Fixed bug #1201330: Dangerous variable-length array (VLA) declaration in map_generator.cc
- Fixed bug #1202040: Soldier preference button graphics
- Fixed bug #1202133: Dialogs (and list of maps) have white background and repetition
- Fixed bug #1202146: With opengl enabled, screenshots display edges in terrain strangely
- Fixed bug #1202228: Better controls for specifying preference of strong and weak soldiers
- Fixed bug #1202499: Can't open directory with maps
- Fixed bug #1203121: Latest trunk FTBFS on Ubuntu 12.04
                      (src/helper.cc:82:8: error: 'mt19937' in namespace 'boost::random' does not name a type)
- Fixed bug #1203329: Possible to trigger a crash by saving between story dialogs
- Fixed bug #1203337: Map name appears untranslated in save dialog, even when translation exists
- Fixed bug #1203338: According to save dialog, campaign maps have 58 players
- Fixed bug #1203439: Crash on saving with no human player
- Fixed bug #1203474: Ingame README needs review
- Fixed bug #1203492: Fail to build in Ubuntu 10.04 LTS
- Fixed bug #1204008: Suggestion: widelands-daily should incorporate recent translations
- Fixed bug #1204144: Cursor Key Navigation in table not complete
- Fixed bug #1204171: Can't select ware in ware statistics window
- Fixed bug #1204199: Buildings and building statistics have different color groups for productivity
- Fixed bug #1204226: FTBFS on Ubuntu 13.04 fixed.
- Fixed bug #1204462: Suggestion: widelands-daily should not only include bzr revision,
                      but also date/time in the package name
- Fixed bug #1204481: Militarysite initialization
- Fixed bug #1204612: FTBFS on Ubuntu Precise and Lucid ('unique_ptr' is not a member of 'std')
- Fixed bug #1204756: REVDETECT=BROKEN-PLEASE-REPORT-THIS(Release) in PPA builds
- Fixed bug #1205010: segfault on dismantle on conquered enemy building or starting buildings in campaigns
- Fixed bug #1205149: Crash on Ubuntu 12.04 when clicking to open a building window
- Fixed bug #1205457: Fisher produces fish without decreasing resources
- Fixed bug #1205609: Wincondition scripts reloaded too often
- Fixed bug #1205806: Ware statistics window too small for empire warelist
- Fixed bug #1205882: Typo in license text
- Fixed bug #1205901: Value stored to unread variable in map_io/widelands_map_buildingdata_data_packet.cc
- Fixed bug #1206211: "Follow" function in watch window crashes in replays or when playing as a spectator
- Fixed bug #1206441: Autosave leads to crash on replays
- Fixed bug #1206563: Error when loading savegame saved in replay
- Fixed bug #1206712: Endless loop in Layout::fit_nodes
- Fixed bug #1206917: Pausing during save dialog behaves different in replays and games
- Fixed bug #1207069: Seafaring: cancel expedition button on ship
- Fixed bug #1207412: Authors button ingame leads to crash
- Fixed bug #1207477: Assertion `it != end()' failed in message queue
- Fixed bug #1208130: Desync error after clicking "Prefer rookies/heros" buttons in military buildings
- Fixed bug #1208229: Segmentation fault in Widelands::Soldier::attack_update
                      (this=0x99f1ea0, game=..., state=...) at src/logic/soldier.cc:1003
- Fixed bug #1208440: Some messages directly expired and still play sound
- Fixed bug #1208474: Need a nice compatibility safegame from b17.
- Fixed bug #1209125: FTBFS trunk/6705 on Debian Wheezy
- Fixed bug #1209256: Saving a game not working because of minimap.png code
- Fixed bug #1209283: Crash at end of game (game statistics window)
- Fixed bug #1211248: Add map tag "seafaring" and handle in the UI
- Fixed bug #1211255: Show workarea doesn't work
- Fixed bug #1211898: bzr 6718 segfault building expedition port
- Fixed bug #1212191: 100% training site production without any soldier
- Fixed bug #1212192: Evict worker doesn't work for the second worker
- Fixed bug #1213330: Called C++ object pointer is null in wui /shipwindow.cc
- Fixed bug #1215075: Terrains not translateable - feature not a bug???
- Fixed bug #1215134: Hint text inherited by new map
- Fixed bug #1216278: Assertion failed when making a port at top left position in this safegame
- Fixed bug #1216305: It is possible to place ports via expeditions where players can not build them
                      via normal expansion
- Fixed bug #1219388: Port spaces missing after change of map origin
- Fixed bug #1219390: Wine farmer missing in description of shovel
- Fixed bug #1219507: Savegame crashes Widelands
- Fixed bug #1219524: Empire bakery drops from 100% to 0% very quickly when no wares are available.
- Fixed bug #1219526: Last received chat message never vanishes from main in game screen
- Fixed bug #1220546: segfault on dismantle a building on ubuntu 12.04
- Fixed bug #1228518: Chat announces defeat of all network players although only one is defeated
- Fixed bug #1228529: Defeated player can see_all, but can only use fieled_action_window on prior seen fields
- Fixed bug #1228592: Internet lobby chat is blocked once another UI part was used (one of the lists, etc.)
- Fixed bug #1228596: Important system messages are not forwarded to ingame chat

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download icon widelands-build18-mac.dmg (md5) Mac OS X Binary 652
last downloaded 24 hours ago
download icon widelands-build18-win32.exe (md5) Windows 32 installer 5,853
last downloaded 24 hours ago
download icon widelands-build18-src.tar.bz2 (md5) Source package 631
last downloaded 24 hours ago
Total downloads: 7,136

build18-rc1 release from the build18 series released 2014-02-07

Release information
Release notes:

The Widelands Development Team is proud to announce the immediate availability of build 18 (release candidate “rc” 1) of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage http://www.widelands.org/ to learn more.

Some of the highlights of this build are:
   * Seafaring enhancements: expeditions and colonization.
   * Eviction of workers from production sites.
   * Soldier preference selection in military sites.
   * Better in-game stock charts with new information.
   * new maps, sounds, music, graphics & animations.
   * On demand loading of graphics improves startup time.
   * Better performance: Widelands ...

Changelog:

- Added a preview for the costs of a building and the resources gained
  through the dismantling of a building.
- Added a button to productionsites for evicting a worker.
- Added control to exchange stationed soldiers of a militarysite
  with soldiers of a higher resp. lower level.
- Added seafaring expedition and colonization.
- Added new win condition: Territorial time similar to territorial lord.
- Added a game result screen showing a summary of the game once the game is over
- Added support for a "message of the day" to Widelands and the Widelands' dedicated server.
- Added new game tips.
- Improved start up time through on demand loading of graphics.
- Improved Widelands' rich text rendering engine and improved
  much of text in many different places.
- Improved OpenGL rendering leading to a huge speed up.
- Improved the handling of soldiers inside trainingssites:
  Soliders that did not receive training for some time are now evicted automatically
- Improved the old stock charts and added some new ones.
- Improved graphics and animations in many places.
- Improved graphics used in road building mode to indicate the steepness.
- Improved multiplayer scenario "Smugglers".
- Improved Empire Inn to be backward compatible.
- Improved the handling of game saving
- Improved Widelands' translations and added some new ones.
- Fixed a bunch of memory leaks.
- Fixed a bunch of compiler warnings.
- Fixed an editor crash when trying to save a map inside a subdirectory.
- Fixed bug #535806: Loading images takes a tremendous amount of time
- Fixed bug #536110: Some Map Editor tools (Resources) are not translatable
- Fixed bug #536161: Widelands bundles internal copy of unzip.cc
- Fixed bug #536482: Downgrade skilled workers when possible
- Fixed bug #536507: Autosave after reaching objective
- Fixed bug #536548: Allow control of stationed Soldiers in Military Buildings
- Fixed bug #536571: Empire Inns should be able to produce rations.
- Fixed bug #537194: Unable to see full list of bobs on debug
- Fixed bug #566970: Unable to attack castle
- Fixed bug #576347: show game results screen
- Fixed bug #580905: write building status in a different font color for construction sites
- Fixed bug #657285: Multiple tooltips may be shown when opening building information
- Fixed bug #674600: Long titles in message inbox overlap with time sent
- Fixed bug #674930: Rare bug in soldiers code
- Fixed bug #704637: Does not start (could not set video mode) using too large resolution in fullscreen mode
- Fixed bug #706284: Default save file name is always the first in list
- Fixed bug #706284: Default save file name is always the first in list
- Fixed bug #714036: Add evict worker button to productionsites
- Fixed bug #722087: hard to empty warehouse
- Fixed bug #723113: Weird green granite in the editor on Blackland maps
- Fixed bug #726139: Numeric wares display in warehouses not updating correctly
- Fixed bug #732142: Please choose lighter blue player color
- Fixed bug #738643: Pause game while in 'save'-dialog
- Fixed bug #738895: Show a message when the game is autosaving
- Fixed bug #740401: Preview required building costs before building or upgrading
- Fixed bug #744595: clang llvm 2.9 compiler widelands crash
- Fixed bug #751836: Loading games memory usage
- Fixed bug #763567: Sort Messages in Message Inbox to be most recent on top
- Fixed bug #787217: editor crashes on map load
- Fixed bug #787464: Hard to tell the difference between actual flags and possible flags for
                      the yellow player
- Fixed bug #796673: Roads "light up" in the fog of war
- Fixed bug #796690: Atleantean resource signs have a red tint
- Fixed bug #802432: wreck sail is blue instead of white
- Fixed bug #803284: While building, show range of the building on construction site
- Fixed bug #818823: Multiplayer game kicked out players after being paused for a while (Broken pipe)
- Fixed bug #825957: Warnings at compile-time (GCC)
- Fixed bug #846409: Improving the load game dialog
- Fixed bug #858517: Counter for 50% of the land in territorial lord doesn't reset
- Fixed bug #861840: building near shoreline
- Fixed bug #898129: Workarea color policy
- Fixed bug #900784: Screen resolution can be set too large in windowed mode
- Fixed bug #902464: Upgrading building: number of wares in stock window not updated
- Fixed bug #902558: Workers returning to a building being dismantled will attempt to enter it
- Fixed bug #913369: Warnings at compile-time (clang/llvm)
- Fixed bug #923702: soldier "lost" if the building he is returning to has been destroyed
- Fixed bug #933747: Text refers to bug #1951113
- Fixed bug #939026: Sea expedition and colonization
- Fixed bug #939709: Make OpenGL terrain rendering less demanding on hardware
- Fixed bug #955908: Open stockstatistics with a button
- Fixed bug #957750: Add Portspace tool doesn't use the toolsize.
- Fixed bug #960370: Atlantean Ship Shows "flashes" on the Hull
- Fixed bug #961548: widelands executable links against boost_unit_test_framework in Debug mode
- Fixed bug #963697: Port build help icon shown, though no port can be build
- Fixed bug #963802: Add option to burn a ship
- Fixed bug #963963: Game crashes when ship construction site cannot be cleared for a new ship
- Fixed bug #965052: Cannot see which map I am currently playing
- Fixed bug #970264: Missing SDL_* libraries lead to rather useless messages
- Fixed bug #970840: new graph: availability of wares
- Fixed bug #972759: barbarian beer icons misleading
- Fixed bug #974679: Inconsistent behaviour in soldier creation leads to irregular economy state
- Fixed bug #975091: Ship freezes loaded with wares upon destruction of destination port
- Fixed bug #975495: lua bug in "Together we are strong" map
- Fixed bug #975840: test_routing.cc:97 Same expression on both sides of '-'
- Fixed bug #975847: increase and decrese resource tool has methods with multiple consecutive returns
- Fixed bug #975852: lua_map has a statement after a return which will never be executed
- Fixed bug #976077: x\y axis in ware statistics are wrong
- Fixed bug #976551: ftbfs with gcc 4.7 if not including <unistd.h>
- Fixed bug #976698: Atlantean saw has misleading description
- Fixed bug #978123: Small icons for wares on ships
- Fixed bug #978169: Global militarysites icons not updated
- Fixed bug #979937: Coal can be replaced by other ressources in the editor
- Fixed bug #982364: Editor in Windows XP suffers high CPU, memory leak
- Fixed bug #982620: "no use for ships on this map" blocks building ships in first Atlantis campaign
                      (atl01.wmf)
- Fixed bug #983448: Improve OpenBSD support
- Fixed bug #984110: memory leak in src/ai/defaultai.cc:1439
- Fixed bug #984165: Make the increase/reduce wares buttons repeatable
- Fixed bug #984197: Suggestion: Confirmation window for dismantling production building
- Fixed bug #985109: Decreasing vision for node that is not seen
- Fixed bug #986526: Clarify "X player teams" map filter
- Fixed bug #986534: Improve in-game checkboxes
- Fixed bug #986910: Multiplayer game setup does not show team suggestions for maps
- Fixed bug #988498: Suggestion: remove cppcheck related stuff from build
- Fixed bug #988870: Barbarian weaving mill produces endless cloth
- Fixed bug #989483: Widelands host crashes if a client connection breaks
- Fixed bug #989489: After leaving an internet game, Widelands freezes in the lobby
- Fixed bug #990623: Checkboxes should react when hovered by the mouse cursor
- Fixed bug #992466: dedicated server regression: not able to choose map
- Fixed bug #993293: EnsureDirectoryExists() does only work with a path deepth of 1.
- Fixed bug #994712: GPL Text should maybe not be translateable
- Fixed bug #995011: They can attack me but I can't attack them
- Fixed bug #996965: Fail to build on amd64
- Fixed bug #998828: Only coal can be placed in the editor
- Fixed bug #1005955: Start using C++11 features in Widelands sources
- Fixed bug #1008861: Massive memory leak after closing stats window when OpenGL rendering enabled.
- Fixed bug #1016104: The stock plot is quite wrong
- Fixed bug #1019585: Building window background "jumping" when previewing upgrade build cost
- Fixed bug #1020736: CrossPlatform Path fix: remove ":" in path names on Windows
- Fixed bug #1022267: stock chart counts wares in every building
- Fixed bug #1023264: Scouts explore consistently to the west
- Fixed bug #1024549: Crash in Build Cost Preview in Observer Mode
- Fixed bug #1025014: segmentation fault in widelands
- Fixed bug #1025848: --version prints more and less than it should
- Fixed bug #1027058: Connection lost after some time if all players pause in multiplayer
- Fixed bug #1033213: Assertion in nethost is always true
- Fixed bug #1033216: Undefined identifiers used
- Fixed bug #1033615: Consider checking for more warnings when compiling Widelands
- Fixed bug #1044933: Branch condition evaluates to a garbage value in io/filesystem/filesystem.cc
- Fixed bug #1044935: Assigned value is garbage or undefined in graphic/render/terrain_sdl.h
- Fixed bug #1044939: Dead assignment or increment (variables which have values assigned,
                      but are then never read again)
- Fixed bug #1050431: Worker icons should not contain letters for levels
- Fixed bug #1063233: Starting game while savegame is still being transferred
- Fixed bug #1074655: FPS slowly drops when playing with stock screen open
- Fixed bug #1074979: r6433 has an economy mismatch after building a third port
- Fixed bug #1090433: dedicated server module not working on windows
- Fixed bug #1090887: buildcosts and "wares that get recycled" preview moves the window
- Fixed bug #1093848: Remove ware removes wares without placing them outside the building
- Fixed bug #1094711: Fisher runs out of fish even with double breeders
- Fixed bug #1094750: Usability Suggestion: move economy configuration button to a more obvious location
                      / clarify its location in documentation and tips.
- Fixed bug #1095022: Division by zero in ui_basic/slider.cc
- Fixed bug #1095028: Called C++ object pointer is null in ui_basic/table.cc
- Fixed bug #1095034: Called C++ object pointer is null in network/nethost.cc
- Fixed bug #1095695: Middle-clicking in any window will crash the game (assertion error)
- Fixed bug #1095702: Game crashed with OpenGL ERROR: out of memory
- Fixed bug #1096362: Crash when increasing speed in a internet game as observer
                      (only happens on dedicated servers)
- Fixed bug #1096632: Open windows cause game to stall after several hours
- Fixed bug #1096651: Windowed graphics resolution change does not resize window
- Fixed bug #1096786: Indicate direction of steepness in road building mode
- Fixed bug #1097420: Window tabs in map editor cause exception
- Fixed bug #1098263: Widelands does not start if PC has OpenGL problems
- Fixed bug #1099094: Tutorial description bug
- Fixed bug #1100045: Carriers can/can't be removed from Warehouses
- Fixed bug #1101788: Atlantean stone economy target too low
- Fixed bug #1104462: Untranslatable strings
- Fixed bug #1108083: Construction site window does not display specific building name
- Fixed bug #1115664: Extremely slow framerate/performance with OpenGL
- Fixed bug #1121396: Assertion error upon starting WL (regression after latest opengl changes)
- Fixed bug #1125539: Roads not rendered in road building mode
- Fixed bug #1128114: segmentation fault when running with --dedicated
- Fixed bug #1130469: Textarea does not place cursor correctly on mouse click (map description in the editor)
- Fixed bug #1130905: OpenGL switch to Software Rendering crash
- Fixed bug #1132238: Open buildingwindow after closing of constructionsitewindow when
                      construction has finished
- Fixed bug #1132466: Evicted workers will become stuck if the are away from home and the building is
                      not conencted to the road network
- Fixed bug #1132469: List of workers in building window not updating properly
- Fixed bug #1132473: soldier hangs at one point
- Fixed bug #1132476: change yellow color in white(?) - building menu % is unreadable
- Fixed bug #1132774: Assertion in image cache while loading first barbarian campaign
- Fixed bug #1137765: displaying tooltips in fullscreen causes crash
- Fixed bug #1139666: New buildcap allows larger buildings in smaller spaces
- Fixed bug #1142781: Current BZR version leads to compiler errors on Windows
- Fixed bug #1144465: Builder gets "lost" after dismantling site
- Fixed bug #1145376: Dark box when hovering over buildings
- Fixed bug #1150455: Dedicated servermode segfaults on non-existing maps
- Fixed bug #1150517: Crash when closing widelands
- Fixed bug #1153361: OpenPandora patch for FAT FS
- Fixed bug #1159000: Building WL should check whether gettext is installed
- Fixed bug #1159432: Warnings at compile-time in GCC 4.8
- Fixed bug #1159968: Crash in opengl fonthandler_cc:99
- Fixed bug #1162918: Workers exiting warehouse do not follow flag
- Fixed bug #1162920: Shovel icon is unclear
- Fixed bug #1162936: After eviction of a worker, a worker of the same level is requested instead of
                      the original worker type
- Fixed bug #1167234: Terrain preview in editor shows nothing
- Fixed bug #1170086: Imperial sentry returns more wares when dismantled than it needed
- Fixed bug #1171131: Revision 6559 FTBFS on GNU/Linux due to compile_assert failing
- Fixed bug #1171233: Opening a Widelands file makes all strings appear in English
- Fixed bug #1172197: Seefaring doesn't work on nightly Build
- Fixed bug #1174066: Setting the origin of a map disrupts it
- Fixed bug #1178327: Empire does not have economy target for marble
- Fixed bug #1181132: Random Map: Randomize positioning of start positions
- Fixed bug #1182010: fish breeder does not work
- Fixed bug #1183479: Evict Worker code possibly incomplete
- Fixed bug #1184151: Cant load a saved game after update
- Fixed bug #1186906: Remove entries from the message list that have become obsolete
- Fixed bug #1189615: WL crashes down while ship makes expedition
- Fixed bug #1191554: Game crashes when ship with open window is loaded for expedition
- Fixed bug #1191556: Port window not updated ("Cancel the expedition" starts a new one)
- Fixed bug #1191568: Expedition feature does not work properly in replay mode
- Fixed bug #1191889: Ship loads ware but does not transport it
- Fixed bug #1194194: Show build progress of the current ship
- Fixed bug #1195639: Ports build into water
- Fixed bug #1196194: Game freezes when exploring coast when not at coast
- Fixed bug #1197429: Fail to build in Ubuntu 12.04 LTS
- Fixed bug #1198624: A player should be considered defeated in Autocrat after losing all warehouses,
                      rather than all buildings
- Fixed bug #1198921: Returning null reference in scripting/lua_game.cc
- Fixed bug #1198930: Use-after-free in wui/building_ui.cc
- Fixed bug #1199653: Unseen port crashes the game when saving
- Fixed bug #1199808: Use-after-free in wui/shipwindow.cc
- Fixed bug #1199812: Use-after-free in economy/economy.cc
- Fixed bug #1199957: Segmentation fault during combat
- Fixed bug #1200952: Make error: /wui/buildingwindow.cc
- Fixed bug #1201081: Building with boost 1.54: "Boost.Signals is no longer being maintained and is
                      now deprecated. Please switch to Boost.Signals2."
- Fixed bug #1201330: Dangerous variable-length array (VLA) declaration in map_generator.cc
- Fixed bug #1202040: Soldier preference button graphics
- Fixed bug #1202133: Dialogs (and list of maps) have white background and repetition
- Fixed bug #1202146: With opengl enabled, screenshots display edges in terrain strangely
- Fixed bug #1202228: Better controls for specifying preference of strong and weak soldiers
- Fixed bug #1202499: Can't open directory with maps
- Fixed bug #1203121: Latest trunk FTBFS on Ubuntu 12.04
                      (src/helper.cc:82:8: error: 'mt19937' in namespace 'boost::random' does not name a type)
- Fixed bug #1203329: Possible to trigger a crash by saving between story dialogs
- Fixed bug #1203337: Map name appears untranslated in save dialog, even when translation exists
- Fixed bug #1203338: According to save dialog, campaign maps have 58 players
- Fixed bug #1203439: Crash on saving with no human player
- Fixed bug #1203474: Ingame README needs review
- Fixed bug #1203492: Fail to build in Ubuntu 10.04 LTS
- Fixed bug #1204008: Suggestion: widelands-daily should incorporate recent translations
- Fixed bug #1204144: Cursor Key Navigation in table not complete
- Fixed bug #1204171: Can't select ware in ware statistics window
- Fixed bug #1204199: Buildings and building statistics have different color groups for productivity
- Fixed bug #1204226: FTBFS on Ubuntu 13.04 fixed.
- Fixed bug #1204462: Suggestion: widelands-daily should not only include bzr revision,
                      but also date/time in the package name
- Fixed bug #1204481: Militarysite initialization
- Fixed bug #1204612: FTBFS on Ubuntu Precise and Lucid ('unique_ptr' is not a member of 'std')
- Fixed bug #1204756: REVDETECT=BROKEN-PLEASE-REPORT-THIS(Release) in PPA builds
- Fixed bug #1205010: segfault on dismantle on conquered enemy building or starting buildings in campaigns
- Fixed bug #1205149: Crash on Ubuntu 12.04 when clicking to open a building window
- Fixed bug #1205457: Fisher produces fish without decreasing resources
- Fixed bug #1205609: Wincondition scripts reloaded too often
- Fixed bug #1205806: Ware statistics window too small for empire warelist
- Fixed bug #1205882: Typo in license text
- Fixed bug #1205901: Value stored to unread variable in map_io/widelands_map_buildingdata_data_packet.cc
- Fixed bug #1206211: "Follow" function in watch window crashes in replays or when playing as a spectator
- Fixed bug #1206441: Autosave leads to crash on replays
- Fixed bug #1206563: Error when loading savegame saved in replay
- Fixed bug #1206712: Endless loop in Layout::fit_nodes
- Fixed bug #1206917: Pausing during save dialog behaves different in replays and games
- Fixed bug #1207069: Seafaring: cancel expedition button on ship
- Fixed bug #1207412: Authors button ingame leads to crash
- Fixed bug #1207477: Assertion `it != end()' failed in message queue
- Fixed bug #1208130: Desync error after clicking "Prefer rookies/heros" buttons in military buildings
- Fixed bug #1208229: Segmentation fault in Widelands::Soldier::attack_update
                      (this=0x99f1ea0, game=..., state=...) at src/logic/soldier.cc:1003
- Fixed bug #1208440: Some messages directly expired and still play sound
- Fixed bug #1208474: Need a nice compatibility safegame from b17.
- Fixed bug #1209125: FTBFS trunk/6705 on Debian Wheezy
- Fixed bug #1209256: Saving a game not working because of minimap.png code
- Fixed bug #1209283: Crash at end of game (game statistics window)
- Fixed bug #1211248: Add map tag "seafaring" and handle in the UI
- Fixed bug #1211255: Show workarea doesn't work
- Fixed bug #1211898: bzr 6718 segfault building expedition port
- Fixed bug #1212191: 100% training site production without any soldier
- Fixed bug #1212192: Evict worker doesn't work for the second worker
- Fixed bug #1213330: Called C++ object pointer is null in wui /shipwindow.cc
- Fixed bug #1215075: Terrains not translateable - feature not a bug???
- Fixed bug #1215134: Hint text inherited by new map
- Fixed bug #1216278: Assertion failed when making a port at top left position in this safegame
- Fixed bug #1216305: It is possible to place ports via expeditions where players can not build them
                      via normal expansion
- Fixed bug #1219388: Port spaces missing after change of map origin
- Fixed bug #1219390: Wine farmer missing in description of shovel
- Fixed bug #1219507: Savegame crashes Widelands
- Fixed bug #1219524: Empire bakery drops from 100% to 0% very quickly when no wares are available.
- Fixed bug #1219526: Last received chat message never vanishes from main in game screen
- Fixed bug #1220546: segfault on dismantle a building on ubuntu 12.04
- Fixed bug #1228518: Chat announces defeat of all network players although only one is defeated
- Fixed bug #1228529: Defeated player can see_all, but can only use fieled_action_window on prior seen fields
- Fixed bug #1228592: Internet lobby chat is blocked once another UI part was used (one of the lists, etc.)
- Fixed bug #1228596: Important system messages are not forwarded to ingame chat

File Description Downloads
download icon widelands-build18-rc1-mac.dmg (md5) Mac OS X Binary 65
last downloaded 6 weeks ago
download icon widelands-build18-rc1-win32.exe (md5) Windows 32 installer 1,276
last downloaded 24 hours ago
download icon widelands-build18-rc1-src.tar.bz2 (md5) Source package 134
last downloaded 9 days ago
Total downloads: 1,475

build-17 release from the build17 series released 2012-04-23

Release information
Release notes:

The Widelands Development Team is proud to announce the immediate availability of build 17 of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage http://www.widelands.org/ to learn more.

Some of the highlights of this build are:
   * Basic sea-faring functionality.
   * Improvements to the Editor.
   * Multiplayer scenarios (Fun maps).
   * Support for dismantling buildings.
   * Support to adjust the number of wares in a building.
   * a new in-game help for many buildings. Work is ongoing.
   * Improved in-game statistics.
   * Improved rendering engine.
   * new maps, sounds, music, graphics & animations.

...

Changelog:

### Build 17
- Diversified heal rate for military buildings - the bigger, the quicker.
- Improved and remodelled a lot of the buildings' animations.
- Improved and remodelled a lot of the bobs' animations.
- Improved and remodelled a lot of terrain graphics.
- Improved dedicated server functionality:
    * now runable as daemon and thus via init.d script on servers
    * added possibility to write server statistics to html files
    * added functionality to save the game on the server via chat command.
    * added functionality to set up a password for the server.
    * added functionality to set a custom message of the day (motd).
    * improved client side handling / setting up of dedicated servers.
- Improved a lot of icons and button appearence.
- Improved statistics window.
- Improved the Widelands code to use less resources.
- Improved OpenGL rendering which is now active by default.
- Improved (slightly) the computer player through use of the new
  dismantle feature.
- Replaced the old libggz based metaserver support with our own ggz
  independed solution, which brings some new features as well:
    * The metaserver is now checking whether a game is connectable
      if it is not, it sends an error message to the client to
      inform it.
    * System messages on the metaserver like global announcements
      motd changes or Error-Messages are now imported to running
      games and shown there as well.
    * The metaserver does now check whether a client is still online
      regulary and disconnects it, if it isn't.
    * If the client gets disconnected from the metaserver during a
      running game, the client is able to reconnect silently.
    * Games can now have more than 7 connected clients
    * The Version of Widelands used in a game is now shown as hover text
      in the game list. If a game is connectable, but uses a different
      version, a "?" icon is shown to visualise that difference.
- Added a new piece of music to Widelands
- Added new states and animations for unoccupied buildings and empty mines,
  to better indicate the current state of a building.
- Made road textures world dependend and improved the style of the roads
  for each world.
- Added basic seafaring functionality:
    * Ports, ships and shipyards are already working as they should.
    * Loading of settlers 2 seafaring maps is supported
    * (Scouting and colonization *NOT* yet implemented)
  yet implemented.
- Added port buildspace tool to the editor.
- Added a new feature to list maps in the map selection menu in categories
- Added a new feature "dismantle building" allowing to recycle some of
  the resource used to build the building.
- Added a new win condition "endless game (no fog)" with completely
  visible map from the beginning on.
- Added two multiplayer scenarios.
- Added a big seafaring map, playable as scenario.
- Added feature to play as a random tribe or against a random tribe or
  random AI.
- Added click animation for the mouse pointer
- Added automatic release of second carrier (oxen, donkey, horse), if
  the road traffic is not that strong anymore, that a second carrier
  would be needed.
- Added a new undo/redo feature to the Editor.

- Fixed a bug that disallowed to connect to different servers (via
  metaserver) without prior restart of Widelands.
- (Re)Fixed bug #536149: miner/master miner mixed up after enhancing
  to deep mine.
- Fixed bug #565406: focus for save window
- Fixed bug #570055: Open house window on doubleclick even when minimized
- Fixed bug #590528: add more details to a replay
- Fixed bug #590631: All workers die, when warehouse/hq is destroyed
- Fixed bug #594686: Roads not rendered correctly in opengl mode on
                     some systems
- Fixed bug #601400: Request::get_base_required_time:WARNING nr = 1 but
                     count is 1, which is not allowed according to the
                     comment for this function
- Fixed bug #649037: Many menus are not repainted in OpenGL mode
- Fixed bug #657266: Unoccupied helmsmithy animation contains a person
- Fixed bug #671485: Aged barbarian ware icons
- Fixed bug #672085: New stock menu layout too high for small resolutions
- Fixed bug #672098: The priority buttons can be deactivated
- Fixed bug #674848: The fight against red player in barbarian tutorial 3
                     can be won in just one fight
- Fixed bug #683716: Better handling of "no ressources"
- Fixed bug #691928: Message icon is not updated in some cases when
                     receiving focus
- Fixed bug #695035: Adjusted hotspots of buildings to fit into their space
- Fixed bug #702011: Messages in multiplayer are translated by host
                     before they are sent to client
- Fixed bug #722196: OpenGL terrain renderer does not dither between
                     adjacent fields
- Fixed bug #722793: Ducks on land on Three Warriors
- Fixed bug #722796: Minimap not shaded by terrain height in OpenGL
- Fixed bug #723112: The name is not shown for resource coal in the
                     resource dialog in the editor
- Fixed bug #726699: Make the wares priority buttons in production sites
                     more intuitive
- Fixed bug #734409: campaign texts about enhancing metalworks
- Fixed bug #731474: Barbarian buildings looking strange when covered
                     by fog of war
- Fixed bug #738888: Two sentences in game tips are only partly translatable
- Fixed bug #741142: Empire Tut 2 - missing event when barbarians
                     are detected
- Fixed bug #768828: Fixed the random height tool window in the editor
- Fixed bug #768854: Messages for win condition "Territorial Lord" is not
                     translated, even though translations exist
- Fixed bug #771962: Alphabetically sorted ware help in translations
- Fixed bug #772003: Bakingtray use the peel icon
- Fixed bug #775132: build-16 Failed to initialize SDL, no valid video driver
- Fixed bug #779967: Text alignment on "Host a new game"
- Fixed bug #786243: Add extra column to stock windows, if size would be to
                     big for the current screen resolution
- Fixed bug #787365: Constr.Site & Prod.Site: Dim House Picture In
                     The Background
- Fixed bug #787508: Remove use of barbarian stronghold
- Fixed bug #791421: Editor: Map Options Editbox Keyboard Input
- Fixed bug #795457: focus in chat window
- Fixed bug #799201: New tab icon for workers list
- Fixed bug #805089: Check client in chat commands, when first mentioned.
- Fixed bug #808008: Delete outdated data when updating Widelands on Windows
- Fixed bug #817078: "Watch window" should centre more suitably
- Fixed bug #818784: display player names in status messages when playing
                     collectors
- Fixed bug #842960: Original building site graphic is visible during
                     construction sequence
- Fixed bug #852434: no game tips on loading screen as host
- Fixed bug #853217: start multiplayer game with all slots closed
- Fixed bug #855975: Atlantean bakery jumping up, when start working
- Fixed bug #859079: Warning about files (pngs) not found when
                     starting a new game
- Fixed bug #859081: Dialog briefly shown when clicking in the fog of war
- Fixed bug #865995: Allied soldiers fight when they meet on the battlefield
- Fixed bug #870129: highlighted message can not be marked
- Fixed bug #871401: WaresQueue stock level configuration is ignored
                     when work fails in Productionsites
- Fixed bug #877710: [windows] window title shows "not responding"
                     when loading a map
- Fixed bug #884966: Not able to prioritize top row (pita bread) in
                     battle arena
- Fixed bug #886493: Default AI is set to none
- Fixed bug #886572: After a while, increasing game speed makes the game
                     lag even at lower speeds
- Fixed bug #887093: Make OpenGL the standard renderer
- Fixed bug #902765: Show buttons in the bottom toolbar in the same
                     order, also for spectators
- Fixed bug #902823: Show "increase/decrease capacity" buttons only
                     in "soldiers" tab
- Fixed bug #912486: Maximum FPS button overlaps language list in options
                     on higher resolutions
- Fixed bug #914462: possible bug in void BulldozeConfirm::think()
- Fixed bug #924140: assertion failed if you press "up/down" button in
                     an empty message window
- Fixed bug #924768: Rework barbarian barrier's statistics
- Fixed bug #927110: font color not adapted to map color

File Description Downloads
download icon widelands-build17-mac.dmg (md5, sig) Mac OS X binary 6,264
last downloaded 2 days ago
download icon widelands-build17-win32.exe (md5, sig) Windows 32 Installer 75,216
last downloaded 24 hours ago
download icon widelands-build17-src.tar.bz2 (md5, sig) Source package 4,934
last downloaded 24 hours ago
Total downloads: 86,414

build17-rc2 release from the build17 series released 2012-04-10

Release information
Release notes:

See b17rc1.

Changelog:

Two critical bugs fixed.

File Description Downloads
download icon widelands-build17-rc2-mac.dmg (md5, sig) Mac OS X binary 139
last downloaded 8 weeks ago
download icon widelands-build17-rc2-win32.exe (md5, sig) Windows 32 Installer 1,375
last downloaded 2 days ago
download icon widelands-build17-rc2-src.tar.bz2 (md5, sig) Source package 221
last downloaded 14 weeks ago
Total downloads: 1,735

build17-rc1 release from the build17 series released 2012-04-02

Release information
Release notes:

The Widelands Development Team is proud to announce the immediate availability of build 17-rc1 of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage http://www.widelands.org/ to learn more.

Some of the highlights of this build are:
   * Basic sea-faring functionality.
   * Improvements to the Editor.
   * Multiplayer scenarios (Fun maps).
   * Support for dismantling buildings.
   * Support to adjust the number of wares in a building.
   * a new in-game help for many buildings. Work is ongoing.
   * Improved in-game statistics.
   * Improved rendering engine.
   * new maps, sounds, music, graphics & animation...

Changelog:

### Build 17
- Diversified heal rate for military buildings - the bigger, the quicker.
- Improved and remodelled a lot of the buildings' animations.
- Improved and remodelled a lot of the bobs' animations.
- Improved and remodelled a lot of terrain graphics.
- Improved dedicated server functionality:
    * now runable as daemon and thus via init.d script on servers
    * added possibility to write server statistics to html files
    * added functionality to save the game on the server via chat command.
    * added functionality to set up a password for the server.
    * added functionality to set a custom message of the day (motd).
    * improved client side handling / setting up of dedicated servers.
- Improved a lot of icons and button appearence.
- Improved statistics window.
- Improved the Widelands code to use less resources.
- Improved OpenGL rendering which is now active by default.
- Improved (slightly) the computer player through use of the new
  dismantle feature.
- Replaced the old libggz based metaserver support with our own ggz
  independed solution, which brings some new features as well:
    * The metaserver is now checking whether a game is connectable
      if it is not, it sends an error message to the client to
      inform it.
    * System messages on the metaserver like global announcements
      motd changes or Error-Messages are now imported to running
      games and shown there as well.
    * The metaserver does now check whether a client is still online
      regulary and disconnects it, if it isn't.
    * If the client gets disconnected from the metaserver during a
      running game, the client is able to reconnect silently.
    * Games can now have more than 7 connected clients
    * The Version of Widelands used in a game is now shown as hover text
      in the game list. If a game is connectable, but uses a different
      version, a "?" icon is shown to visualise that difference.
- Added a new piece of music to Widelands
- Added new states and animations for unoccupied buildings and empty mines,
  to better indicate the current state of a building.
- Made road textures world dependend and improved the style of the roads
  for each world.
- Added basic seafaring functionality:
    * Ports, ships and shipyards are already working as they should.
    * Loading of settlers 2 seafaring maps is supported
    * (Scouting and colonization *NOT* yet implemented)
  yet implemented.
- Added port buildspace tool to the editor.
- Added a new feature to list maps in the map selection menu in categories
- Added a new feature "dismantle building" allowing to recycle some of
  the resource used to build the building.
- Added a new win condition "endless game (no fog)" with completely
  visible map from the beginning on.
- Added two multiplayer scenarios.
- Added a big seafaring map, playable as scenario.
- Added feature to play as a random tribe or against a random tribe or
  random AI.
- Added click animation for the mouse pointer
- Added automatic release of second carrier (oxen, donkey, horse), if
  the road traffic is not that strong anymore, that a second carrier
  would be needed.
- Added a new undo/redo feature to the Editor.

- Fixed a bug that disallowed to connect to different servers (via
  metaserver) without prior restart of Widelands.
- (Re)Fixed bug #536149: miner/master miner mixed up after enhancing
  to deep mine.
- Fixed bug #565406: focus for save window
- Fixed bug #570055: Open house window on doubleclick even when minimized
- Fixed bug #590528: add more details to a replay
- Fixed bug #590631: All workers die, when warehouse/hq is destroyed
- Fixed bug #594686: Roads not rendered correctly in opengl mode on
                     some systems
- Fixed bug #601400: Request::get_base_required_time:WARNING nr = 1 but
                     count is 1, which is not allowed according to the
                     comment for this function
- Fixed bug #649037: Many menus are not repainted in OpenGL mode
- Fixed bug #657266: Unoccupied helmsmithy animation contains a person
- Fixed bug #671485: Aged barbarian ware icons
- Fixed bug #672085: New stock menu layout too high for small resolutions
- Fixed bug #672098: The priority buttons can be deactivated
- Fixed bug #674848: The fight against red player in barbarian tutorial 3
                     can be won in just one fight
- Fixed bug #683716: Better handling of "no ressources"
- Fixed bug #691928: Message icon is not updated in some cases when
                     receiving focus
- Fixed bug #695035: Adjusted hotspots of buildings to fit into their space
- Fixed bug #702011: Messages in multiplayer are translated by host
                     before they are sent to client
- Fixed bug #722196: OpenGL terrain renderer does not dither between
                     adjacent fields
- Fixed bug #722793: Ducks on land on Three Warriors
- Fixed bug #722796: Minimap not shaded by terrain height in OpenGL
- Fixed bug #723112: The name is not shown for resource coal in the
                     resource dialog in the editor
- Fixed bug #726699: Make the wares priority buttons in production sites
                     more intuitive
- Fixed bug #734409: campaign texts about enhancing metalworks
- Fixed bug #731474: Barbarian buildings looking strange when covered
                     by fog of war
- Fixed bug #738888: Two sentences in game tips are only partly translatable
- Fixed bug #741142: Empire Tut 2 - missing event when barbarians
                     are detected
- Fixed bug #768828: Fixed the random height tool window in the editor
- Fixed bug #768854: Messages for win condition "Territorial Lord" is not
                     translated, even though translations exist
- Fixed bug #771962: Alphabetically sorted ware help in translations
- Fixed bug #772003: Bakingtray use the peel icon
- Fixed bug #775132: build-16 Failed to initialize SDL, no valid video driver
- Fixed bug #779967: Text alignment on "Host a new game"
- Fixed bug #786243: Add extra column to stock windows, if size would be to
                     big for the current screen resolution
- Fixed bug #787365: Constr.Site & Prod.Site: Dim House Picture In
                     The Background
- Fixed bug #787508: Remove use of barbarian stronghold
- Fixed bug #791421: Editor: Map Options Editbox Keyboard Input
- Fixed bug #795457: focus in chat window
- Fixed bug #799201: New tab icon for workers list
- Fixed bug #805089: Check client in chat commands, when first mentioned.
- Fixed bug #808008: Delete outdated data when updating Widelands on Windows
- Fixed bug #817078: "Watch window" should centre more suitably
- Fixed bug #818784: display player names in status messages when playing
                     collectors
- Fixed bug #842960: Original building site graphic is visible during
                     construction sequence
- Fixed bug #852434: no game tips on loading screen as host
- Fixed bug #853217: start multiplayer game with all slots closed
- Fixed bug #855975: Atlantean bakery jumping up, when start working
- Fixed bug #859079: Warning about files (pngs) not found when
                     starting a new game
- Fixed bug #859081: Dialog briefly shown when clicking in the fog of war
- Fixed bug #865995: Allied soldiers fight when they meet on the battlefield
- Fixed bug #870129: highlighted message can not be marked
- Fixed bug #871401: WaresQueue stock level configuration is ignored
                     when work fails in Productionsites
- Fixed bug #877710: [windows] window title shows "not responding"
                     when loading a map
- Fixed bug #884966: Not able to prioritize top row (pita bread) in
                     battle arena
- Fixed bug #886493: Default AI is set to none
- Fixed bug #886572: After a while, increasing game speed makes the game
                     lag even at lower speeds
- Fixed bug #887093: Make OpenGL the standard renderer
- Fixed bug #902765: Show buttons in the bottom toolbar in the same
                     order, also for spectators
- Fixed bug #902823: Show "increase/decrease capacity" buttons only
                     in "soldiers" tab
- Fixed bug #912486: Maximum FPS button overlaps language list in options
                     on higher resolutions
- Fixed bug #914462: possible bug in void BulldozeConfirm::think()
- Fixed bug #924140: assertion failed if you press "up/down" button in
                     an empty message window
- Fixed bug #924768: Rework barbarian barrier's statistics
- Fixed bug #927110: font color not adapted to map color

File Description Downloads
download icon widelands-build17-rc1-mac.dmg (md5, sig) Mac OS X binary 123
last downloaded 29 weeks ago
download icon widelands-build17-rc1-win32.exe (md5, sig) Windows 32 Installer 1,237
last downloaded 14 weeks ago
download icon widelands-build17-rc1-src.tar.bz2 (md5, sig) Source package 157
last downloaded 2 weeks ago
Total downloads: 1,517

build16 release from the build16 series released 2011-04-15

Release information
Release notes:

The Widelands Development Team is proud to announce the immediate availability of build 16 of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage http://www.widelands.org/ to learn more.

Some of the highlights of this build are:
   * a new scripting Engine that allows for complex scenarios.
   * a new watch-me-do tutorial and a new scenario for the Atlanteans
   * win conditions for multiplayer games which add variety
   * OpenGL renderer
   * improvements to the user interface in many places
   * more control over which wares are stored in ware houses
   * team support in multiplayer
   * shared kingdom for ...

Changelog:

### Build 16
- Many new graphics, new sounds.
- Added a dedicated server function for terminal use.
- Improved and refactored font handler.
- Removed barbarian Stronghold from list of buildable military sites as
  it did not have a real purpose.
- Added a help button + window function (e.g. to explain the multi player
  menu).
- Play a fanfare when a military site gets occupied and another fanfare
  when the player is under attack
- Reworked the multi player launch game menu - now different clients can
  control the same in game player together (share the kingdom) and other
  starting positions can be "shared" in as second (third, fourth, ...)
  starting position of a player.
- Add a new Atlantean campaign map.
- Add rudimentary support for ships (you can build them, but they are not yet
  useful)
- Add support for multiplayer scenarios. No scenario is shipped yet though.
- Added column for the maximal number of players to the map selection menu.
- Reordered wares and workers in logical groups (e.g. food production, ...).
  Also fix the Economy Preferences Menu to be similar to the new Warehouse
  windows.
- Barbarian lumberjacks now need a felling_axe which is produce in the metal
  workshop. The axe is now only produced in the war mill and the axe factory.
  This delays barbarian soldier production in the early game, giving the other
  tribes more time to equalize their military production. (bug #667286)
- Give Empire +1 basket so that two vineyards can be build right away to fully
  saturate the first marble mine.
- Buttons that represent a toggable state are now really toggable buttons in
  the user interface.
- Changed the way compressed files are generated (maps, savegames) and read.
  Now it is possible to rename maps and savegames but it is not possible
  to load maps from version after this change with versions before this change
- Added a dotted frame border to the mini map.
- Work area preview is now on by default.
- New maps: Desert Tournament, Swamp Monks.
- Improved and added many new animations for workers
- Improved and added fighting animations for soldiers
- Implemented teamview for allied players
- Implemented shared kingdom mode, where two or more players control the same
  player.
- Added two new maps.
- Added possibility to create and play multiplayer scenarios.
- Do not show building statistic informations of opposing players anymore
- Gave foresters more intelligence - now they do not remove young trees to
  replant another anymore and plant the trees that suit the terrain the best.
- Added host commands like /announce, /kick, ... (type /help in chat window
  to get a list of available commands).
- Improved defaultAI's behaviour.
- Added "real" work animations for builders and play "idle" animation, if
  the builder has nothing to do.
- Made Empire baracks more useful.
- Added player number user interface and automatic start position placement in
  random generated maps.
- Improved the heigth generation algorithm of the map autogenerator to produce
  more playable maps.
- Added notification messages for players, when military sites are occupied.
- Added teams (alliances can now be defined before start)
- Now the builder does nomore cause the finished building to see its vision
  range.
- Many improvements of the graphic rendering engine
- Implemented "stop storing", "out source", "prefare ware" settings for
  warehouses.
- Improved military site's and training site's user interface.
- Improved health bar and level icons for soldiers.
- Improved all exisiting campaigns to use lua.
- Added an interactive "start from no knowledge" tutorial.
- Added new music tracks.
- Added winning conditions (endless game, autocrat, collectors, land lord,
  wood gnome).
- Added basic opengl rendering support.
- Added many new and improved exisiting translations.
- Removed unused medic code.
- Reduced healing rate of soldiers.
- New keyboard shortcuts for the message window: N, G, Delete.
- New keyboard shortcuts for quick navigation: comma, period, and (Ctrl+)0-9.
- Experience required by workers per level is no longer random.
- Made the empire barracks a little more useful.
- Improved stock menu: Use tabs and add warehouse-only tabs.
- Changed the boss key from F10 to Ctrl+F10.
- Story Message Boxes are nomore closed by right clicking.
- Added command line option to tell Widelands where to search for translations.
- Improved some of the exisiting maps.
- Improved the "user friendly" compile script and moved it to compile.sh
- Fixed the translation system - users should now be able to select any
  compiled and installed translation of Widelands.
- Removed scons and replaced it with cmake.
- Fixed two potential security issues (internet gaming)
- Fixed bug #729772: Selection of Widelands.ttf via options menu
- Fixed bug #687342: No longer complain when a master miner is transferred to
  a mine to fill a junior position.
- Fixed bug #612348: Soldiers always move out of buildings to battle
- Fixed bug #670980: Cmd_EnemyFlagAction::Write handles disappeared flag
- Fixed bug #697375: Handle state.coords == Null() correctly in soldier attack code
- Fixed bug #691909: Compatibility with old savegames with barbarian battlearena
- Fixed bug #722789: Always flush animations before loading
- Fixed bug #724169: Military site window no longer changes size erratically
- Fixed bug #708328: infinite loop(s) in building_statistics_menu.cc
- Fixed bug #720338: Options show wrong resulution as selected if no
  ~/.widelands/conf exists
- Fixed bug #536149: miner/master miner mixed up after enhancing to deep mine
- Fixed bug #580073: Objectives menu update
- Fixed bug #695735: Scrollbar damaged in multiline textboxes in (unique)
  windows in FS menu
- Fixed bug #659884: Problem with network savegame loading under windows
- Fixed bug #683082: copy constructor should take const argument
- Fixed bug #669085: Wood Lance (Empire ware) is practically invisible
  in ware encyclopedia
- Fixed bug #680207: Economy settings missing ores
- Fixed bug #583985 and #573863: Scout did not work as it was supposed to.
- Fixed bug #618449: [fetchfromflag] - building dissappeared.
- Fixed bug #537392: Computerplayer does not adhere to currently allowed
  buildings.
- Fixed bug #547090: Make barbarian weaving mill not buildable.
- Fixed bug #577891: Make atlantean small tower less strong.
- Fixed bug #615891: Commandline parameters homedir and datadir parsing.
- Fixed bug #554290: GGZ game hosting on windows was not working before.
- Fixed bug #533245: Buildings statistics were not calculated correctly.
- Fixed some filesystem bugs.
- Fixed desync bug #590458 and allowed syncstream writing without replay writing
- Fixed replay bug when using recursive destroy (pressing Ctrl while destroying)
- Fixed remaining "tabard cycling" problem and cleanup related to recent economy
  changes.
- Fixed bug #577247: When constructionsite finishes, set builder's location to
  the new building.
- Fixed bug #580377: Member function defined in .cc file should not be declared
  inline.
- Fix bug with nosound option.
- Fixed language list, to only show the found languages - that way it should be
  clearer to the user, in case when translations were not compiled.
- Fixed directory browsing in Map save dialog of the editor.
- Fixed bug #568371: Stray numbers in player table in GGZ menu.
- Fixed bug #536373: Race between "transfer" and "cancel" signals.
- Fixed bug #569737: Failed assert when trying to overwrite save
- Fixed bug #568373: Removed flag display in the building statistic menu
- Fixed many other bugs.

File Description Downloads
download icon widelands-build16-mac-universal.dmg (md5, sig) Mac OS X (universal binary) 6,338
last downloaded 24 hours ago
download icon widelands-build16-win32-gcc.exe (md5, sig) Windows 32 installer (GCC build) 41,290
last downloaded 24 hours ago
download icon widelands-build16-src.tar.bz2 (md5, sig) Source package 4,197
last downloaded 6 weeks ago
Total downloads: 51,825

build16-rc1 release from the build16 series released 2011-04-04

Release information
Release notes:

The Widelands Development Team is proud to announce the immediate availability of the release candidate 1 of build 16 of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage http://www.widelands.org/ to learn more.

Some of the highlights of this build are:
   * a new scripting Engine that allows for complex scenarios.
   * a new watch-me-do tutorial and a new scenario for the Atlanteans
   * win conditions for multiplayer games which add varity
   * open gl renderer
   * improvements to the ui in many places
   * more control over which wares are stored in ware houses
   * team support in multiplayer
   * shar...

Changelog:

### Build 16
- Many new graphics, new sounds.
- Added a dedicated server function for terminal use.
- Improved and refactored font handler.
- Removed barbarian Stronghold from list of buildable military sites as
  it did not have a real purpose.
- Added a help button + window function (e.g. to explain the multi player
  menu).
- Play a fanfare when a military site gets occupied and another fanfare
  when the player is under attack
- Reworked the multi player launch game menu - now different clients can
  control the same in game player together (share the kingdom) and other
  starting positions can be "shared" in as second (third, fourth, ...)
  starting position of a player.
- Add a new Atlantean campaign map.
- Add rudimentary support for ships (you can build them, but they are not yet
  useful)
- Add support for multiplayer scenarios. No scenario is shipped yet though.
- Added column for the maximal number of players to the map selection menu.
- Reordered wares and workers in logical groups (e.g. food production, ...).
  Also fix the Economy Preferences Menu to be similar to the new Warehouse
  windows.
- Barbarian lumberjacks now need a felling_axe which is produce in the metal
  workshop. The axe is now only produced in the war mill and the axe factory.
  This delays barbarian soldier production in the early game, giving the other
  tribes more time to equalize their military production. (bug #667286)
- Give Empire +1 basket so that two vineyards can be build right away to fully
  saturate the first marble mine.
- Buttons that represent a toggable state are now really toggable buttons in
  the user interface.
- Changed the way compressed files are generated (maps, savegames) and read.
  Now it is possible to rename maps and savegames but it is not possible
  to load maps from version after this change with versions before this change
- Added a dotted frame border to the mini map.
- Work area preview is now on by default.
- New maps: Desert Tournament, Swamp Monks.
- Improved and added many new animations for workers
- Improved and added fighting animations for soldiers
- Implemented teamview for allied players
- Implemented shared kingdom mode, where two or more players control the same
  player.
- Added two new maps.
- Added possibility to create and play multiplayer scenarios.
- Do not show building statistic informations of opposing players anymore
- Gave foresters more intelligence - now they do not remove young trees to
  replant another anymore and plant the trees that suit the terrain the best.
- Added host commands like /announce, /kick, ... (type /help in chat window
  to get a list of available commands).
- Improved defaultAI's behaviour.
- Added "real" work animations for builders and play "idle" animation, if
  the builder has nothing to do.
- Made Empire baracks more useful.
- Added player number user interface and automatic start position placement in
  random generated maps.
- Improved the heigth generation algorithm of the map autogenerator to produce
  more playable maps.
- Added notification messages for players, when military sites are occupied.
- Added teams (alliances can now be defined before start)
- Now the builder does nomore cause the finished building to see its vision
  range.
- Many improvements of the graphic rendering engine
- Implemented "stop storing", "out source", "prefare ware" settings for
  warehouses.
- Improved military site's and training site's user interface.
- Improved health bar and level icons for soldiers.
- Improved all exisiting campaigns to use lua.
- Added an interactive "start from no knowledge" tutorial.
- Added new music tracks.
- Added winning conditions (endless game, autocrat, collectors, land lord,
  wood gnome).
- Added basic opengl rendering support.
- Added many new and improved exisiting translations.
- Removed unused medic code.
- Reduced healing rate of soldiers.
- New keyboard shortcuts for the message window: N, G, Delete.
- New keyboard shortcuts for quick navigation: comma, period, and (Ctrl+)0-9.
- Experience required by workers per level is no longer random.
- Made the empire barracks a little more useful.
- Improved stock menu: Use tabs and add warehouse-only tabs.
- Changed the boss key from F10 to Ctrl+F10.
- Story Message Boxes are nomore closed by right clicking.
- Added command line option to tell Widelands where to search for translations.
- Improved some of the exisiting maps.
- Improved the "user friendly" compile script and moved it to compile.sh
- Fixed the translation system - users should now be able to select any
  compiled and installed translation of Widelands.
- Removed scons and replaced it with cmake.
- Fixed two potential security issues (internet gaming)
- Fixed bug #729772: Selection of Widelands.ttf via options menu
- Fixed bug #687342: No longer complain when a master miner is transferred to
  a mine to fill a junior position.
- Fixed bug #612348: Soldiers always move out of buildings to battle
- Fixed bug #670980: Cmd_EnemyFlagAction::Write handles disappeared flag
- Fixed bug #697375: Handle state.coords == Null() correctly in soldier attack code
- Fixed bug #691909: Compatibility with old savegames with barbarian battlearena
- Fixed bug #722789: Always flush animations before loading
- Fixed bug #724169: Military site window no longer changes size erratically
- Fixed bug #708328: infinite loop(s) in building_statistics_menu.cc
- Fixed bug #720338: Options show wrong resulution as selected if no
  ~/.widelands/conf exists
- Fixed bug #536149: miner/master miner mixed up after enhancing to deep mine
- Fixed bug #580073: Objectives menu update
- Fixed bug #695735: Scrollbar damaged in multiline textboxes in (unique)
  windows in FS menu
- Fixed bug #659884: Problem with network savegame loading under windows
- Fixed bug #683082: copy constructor should take const argument
- Fixed bug #669085: Wood Lance (Empire ware) is practically invisible
  in ware encyclopedia
- Fixed bug #680207: Economy settings missing ores
- Fixed bug #583985 and #573863: Scout did not work as it was supposed to.
- Fixed bug #618449: [fetchfromflag] - building dissappeared.
- Fixed bug #537392: Computerplayer does not adhere to currently allowed
  buildings.
- Fixed bug #547090: Make barbarian weaving mill not buildable.
- Fixed bug #577891: Make atlantean small tower less strong.
- Fixed bug #615891: Commandline parameters homedir and datadir parsing.
- Fixed bug #554290: GGZ game hosting on windows was not working before.
- Fixed bug #533245: Buildings statistics were not calculated correctly.
- Fixed some filesystem bugs.
- Fixed desync bug #590458 and allowed syncstream writing without replay writing
- Fixed replay bug when using recursive destroy (pressing Ctrl while destroying)
- Fixed remaining "tabard cycling" problem and cleanup related to recent economy
  changes.
- Fixed bug #577247: When constructionsite finishes, set builder's location to
  the new building.
- Fixed bug #580377: Member function defined in .cc file should not be declared
  inline.
- Fix bug with nosound option.
- Fixed language list, to only show the found languages - that way it should be
  clearer to the user, in case when translations were not compiled.
- Fixed directory browsing in Map save dialog of the editor.
- Fixed bug #568371: Stray numbers in player table in GGZ menu.
- Fixed bug #536373: Race between "transfer" and "cancel" signals.
- Fixed bug #569737: Failed assert when trying to overwrite save
- Fixed bug #568373: Removed flag display in the building statistic menu
- Fixed many other bugs.

File Description Downloads
download icon widelands-build16-rc1-win32-gcc.exe (md5, sig) Windows 32 installer (GCC build) 1,386
last downloaded 39 weeks ago
download icon widelands-build16-rc1-mac-universal.dmg (md5, sig) Mac Os X universal binary 205
last downloaded 12 weeks ago
download icon widelands-build16-rc1-src.tar.bz2 (md5, sig) Source package 304
last downloaded 48 weeks ago
Total downloads: 1,895

build15 release from the build15 series released 2010-04-16

Release information
Release notes:

The Widelands Development Team is proud to announce the immediate availability of build 15 of Widelands. Widelands is a free, cross-platform strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Please visit our homepage http://www.widelands.org/ to learn more.

Widelands underwent some organisational changes: SourceForge recently enforced certain US rules upon their projects which defies the idea and spirit of Open Source Software. The widelands team was therefore forced to move to another provider. See our news post [1] for more information about our move. Our choice felt on launchpad.net and widelands is now developed and can be reached under [2]. This move includes bug trackers, c...

Changelog:

### Build 15
### Build 15 rc2
- Removed registering functionality for metaserver. This is to be compatible
  with future changes to the metaserver.
- Small text tweaks and translation updates.
- New graphics for some buildings and menu pics.
- Fix for Multiline Editboxes that could lead the Editor to crash.
- Scout runs a little longer to make it more useful.
- Fixed descyns happening when a scout left his house in network games.
- Healthy soldiers defend while injured ones heal at MilitarySite (bzr:5084)
- Fixed bug when PM is send to the player hosting a newtwork game.
- Fishbreeder no longer complains about no fish found.
- Conquered buildings now appear in statistics.
- Improvements in the build_and_run.sh script and cmake building in general.
- Sound & Music system is now thread safe.
- Win 32 bug fix: Mine symbols were not visible in VC++ builds.

### Build 15 rc1
- Fix defending soldiers making invisible and freezing battles.
- Support for building with Visual Studio
- New graphics for some buildings
- Added second carrier type for busy roads (donkeys, oxen, horses)
- Changed localization structure so that we can translate from launchpad.net
- Cmake is now a supported build system
- Lua support (preliminary)
- Fix bug that when a worker program had a createitem command where the
  parameter was not the name of a ware type in the tribe, the game would fail
  an assertion when the command was executed. Now throw an exception when the
  command is parsed. (svn:r4847)
- Implement a the "scout" command in worker programs. Add a worker type "scout"
  to each tribe. Such a worker type typically lives in a small house/hut
  (productionsite). The productionsite's work program typically consists of a
  sleep period, consumption of some food, and sending the worker out to explore
  nodes that have never been seen before or not seen recently. (svn:r4840,
  svn:r4841, svn:r4843, svn:r4844, svn:r4845)
- In the chat, doubleclicking a username will add @username so that the text
  that is written after will be sent as a personal message to that user.
  (svn:r4832)
- Implemented double size zoom mode for minimap (svn:r4820, svn:r4821)
- Added login/register menu for games via metaserver (svn:r4818, svn:r4819)
- Added a small scenario part to "The Green Plateau" map (svn:r4808, svn:r4810)
- Improve map select menu - now the "play as scenario" checkbox is only usable,
  if the selected map is playable as scenario (= if a file "trigger" exists).
  Further it shows a special icon for scenario maps for a direct indication.
  (svn:r4807)
- Added new event "seeall" allowing to switch see all mode of a player to
  on/off. (svn:r4804, svn:r4878)
- In productionsite programs: Generalize failure handling method to result
  handling method. Depending on the result of the called program, the calling
  program can now return failed, completed or skipped. It can also chose to
  continue execution or repeat the call. (svn:r4781)
- Added new loading screens for Desert, Greenland and Winterland. (svn:r4778,
  svn:r4816)
- Improved Battle code
    * Added support for soldier combat animations (svn:r4772)
    * Let soldiers retreat, when they are injured. Let the player configure in
      the game how injured they have to be to retreat. Make it configurable in
      scenarios and initializations to what extent a player should be able to
      configure this feature during the game. (svn:r4796, svn:r4812)
    * New attack user interface (svn:r4802, svn:r4803, svn:r4813)
- Fix bug that if a user sent a private chat message to himself, the nethost
  delivered it to him twice. (svn:r4764)
- Added a new map 'Atoll' (svn:r4755)
- Add the production program return condition type "site has" that takes a
  group (just like the consume command). Now it is possible to have a statement
  "return=failed unless site has bread,fish,meat:4". (svn:r4750)
- When parsing a consume group, check that the count is not so large that the
  group can not be fulfilled by the site. For example if a site has "[inputs]"
  "smoked_fish=6", "smoked_meat=6" and a program has a consume command with the
  group "smoked_fish,smoked_meat:13" it will give an error message (previously
  it was just accepted silently). (svn:r4750)
- Fix bug that prevented parsing of a negation condition in a production
  program return statement. (svn:r4748)
- Change some productionsites to produce even if the product is not needed, if
  none of the inputs nor the site's capacity are needed either, so that wares
  of a more refined type are available when they are needed in the future.
  (svn:r4746, svn:r4748, svn:r4751)
- Fix broken logic of productionsite program's return command's when-condition.
  (svn:r4745)
- Show in the statistics string why a building is not working. (svn:r4744)
- When a productionsite program has been skipped, do not start it again until
  at least 10 seconds have passed, to avoid slowing down the simulation. The
  drawback is that it may take longer time until the productionsite discovers
  that it should produce something (for example because the amount of a ware
  type dropped below the target quantity). (svn:r4743)
- Fix bug that 40 characters was read from a file into a buffer that was used
  as a 0-terminated string (the building statistics string). This worked as
  long as the file provided the 0-terminator. Now make sure that the buffer is
  0-terminated regardless of what the file contains. Previously the whole
  buffer was written (including the garbage after the terminator). Now only
  write the real content. (svn:r4742)
- Fix the editor's trigger time option menu. (svn:r4740)
- Fix the map Sun of fire so that there is no longer possible to walk (attack)
  along the coast between players 4 and 5.
- Improvements in replay handling to save diskspace (svn:r4719, svn:r4720)
    * Only write syncstreams in multiplayer games
    * Delete old (definable) replay files and syncstreams at startup
- Replace the event type that allows or forbids a building type for a player
  with 2 separate event types (for allow and forbid respectively). They can
  handle multiple building types in the same event and the configuration dialog
  is more complete, with icons for the building types. (svn:r4717)
- Implement event types to set the frontier/flag style of a player (can also be
  used in initializations). Also implement configuration dialogs for those
  event types. (svn:r4709, svn:r4715).
- Change the code so victorious soldiers conquer an opposing militarysite,
  instead of destroying it. (svn:r4706 - svn:r4711, svn:r4724, svn:r4727,
  svn:r4731, svn:r4732, svn:r4822, svn:r4839)
- Fix bug that caused undenfined behaviour, particularly segmentations faults in
  64-bit optimized builds. (svn:r4702)
- Improve player's message queue: (svn:r4698)
    * Add only important and not doubled messages.
    * Play a sound, if a new message arrives.
    * Play special sounds at special events (e.g. "You are under attack")
- Fix bug that a savegame, with a flag on a node that was not interior to the
  flag's owner, could be loaded. (svn:r4695)
- Fix bug that a scenario game could be started from a map, where a player did
  not have a starting position, causing a failed assertion when trying to
  center the view on the player's home location. (svn:r4694)
- Fix out-of-bounds array access bug in network game lobby code. (svn:r4676)
- Fix bug that panel_snap_distance and border_snap_distance were mixed up when
  initializing the spinboxes in the options menu. (svn:r4665)
- Fix crash when trying to use the editor to add an event, of type
  conquer_area, with the same name as an existing event. (svn:r4655)
- Fix a bug in ids of autogenerated maps and add automatic resource, immovable
  and critter placement to the automatic map generation feature. (svn:r4651,
  svn:r4679)
- Fix bug that a savegame, with flags on neighbouring map nodes, could be
  loaded, leading to errors later on (for example when trying to build a 1-step
  road between them). (svn:r4621)
- Fix bug that a savegame, where a flag was placed on one map node but later
  was given the coordinates of another map node, could be loaded, leading to
  errors later on. (svn:r4620)
- Added more stones to the Elven Forests map. (svn:r4612)
- Improved the selection of which warehouse a produced ware should be
  transported to. (svn:r4609)
- Add new music. (svn:r4602, svn:r4611)
- Change the reporting of an error that is found in game data (savegame,
  command log, world/tribe definitions) whenever such game data is read (for
  example when a replay or new or saved game is started or a new or saved map
  is loaded in the editor). Do not include source code filename:linenumber
  information (just explain what is wrong with the game data that the user
  tried to load). Return to where the user tried to load the game data
  (menu/shell). (svn:r4600)
- Fix bug that sometimes a warehouse did not provide a carrier to fulfill a
  request when it should. (svn:r4599)
- Change bob movement by eliminating a 10 ms pause before starting to move
  along an edge. The game logic could fail and throw an exception if a bob was
  moving along a road and the road was split during those 10 ms. Unfortunately
  this fix breaks each old savegame with a bob that happens to be in this
  state. (svn:r4597)
- Fix memory leaks. (svn:r4567, svn:r4671, svn:r4672, svn:r4673, svn:r4674,
  svn:r4675, svn:r4677, svn:r4681, svn:r4682, svn:r4756)
- Fix bug that when the editor's map options window was opened and the map's
  description was shorter than a certain length (different for different
  locales), the program would crash when a letter was typed in the description
  multilineeditbox. (svn:r4563)

File Description Downloads
download icon widelands-build15-win32-gcc.exe (md5, sig) Windows 32 installer (GCC build). Use the other one only if this one gives you trouble. 29,412
last downloaded 4 weeks ago
download icon widelands-build15-src.tar.bz2 (md5, sig) Source package 2,835
last downloaded 9 weeks ago
download icon widelands-build15-win32.exe (md5, sig) Windows 32 installer (requires Microsoft Visual C++ 2008 Redistributable Package (x86)) 12,699
last downloaded 24 hours ago
download icon widelands-build15-mac-universal.dmg (md5, sig) Mac OS X >= 10.5, universal binary 5,578
last downloaded 2 days ago
download icon widelands-build15-linux-x86_64.tar.bz2 (md5, sig) Linux 64 bit, statically linked 1,331
last downloaded 18 weeks ago
download icon widelands-build15-linux-x86.tar.bz2 (md5, sig) Linux 32 bit, statically linked 8,506
last downloaded 2 days ago
Total downloads: 60,361

build15-rc2 release from the build15 series released 2010-03-26

Release information
Release notes:

Second release candidate for build 15. Many bugs fixed, slight changes to some functionality: The healthiest soldier that is in a militarysite will defend, scouts run a little longer and it is no longer possible to register an account on the metaserver because we have big plans for it which conflict with this option.

Changelog:

- Removed registering functionality for metaserver. This is to be compatible
  with future changes to the metaserver.
- Small text tweaks and translation updates.
- New graphics for some buildings and menu pics.
- Fix for Multiline Editboxes that could lead the Editor to crash.
- Scout runs a little longer to make it more useful.
- Fixed descyns happening when a scout left his house in network games.
- Healthy soldiers defend while injured ones heal at MilitarySite (bzr:5084)
- Fixed bug when PM is send to the player hosting a newtwork game.
- Fishbreeder no longer complains about no fish found.
- Conquered buildings now appear in statistics.
- Improvements in the build_and_run.sh script and cmake building in general.
- Sound & Music system is now thread safe.
- Win 32 bug fix: Mine symbols were not visible in VC++ builds.

File Description Downloads
download icon widelands-build15-rc2-mac-universal.dmg (md5, sig) Mac OS X universal binary 595
last downloaded 2 weeks ago
download icon widelands-build15-rc2-linux-x86_64-build15rc2.tar.bz2 (md5, sig) Linux 64 bit, statically linked 146
last downloaded 64 weeks ago
download icon widelands-build15-rc2-linux-x86.tar.gz (md5, sig) Linux 32 bit, dynamically linked 521
last downloaded 2 weeks ago
download icon widelands-build15-rc2-win32.exe (md5, sig) Windows 32 installer 16,164
last downloaded 2 days ago
download icon widelands-build15-rc2-mac-10.6-x86_64.dmg (md5, sig) Mac OS X 10.6, 64 bit 300
last downloaded 11 weeks ago
download icon widelands-build15-rc2-src.tar.bz2 (md5, sig) Source package 336
last downloaded 47 weeks ago
Total downloads: 18,062

build15-rc1 release from the build15 series released 2010-03-17

Release information
Release notes:

This is a first release candidate of build15. Full release notes will come in the final release.

Changelog:

- Support for building with Visual Studio
- New graphics for some buildings
- Changed localization structure so that we can translate from launchpad.net
- Cmake is now a supported build system
- Lua support (preliminary)
- Fix bug that when a worker program had a createitem command where the
  parameter was not the name of a ware type in the tribe, the game would fail
  an assertion when the command was executed. Now throw an exception when the
  command is parsed. (svn:r4847)
- Implement a the "scout" command in worker programs. Add a worker type "scout"
  to each tribe. Such a worker type typically lives in a small house/hut
  (productionsite). The productionsite's work program typically consists of a
  sleep period, consumption of some food, and sending the worker out to explore
  nodes that have never been seen before or not seen recently. (svn:r4840,
  svn:r4841, svn:r4843, svn:r4844, svn:r4845)
- In the chat, doubleclicking a username will add @username so that the text
  that is written after will be sent as a personal message to that user.
  (svn:r4832)
- Implemented double size zoom mode for minimap (svn:r4820, svn:r4821)
- Added login/register menu for games via metaserver (svn:r4818, svn:r4819)
- Added a small scenario part to "The Green Plateau" map (svn:r4808, svn:r4810)
- Improve map select menu - now the "play as scenario" checkbox is only usable,
  if the selected map is playable as scenario (= if a file "trigger" exists).
  Further it shows a special icon for scenario maps for a direct indication.
  (svn:r4807)
- Added new event "seeall" allowing to switch see all mode of a player to
  on/off. (svn:r4804, svn:r4878)
- In productionsite programs: Generalize failure handling method to result
  handling method. Depending on the result of the called program, the calling
  program can now return failed, completed or skipped. It can also chose to
  continue execution or repeat the call. (svn:r4781)
- Added new loading screens for Desert, Greenland and Winterland. (svn:r4778,
  svn:r4816)
- Improved Battle code
    * Added support for soldier combat animations (svn:r4772)
    * Let soldiers retreat, when they are injured. Let the player configure in
      the game how injured they have to be to retreat. Make it configurable in
      scenarios and initializations to what extent a player should be able to
      configure this feature during the game. (svn:r4796, svn:r4812)
    * New attack user interface (svn:r4802, svn:r4803, svn:r4813)
- Fix bug that if a user sent a private chat message to himself, the nethost
  delivered it to him twice. (svn:r4764)
- Added a new map 'Atoll' (svn:r4755)
- Add the production program return condition type "site has" that takes a
  group (just like the consume command). Now it is possible to have a statement
  "return=failed unless site has bread,fish,meat:4". (svn:r4750)
- When parsing a consume group, check that the count is not so large that the
  group can not be fulfilled by the site. For example if a site has "[inputs]"
  "smoked_fish=6", "smoked_meat=6" and a program has a consume command with the
  group "smoked_fish,smoked_meat:13" it will give an error message (previously
  it was just accepted silently). (svn:r4750)
- Fix bug that prevented parsing of a negation condition in a production
  program return statement. (svn:r4748)
- Change some productionsites to produce even if the product is not needed, if
  none of the inputs nor the site's capacity are needed either, so that wares
  of a more refined type are available when they are needed in the future.
  (svn:r4746, svn:r4748, svn:r4751)
- Fix broken logic of productionsite program's return command's when-condition.
  (svn:r4745)
- Show in the statistics string why a building is not working. (svn:r4744)
- When a productionsite program has been skipped, do not start it again until
  at least 10 seconds have passed, to avoid slowing down the simulation. The
  drawback is that it may take longer time until the productionsite discovers
  that it should produce something (for example because the amount of a ware
  type dropped below the target quantity). (svn:r4743)
- Fix bug that 40 characters was read from a file into a buffer that was used
  as a 0-terminated string (the building statistics string). This worked as
  long as the file provided the 0-terminator. Now make sure that the buffer is
  0-terminated regardless of what the file contains. Previously the whole
  buffer was written (including the garbage after the terminator). Now only
  write the real content. (svn:r4742)
- Fix the editor's trigger time option menu. (svn:r4740)
- Fix the map Sun of fire so that there is no longer possible to walk (attack)
  along the coast between players 4 and 5.
- Improvements in replay handling to save diskspace (svn:r4719, svn:r4720)
    * Only write syncstreams in multiplayer games
    * Delete old (definable) replay files and syncstreams at startup
- Replace the event type that allows or forbids a building type for a player
  with 2 separate event types (for allow and forbid respectively). They can
  handle multiple building types in the same event and the configuration dialog
  is more complete, with icons for the building types. (svn:r4717)
- Implement event types to set the frontier/flag style of a player (can also be
  used in initializations). Also implement configuration dialogs for those
  event types. (svn:r4709, svn:r4715).
- Change the code so victorious soldiers conquer an opposing militarysite,
  instead of destroying it. (svn:r4706 - svn:r4711, svn:r4724, svn:r4727,
  svn:r4731, svn:r4732, svn:r4822, svn:r4839)
- Fix bug that caused udenfined behaviour, particularly segmentations faults in
  64-bit optimized builds. (svn:r4702)
- Improve player's message queue: (svn:r4698)
    * Add only important and not doubled messages.
    * Play a sound, if a new message arrives.
    * Play special sounds at special events (e.g. "You are under attack")
- Fix bug that a savegame, with a flag on a node that was not interior to the
  flag's owner, could be loaded. (svn:r4695)
- Fix bug that a scenario game could be started from a map, where a player did
  not have a starting position, causing a failed assertion when trying to
  center the view on the player's home location. (svn:r4694)
- Fix out-of-bounds array access bug in network game lobby code. (svn:r4676)
- Fix bug that panel_snap_distance and border_snap_distance were mixed up when
  initializing the spinboxes in the options menu. (svn:r4665)
- Fix crash when trying to use the editor to add an event, of type
  conquer_area, with the same name as an existing event. (svn:r4655)
- Fix a bug in ids of autogenerated maps and add automatic resource, immovable
  and critter placement to the automatic map generation feature. (svn:r4651,
  svn:r4679)
- Fix bug that a savegame, with flags on neighbouring map nodes, could be
  loaded, leading to errors later on (for example when trying to build a 1-step
  road between them). (svn:r4621)
- Fix bug that a savegame, where a flag was placed on one map node but later
  was given the coordinates of another map node, could be loaded, leading to
  errors later on. (svn:r4620)
- Added more stones to the Elven Forests map. (svn:r4612)
- Improved the selection of which warehouse a produced ware should be
  transported to. (svn:r4609)
- Add new music. (svn:r4602, svn:r4611)
- Change the reporting of an error that is found in game data (savegame,
  command log, world/tribe definitions) whenever such game data is read (for
  example when a replay or new or saved game is started or a new or saved map
  is loaded in the editor). Do not include source code filename:linenumber
  information (just explain what is wrong with the game data that the user
  tried to load). Return to where the user tried to load the game data
  (menu/shell). (svn:r4600)
- Fix bug that sometimes a warehouse did not provide a carrier to fulfill a
  request when it should. (svn:r4599)
- Change bob movement by eliminating a 10 ms pause before starting to move
  along an edge. The game logic could fail and throw an exception if a bob was
  moving along a road and the road was split during those 10 ms. Unfortunately
  this fix breaks each old savegame with a bob that happens to be in this
  state. (svn:r4597)
- Fix memory leaks. (svn:r4567, svn:r4671, svn:r4672, svn:r4673, svn:r4674,
  svn:r4675, svn:r4677, svn:r4681, svn:r4682, svn:r4756)
- Fix bug that when the editor's map options window was opened and the map's
  description was shorter than a certain length (different for different
  locales), the program would crash when a letter was typed in the description
  multilineeditbox. (svn:r4563)

File Description Downloads
download icon widelands-build15-rc1-mac-intel64.zip (md5, sig) Mac OS X 10.6, Intel 64 bit 110
last downloaded 44 weeks ago
download icon widelands-build15-rc1-linux-x86_64.tar.bz2 (md5, sig) Linux 64 bit, statically linked 87
last downloaded 16 weeks ago
download icon widelands-build15-rc1-linux-x86.tar.gz (md5, sig) Linux 32 bit, dynamically linked 234
last downloaded 59 weeks ago
download icon widelands-build15-rc1-win32.exe (md5, sig) Windows 32 installer (required Microsoft Visual C++ 2008 Redistributable Package (x86)) 653
last downloaded 3 weeks ago
download icon widelands-build15-rc1-src.tar.bz2 (md5, sig) Source package 107
last downloaded 10 weeks ago
Total downloads: 1,191